package controller import ( "blazing/common/data" "blazing/common/socket/errorcode" "blazing/logic/service/player" "blazing/logic/service/task" "blazing/modules/config/service" "blazing/modules/player/model" ) // AcceptTask 接受任务 func (h Controller) AcceptTask(data *AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) { //isdaliy := false // if data.Head.CMD != 2201 { //判断是每日任务 // //isdaliy = true // } if c.Info.GetTask(int(data.TaskId)) != model.Unaccepted { return nil, errorcode.ErrorCodes.ErrSystemError } taskinfo := service.NewTaskService().IsAcceptable(data.TaskId) if taskinfo == nil { return nil, errorcode.ErrorCodes.ErrCannotAcceptDailyTasks } if taskinfo.ParentTaskId != 0 && c.Info.GetTask(int(taskinfo.ParentTaskId)) != model.Completed { return nil, errorcode.ErrorCodes.ErrInsufficientTasksForReward } c.Info.SetTask(int(data.TaskId), model.Accepted) taskData, taskErr := c.Service.Task.GetTask(uint32(data.TaskId)) if taskErr != nil { return nil, errorcode.ErrorCodes.ErrSystemError } taskData.Data = []uint32{} if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil { return nil, errorcode.ErrorCodes.ErrSystemError } result = &task.AcceptTaskOutboundInfo{} result.TaskId = data.TaskId return result, 0 } // AddTaskBuf 更新任务步骤 // data: 包含任务ID和任务步骤列表的输入信息 // c: 当前玩家对象 // 返回: 空输出结果和错误码 func (h Controller) AddTaskBuf(data *AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) { if c.Info.GetTask(int(data.TaskId)) != model.Accepted { return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed } taskData, taskErr := c.Service.Task.GetTask(data.TaskId) if taskErr != nil { return nil, errorcode.ErrorCodes.ErrSystemError } taskData.Data = data.TaskList if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil { return nil, errorcode.ErrorCodes.ErrSystemError } return result, 0 } // CompleteTask 完成任务 // data: 包含任务ID的输入信息 // c: 当前玩家对象 // 返回: 任务完成结果和错误码 func (h Controller) CompleteTask(data1 *CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) { if c.Info.GetTask(int(data1.TaskId)) != model.Accepted { return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed } // if data1.OutState > 10 { // fmt.Println("error", data1.OutState, c.Info.UserID, "分支溢出") // return result, 0 // } // if service.NewTaskService().IsAcceptable(data1.TaskId) == nil { // return nil, errorcode.ErrorCodes.ErrSystemError // } c.Info.SetTask(int(data1.TaskId), model.Completed) result = &task.CompleteTaskOutboundInfo{ TaskId: data1.TaskId, ItemList: make([]data.ItemInfo, 0), } taskInfo := task.GetTaskInfo(int(data1.TaskId), int(data1.OutState)) if taskInfo == nil { return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize } if taskInfo.Pet != nil { c.Service.Pet.PetAdd(taskInfo.Pet, 0) result.CaptureTime = taskInfo.Pet.CatchTime result.PetTypeId = taskInfo.Pet.ID } for _, item := range taskInfo.ItemList { success := c.ItemAdd(item.ItemId, item.ItemCnt) if success { result.ItemList = append(result.ItemList, item) } } return result, 0 //通过PUB/SUB回包 } // GetTaskBuf 获取任务状态 func (h Controller) GetTaskBuf(data *GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) { result = &task.GetTaskBufOutboundInfo{ TaskId: data.TaskId, } taskData, taskErr := c.Service.Task.GetTask(data.TaskId) if taskErr != nil { return nil, errorcode.ErrorCodes.ErrSystemError } result.TaskList = taskData.Data return result, 0 } // DeleteTask 删除任务 func (h Controller) DeleteTask(data *DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) { if c.Info.GetTask(int(data.TaskId)) != model.Accepted { return nil, errorcode.ErrorCodes.ErrSystemError } result = &task.DeleteTaskOutboundInfo{} result.TaskId = data.TaskId c.Info.SetTask(int(data.TaskId), model.Unaccepted) return result, 0 }