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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
32 lines
766 B
Go
32 lines
766 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 177 - n回合内,若对手MISS则自身恢复1/m的最大体力值
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type Effect177 struct {
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node.EffectNode
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}
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func (e *Effect177) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[1]) // 1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func (e *Effect177) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 177, &Effect177{})
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}
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