fix(fight/boss): 修正NewSeIdx_12特殊技能伤害
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@@ -22,7 +22,7 @@ func (e *NewSel12) Damage_DIV_ex(t *info.DamageZone) bool {
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if skill == nil {
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return true
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}
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if skill.Category() == info.Category.SPECIAL {
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if skill.Category() != info.Category.SPECIAL {
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return true
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}
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// 3. 概率判定(Args()[1]为触发概率)
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