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Author SHA1 Message Date
昔念
11bf46c7e4 11
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2026-04-23 23:17:16 +08:00
昔念
c4b5748e5c 1
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昔念
1f1fbd09d4 1
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2026-04-23 23:07:43 +08:00
昔念
b1ca3df3ae 1
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2026-04-23 21:26:57 +08:00
xinian
57676e998f feat: 新增PVP匹配队列分组和暗黑门关卡前置检查
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2026-04-23 14:48:34 +08:00
昔念
5500684e29 1
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2026-04-23 00:40:01 +08:00
昔念
7fd89800fa 1 2026-04-23 00:39:29 +08:00
xinian
b46a1f442b fix: 修复战斗广播技能PP同步问题
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2026-04-22 14:12:14 +08:00
昔念
eb76c22c41 1
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2026-04-22 01:21:07 +08:00
昔念
a6386daad8 1
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2026-04-22 00:39:41 +08:00
昔念
b59beed45f 1 2026-04-21 23:00:59 +08:00
昔念
77909a5940 1
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2026-04-21 02:27:11 +08:00
昔念
c4d3ab725c 1 2026-04-21 02:16:39 +08:00
昔念
808da76bd0 1
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2026-04-21 01:56:06 +08:00
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dcbd9950d3 1
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2026-04-21 01:12:26 +08:00
昔念
4b42a64da0 Fix CDK type checks and server naming ownership update 2026-04-21 00:39:12 +08:00
昔念
d517c822ef 1
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2026-04-20 01:02:57 +08:00
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04038cd16b 1
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2026-04-20 00:45:55 +08:00
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ec608d69cd 1
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昔念
fd5341da1a 1
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2026-04-19 22:05:33 +08:00
昔念
5967414da4 1
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2026-04-18 17:50:42 +08:00
昔念
da118dc826 1
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2026-04-18 16:34:03 +08:00
昔念
823eef00ac 1
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2026-04-18 15:30:00 +08:00
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7844c5b76b 1
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2026-04-18 15:22:30 +08:00
昔念
4abd179a23 Switch Woodpecker SSH plugin image to Huawei Cloud mirror
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2026-04-18 13:54:35 +08:00
昔念
a3e88c7357 Switch Woodpecker SSH step to ghcr drone-ssh image
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2026-04-18 13:33:18 +08:00
昔念
4e1a9a815f Switch Woodpecker SSH step to plugins/ssh image
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2026-04-18 13:22:44 +08:00
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de3ae0bca2 1
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2026-04-18 13:09:12 +08:00
昔念
b1ff4d3a2a Switch Woodpecker Go image to DaoCloud mirror
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2026-04-18 12:44:59 +08:00
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24b52e14c3 1
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2026-04-18 12:35:40 +08:00
昔念
2b92baf530 Use mirror image sources in Woodpecker pipeline 2026-04-18 12:24:34 +08:00
昔念
819d5f667b Set git-sync mode to push for force overwrite sync 2026-04-18 12:13:43 +08:00
昔念
de6c700bb3 1
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2026-04-18 01:30:48 +08:00
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3232efd05a 1
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2026-04-17 00:48:43 +08:00
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0c79fee8af 1
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昔念
3d77e146e9 1
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2026-04-16 23:49:28 +08:00
xinian
a43a25c610 test: cover legacy round broadcast handling
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2026-04-16 10:25:56 +08:00
xinian
3cfde577eb test: add pet fusion transaction coverage
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2026-04-16 09:21:39 +08:00
xinian
85f9c02ced fix: correct self-destruct mutual KO handling
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2026-04-16 09:21:02 +08:00
昔念
9f7fd83626 1
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2026-04-15 22:42:56 +08:00
59 changed files with 1327 additions and 306 deletions

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@@ -27,5 +27,4 @@ main:
username: ${GIT_USERNAME} username: ${GIT_USERNAME}
password: ${GIT_ACCESS_TOKEN} password: ${GIT_ACCESS_TOKEN}
force: true force: true
sync_mode: push
#sync_mode: rebase

