136 lines
4.2 KiB
Go
136 lines
4.2 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/player"
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"blazing/logic/service/task"
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"blazing/modules/config/service"
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"blazing/modules/player/model"
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)
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// AcceptTask 接受任务
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func (h Controller) AcceptTask(data *AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
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//isdaliy := false
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// if data.Head.CMD != 2201 { //判断是每日任务
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// //isdaliy = true
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// }
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if c.Info.GetTask(int(data.TaskId)) != model.Unaccepted {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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taskinfo := service.NewTaskService().IsAcceptable(data.TaskId)
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if taskinfo == nil {
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return nil, errorcode.ErrorCodes.ErrCannotAcceptDailyTasks
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}
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if taskinfo.ParentTaskId != 0 && c.Info.GetTask(int(taskinfo.ParentTaskId)) != model.Completed {
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return nil, errorcode.ErrorCodes.ErrInsufficientTasksForReward
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}
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c.Info.SetTask(int(data.TaskId), model.Accepted)
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taskData, taskErr := c.Service.Task.GetTask(uint32(data.TaskId))
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if taskErr != nil {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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taskData.Data = []uint32{}
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if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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result = &task.AcceptTaskOutboundInfo{}
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result.TaskId = data.TaskId
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return result, 0
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}
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// AddTaskBuf 更新任务步骤
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// data: 包含任务ID和任务步骤列表的输入信息
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// c: 当前玩家对象
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// 返回: 空输出结果和错误码
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func (h Controller) AddTaskBuf(data *AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
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return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
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}
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taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
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if taskErr != nil {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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taskData.Data = data.TaskList
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if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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return result, 0
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}
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// CompleteTask 完成任务
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// data: 包含任务ID的输入信息
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// c: 当前玩家对象
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// 返回: 任务完成结果和错误码
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func (h Controller) CompleteTask(data1 *CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
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return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
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}
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// if data1.OutState > 10 {
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// fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出")
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// return result, 0
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// }
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// if service.NewTaskService().IsAcceptable(data1.TaskId) == nil {
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// return nil, errorcode.ErrorCodes.ErrSystemError
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// }
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c.Info.SetTask(int(data1.TaskId), model.Completed)
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result = &task.CompleteTaskOutboundInfo{
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TaskId: data1.TaskId,
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ItemList: make([]data.ItemInfo, 0),
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}
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taskInfo := task.GetTaskInfo(int(data1.TaskId), int(data1.OutState))
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if taskInfo == nil {
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return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
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}
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if taskInfo.Pet != nil {
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c.Service.Pet.PetAdd(taskInfo.Pet, 0)
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result.CaptureTime = taskInfo.Pet.CatchTime
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result.PetTypeId = taskInfo.Pet.ID
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}
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for _, item := range taskInfo.ItemList {
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success := c.ItemAdd(item.ItemId, item.ItemCnt)
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if success {
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result.ItemList = append(result.ItemList, item)
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}
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}
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return result, 0 //通过PUB/SUB回包
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}
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// GetTaskBuf 获取任务状态
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func (h Controller) GetTaskBuf(data *GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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result = &task.GetTaskBufOutboundInfo{
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TaskId: data.TaskId,
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}
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taskData, taskErr := c.Service.Task.GetTask(data.TaskId)
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if taskErr != nil {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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result.TaskList = taskData.Data
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return result, 0
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}
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// DeleteTask 删除任务
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func (h Controller) DeleteTask(data *DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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result = &task.DeleteTaskOutboundInfo{}
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result.TaskId = data.TaskId
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c.Info.SetTask(int(data.TaskId), model.Unaccepted)
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return result, 0
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}
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