package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 177 - n回合内,若对手MISS则自身恢复1/m的最大体力值 type Effect177 struct { node.EffectNode } func (e *Effect177) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.AttackTime == 0 { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() healAmount := maxHp.Div(e.Args()[1]) // 1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func (e *Effect177) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 177, &Effect177{}) }