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@@ -13,7 +13,7 @@ skip_clone: true
steps: steps:
# ========== 1. 替代clone拉取代码核心依赖 ========== # ========== 1. 替代clone拉取代码核心依赖 ==========
prepare: prepare:
image: alpine/git image: docker.1ms.run/alpine/git
environment: environment:
# WOODPECKER_SSH_KEY: # WOODPECKER_SSH_KEY:
# from_secret: WOODPECKER_SSH_KEY # from_secret: WOODPECKER_SSH_KEY
@@ -70,7 +70,7 @@ steps:
# ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ========== # ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ==========
build_logic: build_logic:
image: golang:1.25 image: docker.m.daocloud.io/golang:1.25
depends_on: [prepare] depends_on: [prepare]
environment: environment:
CGO_ENABLED: 0 CGO_ENABLED: 0
@@ -142,7 +142,7 @@ steps:
# ========== 6. SCP推送产物依赖编译+配置解析 ========== # ========== 6. SCP推送产物依赖编译+配置解析 ==========
scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格 scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格
image: appleboy/drone-scp:1.6.2 # 子元素缩进4个空格 image: docker.1ms.run/appleboy/drone-scp:1.6.2 # 子元素缩进4个空格
settings: # 子元素缩进4个空格 settings: # 子元素缩进4个空格
host: &ssh_host 43.248.3.21 host: &ssh_host 43.248.3.21
port: &ssh_port 22 port: &ssh_port 22
@@ -158,7 +158,7 @@ steps:
depends_on: # 子元素缩进4个空格 depends_on: # 子元素缩进4个空格
- build_logic # depends_on内的项缩进6个空格 - build_logic # depends_on内的项缩进6个空格
start-login-logic: start-login-logic:
image: appleboy/drone-ssh:1.6.2 image: swr.cn-north-4.myhuaweicloud.com/ddn-k8s/ghcr.io/appleboy/drone-ssh:1.7.7
depends_on: [scp-exe-to-servers] depends_on: [scp-exe-to-servers]
settings: # 子元素缩进4个空格 settings: # 子元素缩进4个空格
host: *ssh_host host: *ssh_host

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@@ -2,6 +2,7 @@ package cool
import ( import (
"context" "context"
"reflect"
"strings" "strings"
"blazing/cool/coolconfig" "blazing/cool/coolconfig"
@@ -158,12 +159,33 @@ func (c *Controller) Page(ctx context.Context, req *PageReq) (res *BaseRes, err
// 注册控制器到路由 // 注册控制器到路由
func RegisterController(c IController) { func RegisterController(c IController) {
var ctx = context.Background() var ctx = context.Background()
var sController = &Controller{} var sController *Controller
gconv.Struct(c, &sController) rv := reflect.ValueOf(c)
if rv.IsValid() && rv.Kind() == reflect.Ptr {
ev := rv.Elem()
if ev.IsValid() {
field := ev.FieldByName("Controller")
if field.IsValid() && !field.IsNil() {
if ctrl, ok := field.Interface().(*Controller); ok && ctrl != nil {
sController = ctrl
}
}
}
}
if sController == nil {
sController = &Controller{}
gconv.Struct(c, &sController)
}
if coolconfig.Config.Eps { if coolconfig.Config.Eps {
model := sController.Service.GetModel() model := sController.Service.GetModel()
columns := getModelInfo(ctx, sController.Prefix, model) tableName := ""
ModelInfo[sController.Prefix] = columns if model != nil {
tableName = strings.TrimSpace(model.TableName())
}
if tableName != "" && tableName != "this_table_should_not_exist" {
columns := getModelInfo(ctx, sController.Prefix, model)
ModelInfo[sController.Prefix] = columns
}
} }
g.Server().Group( g.Server().Group(
sController.Prefix, func(group *ghttp.RouterGroup) { sController.Prefix, func(group *ghttp.RouterGroup) {

