Files
bl/logic/controller/user_task.go
xinian b327398448
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refactor: 重构任务服务读写逻辑
2026-04-09 22:59:28 +08:00

136 lines
4.2 KiB
Go

package controller
import (
"blazing/common/data"
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
"blazing/logic/service/task"
"blazing/modules/config/service"
"blazing/modules/player/model"
)
// AcceptTask 接受任务
func (h Controller) AcceptTask(data *AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
//isdaliy := false
// if data.Head.CMD != 2201 { //判断是每日任务
// //isdaliy = true
// }
if c.Info.GetTask(int(data.TaskId)) != model.Unaccepted {
return nil, errorcode.ErrorCodes.ErrSystemError
}
taskinfo := service.NewTaskService().IsAcceptable(data.TaskId)
if taskinfo == nil {
return nil, errorcode.ErrorCodes.ErrCannotAcceptDailyTasks
}
if taskinfo.ParentTaskId != 0 && c.Info.GetTask(int(taskinfo.ParentTaskId)) != model.Completed {
return nil, errorcode.ErrorCodes.ErrInsufficientTasksForReward
}
c.Info.SetTask(int(data.TaskId), model.Accepted)
taskData, taskErr := c.Service.Task.GetTask(uint32(data.TaskId))
if taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
taskData.Data = []uint32{}
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
result = &task.AcceptTaskOutboundInfo{}
result.TaskId = data.TaskId
return result, 0
}
// AddTaskBuf 更新任务步骤
// data: 包含任务ID和任务步骤列表的输入信息
// c: 当前玩家对象
// 返回: 空输出结果和错误码
func (h Controller) AddTaskBuf(data *AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
}
taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
if taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
taskData.Data = data.TaskList
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
return result, 0
}
// CompleteTask 完成任务
// data: 包含任务ID的输入信息
// c: 当前玩家对象
// 返回: 任务完成结果和错误码
func (h Controller) CompleteTask(data1 *CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
}
// if data1.OutState > 10 {
// fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出")
// return result, 0
// }
// if service.NewTaskService().IsAcceptable(data1.TaskId) == nil {
// return nil, errorcode.ErrorCodes.ErrSystemError
// }
c.Info.SetTask(int(data1.TaskId), model.Completed)
result = &task.CompleteTaskOutboundInfo{
TaskId: data1.TaskId,
ItemList: make([]data.ItemInfo, 0),
}
taskInfo := task.GetTaskInfo(int(data1.TaskId), int(data1.OutState))
if taskInfo == nil {
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
}
if taskInfo.Pet != nil {
c.Service.Pet.PetAdd(taskInfo.Pet, 0)
result.CaptureTime = taskInfo.Pet.CatchTime
result.PetTypeId = taskInfo.Pet.ID
}
for _, item := range taskInfo.ItemList {
success := c.ItemAdd(item.ItemId, item.ItemCnt)
if success {
result.ItemList = append(result.ItemList, item)
}
}
return result, 0 //通过PUB/SUB回包
}
// GetTaskBuf 获取任务状态
func (h Controller) GetTaskBuf(data *GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
result = &task.GetTaskBufOutboundInfo{
TaskId: data.TaskId,
}
taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
if taskErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
result.TaskList = taskData.Data
return result, 0
}
// DeleteTask 删除任务
func (h Controller) DeleteTask(data *DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
return nil, errorcode.ErrorCodes.ErrSystemError
}
result = &task.DeleteTaskOutboundInfo{}
result.TaskId = data.TaskId
c.Info.SetTask(int(data.TaskId), model.Unaccepted)
return result, 0
}