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09dad913fec3abdc473972e2b4352fa865f05b90
bl/logic/service
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1 09dad913fe refactor(player): 调整颜色矩阵数据类型为float32并优化NPC定时任务逻辑
2025-12-17 06:56:55 +00:00
..
common
``` feat(fight): 新增战斗回合Hook机制,实现特定条件下强制结束战斗和随机出手逻辑
2025-12-10 18:37:32 +00:00
egg
```
2025-12-08 00:17:04 +08:00
fight
fix(fight/boss): 修正NewSeIdx_12特殊技能伤害
2025-12-17 02:33:59 +00:00
friend
```
2025-11-24 11:56:20 +08:00
item
```
2025-12-13 21:47:07 +08:00
leiyi
feat(pet): 更新精灵闪光信息结构以支持更丰富的光晕效果
2025-12-14 05:34:39 +08:00
maphot
```
2025-11-24 11:56:20 +08:00
nono
```
2025-11-24 11:56:20 +08:00
pet
feat(pet): 更新精灵闪光信息结构以支持更丰富的光晕效果
2025-12-14 05:34:39 +08:00
player
refactor(player): 调整颜色矩阵数据类型为float32并优化NPC定时任务逻辑
2025-12-17 06:56:55 +00:00
room
feat(room): 增加房间宠物信息获取逻辑并优化展示条件
2025-12-13 23:52:16 +08:00
space
"refactor(map): 优化地图怪物刷新逻辑并调整天气系统实现"
2025-12-16 08:35:22 +00:00
systemtime
```
2025-11-24 11:56:20 +08:00
task
fix(fight_boss): 修复 boss 战斗中索引为 0 的异常处理逻辑
2025-12-09 11:19:15 +08:00
user
```
2025-12-13 18:35:17 +08:00
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