File diff suppressed because one or more lines are too long

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@@ -21,17 +21,25 @@ type PVPMatchJoinPayload struct {
Nick string `json:"nick"` Nick string `json:"nick"`
FightMode uint32 `json:"fightMode"` FightMode uint32 `json:"fightMode"`
Status uint32 `json:"status"` Status uint32 `json:"status"`
IsVip uint32 `json:"isVip"`
IsDebug uint8 `json:"isDebug"`
CatchTimes []uint32 `json:"catchTimes"` CatchTimes []uint32 `json:"catchTimes"`
} }
type pvpMatchQueueKey struct {
FightMode uint32
IsVip uint32
IsDebug uint8
}
type pvpMatchCoordinator struct { type pvpMatchCoordinator struct {
mu sync.Mutex mu sync.Mutex
queues map[uint32][]pvpwire.QueuePlayerSnapshot queues map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot
lastSeen map[uint32]time.Time lastSeen map[uint32]time.Time
} }
var defaultPVPMatchCoordinator = &pvpMatchCoordinator{ var defaultPVPMatchCoordinator = &pvpMatchCoordinator{
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot), queues: make(map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot),
lastSeen: make(map[uint32]time.Time), lastSeen: make(map[uint32]time.Time),
} }
@@ -51,6 +59,8 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
Nick: payload.Nick, Nick: payload.Nick,
FightMode: payload.FightMode, FightMode: payload.FightMode,
Status: payload.Status, Status: payload.Status,
IsVip: payload.IsVip,
IsDebug: payload.IsDebug,
JoinedAtUnix: now.Unix(), JoinedAtUnix: now.Unix(),
CatchTimes: append([]uint32(nil), payload.CatchTimes...), CatchTimes: append([]uint32(nil), payload.CatchTimes...),
} }
@@ -62,11 +72,12 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
m.removeUserLocked(payload.UserID) m.removeUserLocked(payload.UserID)
m.lastSeen[payload.UserID] = now m.lastSeen[payload.UserID] = now
queue := m.queues[payload.FightMode] queueKey := newPVPMatchQueueKey(player)
queue := m.queues[queueKey]
if len(queue) > 0 { if len(queue) > 0 {
host := queue[0] host := queue[0]
queue = queue[1:] queue = queue[1:]
m.queues[payload.FightMode] = queue m.queues[queueKey] = queue
delete(m.lastSeen, host.UserID) delete(m.lastSeen, host.UserID)
delete(m.lastSeen, payload.UserID) delete(m.lastSeen, payload.UserID)
@@ -79,7 +90,7 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
} }
match = &result match = &result
} else { } else {
m.queues[payload.FightMode] = append(queue, player) m.queues[queueKey] = append(queue, player)
} }
m.mu.Unlock() m.mu.Unlock()
@@ -109,7 +120,7 @@ func (m *pvpMatchCoordinator) Cancel(userID uint32) {
} }
func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) { func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
last := m.lastSeen[queued.UserID] last := m.lastSeen[queued.UserID]
@@ -119,12 +130,12 @@ func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
} }
} }
func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) { func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
if queued.UserID == userID { if queued.UserID == userID {
@@ -132,7 +143,15 @@ func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
}
}
func newPVPMatchQueueKey(player pvpwire.QueuePlayerSnapshot) pvpMatchQueueKey {
return pvpMatchQueueKey{
FightMode: player.FightMode,
IsVip: player.IsVip,
IsDebug: player.IsDebug,
} }
} }

View File

@@ -115,6 +115,10 @@ var ErrorCodes = enum.New[struct {
ErrPokemonLevelTooLow ErrorCode `enum:"13007"` ErrPokemonLevelTooLow ErrorCode `enum:"13007"`
// 不能展示背包里的精灵! // 不能展示背包里的精灵!
ErrCannotShowBagPokemon ErrorCode `enum:"13017"` ErrCannotShowBagPokemon ErrorCode `enum:"13017"`
// 基地展示精灵数量已达上限!
ErrRoomShowPetLimit ErrorCode `enum:"13019"`
// 该精灵不在仓库中,无法设为基地展示!
ErrPetNotInWarehouse ErrorCode `enum:"13021"`
// 你今天已经被吃掉过一回了,明天再来吧! // 你今天已经被吃掉过一回了,明天再来吧!
ErrAlreadyEatenToday ErrorCode `enum:"17018"` ErrAlreadyEatenToday ErrorCode `enum:"17018"`
// 该道具已经在使用中,无法重复使用。 // 该道具已经在使用中,无法重复使用。

View File

@@ -0,0 +1,18 @@
-- server_show 冠名索引修复
-- 目的
-- 1. 允许同一服务器存在多个不同玩家的冠名记录
-- 2. 保证同一玩家对同一服务器只有一条记录续费更新该记录
BEGIN;
-- 历史上 server_id 被建成了单列唯一约束/唯一索引会拦截同服多冠名
ALTER TABLE server_show DROP CONSTRAINT IF EXISTS idx_server_show_server_id;
DROP INDEX IF EXISTS idx_server_show_server_id;
-- 保留普通查询索引
CREATE INDEX IF NOT EXISTS idx_server_show_server_id ON server_show (server_id);
-- 保证一个玩家对一个服务器最多一条
CREATE UNIQUE INDEX IF NOT EXISTS idx_server_show_server_owner ON server_show (server_id, owner);
COMMIT;

