package task import ( "blazing/common/data" "blazing/modules/config/service" "blazing/modules/player/model" ) type TaskResult struct { Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID, ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组, Title uint32 `json:"title" description:"称号奖励"` } func GetTaskInfo(id, ot int) *TaskResult { ret := &TaskResult{} r := service.NewTaskService().Get(id, ot) if r == nil { return nil } pet := service.NewPetRewardService().Get(r.ElfRewardIds) if pet != nil { ret.Pet = model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil) } for _, itemID := range r.ItemRewardIds { iteminfo := service.NewItemService().GetItemCount(itemID) ret.ItemList = append(ret.ItemList, data.ItemInfo{ItemId: iteminfo.ItemId, ItemCnt: iteminfo.ItemCnt}) } if r.TitleRewardIds != 0 { ret.Title = r.TitleRewardIds } return ret }