feat(pet): 实现宠物展示功能和稀有宠物塔配置 - 添加PetDisplay字段到Player结构体,用于管理宠物展示状态 - 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、 检查宠物存在性并返回相应错误码 - 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用 宠物展示信息到SimpleInfo - 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
50 lines
932 B
Go
50 lines
932 B
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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)
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type PetRewardService struct {
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*cool.Service
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}
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func NewPetRewardService() *PetRewardService {
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return &PetRewardService{
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&cool.Service{
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Model: model.NewPetReward(),
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ListQueryOp: &cool.QueryOp{
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FieldEQ: []string{"is_egg"},
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},
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PageQueryOp: &cool.QueryOp{
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FieldEQ: []string{"is_egg"},
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},
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},
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}
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}
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func (s *PetRewardService) GetEgg() model.PetReward {
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var item model.PetReward
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dbm_nocache_noenable(s.Model).Where("is_egg", 1).OrderRandom().Limit(1).Scan(&item)
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return item
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}
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func (s *PetRewardService) AllEgg() []model.PetReward {
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var item []model.PetReward
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dbm_nocache_noenable(s.Model).Where("is_egg", 1).Scan(&item)
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return item
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}
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func (s *PetRewardService) Get(id uint32) *model.PetReward {
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if id == 0 {
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return nil
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}
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var item *model.PetReward
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dbm_notenable(s.Model).Where("id", id).Scan(&item)
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return item
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}
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