View File

@@ -0,0 +1,73 @@
-- 初始化/修复 SPT 配置表PostgreSQL
-- 用法 sun 数据库执行本文件
BEGIN;
CREATE TABLE IF NOT EXISTS config_spt (
id BIGSERIAL PRIMARY KEY,
"createTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
"updateTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
deleted_at TIMESTAMPTZ NULL,
is_enable INTEGER NOT NULL DEFAULT 1,
remark VARCHAR(255) NOT NULL DEFAULT '',
task_id INTEGER NOT NULL,
title VARCHAR(64) NOT NULL DEFAULT '',
pet_id INTEGER NOT NULL DEFAULT 0,
online INTEGER NOT NULL DEFAULT 1,
level INTEGER NOT NULL DEFAULT 1,
enter_id INTEGER NOT NULL DEFAULT 0,
description TEXT NOT NULL DEFAULT ''
);
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_spt_task_id ON config_spt(task_id);
ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id;
INSERT INTO config_spt
(task_id, title, pet_id, online, level, enter_id, description, is_enable, remark)
VALUES
(301,'蘑菇怪',47,1,1,12,'生活在克洛斯星被艾里逊的液氮冻伤而发狂使用火焰喷射器可以使它安静下来制服它可以获得草系精灵小蘑菇',1,'破除防护罩'),
(302,'钢牙鲨',34,1,1,21,'海洋星海底的危险怪兽据说它躲藏的洞穴中有制作黑武士装的黑晶矿石记住到海底一定要穿上耐压的潜水套装',1,''),
(303,'里奥斯',42,1,2,17,'海盗艾里逊在火山被它困住战胜它有机会获得火系精灵胡里亚在火山你会用到喷水装的',1,'扑灭火焰屏障'),
(304,'阿克希亚',50,1,4,40,'塞西利亚星的守护者正义的精灵圣兽它是不可战胜的千年来一直等待着宿命的对手',1,''),
(305,'提亚斯',69,1,3,27,'云霄星出现了一只极具攻击性的变异精灵拥有很多蛋的它虽然想要努力呵护自己的孩子却力不从心看来需要大家帮帮忙啊',1,''),
(306,'雷伊',70,1,3,32,'赫尔卡星天空中划过一道闪电映出了一个酷似精灵的黑影它全身被电流包围从它的神态中可以看出它正等待来自各方的挑战',1,'雷雨天'),
(307,'纳多雷',88,1,3,106,'在双子阿尔法星上特派队遇见了一只巨大的精灵经过多次挑战后它仍然丝毫无损赛尔们是否有办法战胜这只精灵呢',1,''),
(308,'雷纳多',113,1,3,49,'彪悍的雷纳多盘踞在双子贝塔星上和双子阿尔法星的纳多雷遥相对应守护着星球上所有精灵的',1,''),
(309,'尤纳斯',132,1,4,314,'黑暗之门的制造者拥有能够抵御一切的暗影屏障和所有能量来源的黑暗之核',1,''),
(310,'魔狮迪露',187,1,4,53,'魔狮迪露具有神秘的力量能使自己的体力突破界限但同时也会受到未知的惩罚',1,''),
(311,'哈莫雷特',216,1,5,60,'拥有无比巨大的身躯集水火草三种原能为一身龙系的神秘力量使它所向无敌失忆的它似乎还有很多谜团',1,''),
(312,'奈尼芬多',264,1,4,325,'奈尼芬多是爱迪星的守护者凄美的歌声连月亮都为之倾倒据说只有音乐的力量才能够唤醒它',1,''),
(316,'厄尔塞拉',421,1,5,61,'浑身散发着各色光芒任何邪恶在她的光芒下消散无形',1,''),
(50,'卡特斯',169,1,2,110,'作为暗黑武斗场的试炼精灵守护着试炼之门它的气度和风度非同一般杀气重重很难对付',1,''),
(51,'魔牙鲨',171,1,3,503,'暗黑第一门的魔牙鲨被赋予了传说中的暗黑斗气隐藏在暗影中攻击时它的能力可以被放大增强',1,''),
(53,'贝鲁基德',174,1,3,504,'暗黑第二门的贝鲁基德暗黑火焰环绕周身凶悍的外表下藏着善战勇敢的心',1,''),
(55,'巴弗洛',177,1,3,505,'勇猛凶横的巴弗洛把守着暗黑武斗场-霹雳闪电般的羽翼攻击震荡心胸的音乐攻击让人防不胜防',1,''),
(56,'奇拉塔顿',183,1,3,505,'勇敢的奇拉塔顿驻守在暗黑武斗场-门的那一边身为大地之子的它驾驭着反物质能量纵横无敌',1,''),
(59,'西萨拉斯',195,1,3,506,'拥有强大反物质电力的暗黑-门守护者雷霆之刃震撼寰宇天地电流之剑穿透空间阻隔威慑四方',1,''),
(60,'克林卡修',192,1,4,506,'暗黑-门守护者冰雪灵兽克林卡修冰雪之爪具有猛烈的攻击力果敢不张扬的个性让它成为忍者般的精灵',1,''),
(76,'卡库',222,1,4,507,'暗黑-门是武学之门守门精灵不张扬不蛮横步步为营每出一招都会致命',1,''),
(77,'赫德卡',224,1,4,507,'驻守暗黑V-II门的铁血赫德卡有着铜墙铁壁的防守能力有着超级强力的电光炮它的防御之门你能够开启吗',1,''),
(78,'伊兰罗尼',227,1,5,507,'守护暗黑-门的伊兰罗尼是优雅得体的淑女擅长在裙摆飘飘光芒闪耀间使出杀手',1,''),
(117,'斯加尔卡',356,1,5,508,'暗黑VI-I门的守护者擅长使用暗黑电能的家伙比起折磨对手的身体斯加尔卡更喜欢震慑对手的心灵',1,''),
(118,'艾尔伊洛',297,1,5,508,'暗黑VI-II门的守护者历经了炼狱洗礼的艾尔伊洛开始崇尚爽快的攻击方式喜欢凭借精湛的技巧近距地伤害对手',1,''),
(119,'布林克克',359,1,5,508,'暗黑VI-III门的守护者拥有海妖之力的庇护体内充满着混沌的能量企图吞噬整个海洋',1,''),
(502,'魔花使者',438,1,5,509,'暗黑VII-I门的守护者比恩特的进化形态浑身散发着反物质世界中的黑暗气息散发出来的毒粉是它的致命武器',1,''),
(503,'莫尔加斯',441,1,5,509,'暗黑VII-II门的守护者莫鲁格尔的进化形态受到了反物质世界的影响浑身被黑暗所包围拥有极强的防御能力所有攻击在它面前都显得非常渺小',1,''),
(504,'萨诺拉斯',435,1,5,509,'暗黑VII-III门的守护者萨诺的进化形态经过岩浆洗礼的皮肤拥有独特的降温功能即使在极其炎热的环境下依然不受影响',1,''),
(606,'帕多尼',656,1,5,510,'暗黑-门的守护者浑身充斥着暗黑能量暗黑能量会随着它的歌神散发出来',1,''),
(607,'加洛德',659,1,5,510,'暗黑-门的守护暗黑能量的注入使它的脾气变得暴躁擅长与对手近身搏斗浑身的尖刺催生出的植物都是它进攻的利器',1,''),
(608,'萨多拉尼',661,1,5,510,'暗黑-门的守护将暗黑能量融入自身肢体变得非常结实有力虽然体积很小但是却拥有了堪比巨龙的神力',1,'')
ON CONFLICT (task_id) DO UPDATE
SET
title = EXCLUDED.title,
pet_id = EXCLUDED.pet_id,
online = EXCLUDED.online,
level = EXCLUDED.level,
enter_id = EXCLUDED.enter_id,
description = EXCLUDED.description,
is_enable = EXCLUDED.is_enable,
remark = EXCLUDED.remark,
"updateTime" = NOW();
COMMIT;

View File

@@ -13,7 +13,6 @@ import (
"sync/atomic" "sync/atomic"
"github.com/gogf/gf/v2/util/gconv"
"github.com/jinzhu/copier" "github.com/jinzhu/copier"
) )
@@ -207,32 +206,8 @@ func buildTowerMonsterInfo(towerBoss configmodel.BaseTowerConfig) (*model.Player
monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name} monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name}
for i, boss := range bosses { for i, boss := range bosses {
monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0) monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0)
if boss.Hp != 0 { monster.ConfigBoss(boss.PetBaseConfig)
monster.Hp = uint32(boss.Hp) appendPetEffects(monster, boss.Effect)
monster.MaxHp = uint32(boss.Hp)
}
for statIdx, prop := range boss.Prop {
if prop != 0 {
monster.Prop[statIdx] = prop
}
}
for skillIdx := 0; skillIdx < len(monster.SkillList) && skillIdx < len(boss.SKill); skillIdx++ {
if boss.SKill[skillIdx] != 0 {
monster.SkillList[skillIdx].ID = boss.SKill[skillIdx]
}
}
effects := service.NewEffectService().Args(boss.Effect)
for _, effect := range effects {
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(effect.ID),
EID: gconv.Uint16(effect.Eid),
Args: gconv.Ints(effect.Args),
})
}
monster.CatchTime = uint32(i) monster.CatchTime = uint32(i)
monsterInfo.PetList = append(monsterInfo.PetList, *monster) monsterInfo.PetList = append(monsterInfo.PetList, *monster)
} }

View File

@@ -3,6 +3,7 @@ package controller
import ( import (
"blazing/common/rpc" "blazing/common/rpc"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/fight/pvp" "blazing/logic/service/fight/pvp"
@@ -37,6 +38,8 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
Nick: c.Info.Nick, Nick: c.Info.Nick,
FightMode: fightMode, FightMode: fightMode,
Status: status, Status: status,
IsVip: cool.Config.ServerInfo.IsVip,
IsDebug: cool.Config.ServerInfo.IsDebug,
CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)), CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)),
} }
if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(joinPayload); callErr != nil { if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(joinPayload); callErr != nil {

View File

@@ -87,6 +87,14 @@ type C2S_RoomPetInfo struct {
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
// C2S_RoomPetShowToggle 基地展示精灵添加/移除请求
type C2S_RoomPetShowToggle struct {
Head common.TomeeHeader `cmd:"2326" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
PetID uint32 `json:"petID"`
Flag uint32 `json:"flag"` // 1=添加展示, 0=移除展示
}
// C2S_BUY_FITMENT 定义请求或响应数据结构。 // C2S_BUY_FITMENT 定义请求或响应数据结构。
type C2S_BUY_FITMENT struct { type C2S_BUY_FITMENT struct {
Head common.TomeeHeader `cmd:"10004" struc:"skip"` Head common.TomeeHeader `cmd:"10004" struc:"skip"`

View File

@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
return nil, 0 return nil, 0
} }
// PetRetrieveFromWarehouse 领回仓库精灵 // PetRetrieveFromWarehouse 从放生仓库领回精灵
func (h Controller) PetRetrieveFromWarehouse( func (h Controller) PetRetrieveFromWarehouse(
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if _, ok := player.FindPetBagSlot(data.CatchTime); ok { if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
return nil, 0 return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
} }
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return nil, 0
}
player.AddPetToAvailableBag(petInfo.Data)
return nil, 0 return nil, 0
} }

View File

@@ -85,9 +85,10 @@ func (h Controller) PlayerShowPet(
return return
} }
slot, ok := player.FindPetBagSlot(data.CatchTime) // 仅允许背包精灵跟随:仓库中的精灵不允许跟随
if !ok { slot, found := player.FindPetBagSlot(data.CatchTime)
return nil, errorcode.ErrorCodes.ErrPokemonNotExists if !found {
return nil, errorcode.ErrorCodes.ErrCannotShowBagPokemon
} }
currentPet := slot.PetInfoPtr() currentPet := slot.PetInfoPtr()

View File

@@ -48,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
if inBag || inBackup || freeForbidden == 1 { if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
} }
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) { return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
return nil, errorcode.ErrorCodes.ErrSystemError
} }
return nil, 0 return nil, 0

View File

@@ -3,6 +3,7 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/modules/player/model" "blazing/modules/player/model"
"blazing/modules/player/service"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
@@ -32,17 +33,45 @@ func (h Controller) GetFitmentUsing(data *FitmentUseringInboundInfo, c *player.P
func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{} result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]pet.PetShortInfo, 0) result.Pets = make([]pet.PetShortInfo, 0)
roomInfo := c.Service.Room.Get(data.TargetUserID) showPets := service.NewPetService(data.TargetUserID).GetShowPets()
for _, catchTime := range roomInfo.ShowPokemon { for i := range showPets {
petInfo := c.Service.Pet.PetInfoOneOther(data.TargetUserID, catchTime) var petShortInfo pet.PetShortInfo
if petInfo.Data.ID == 0 { copier.Copy(&petShortInfo, &showPets[i].Data)
result.Pets = append(result.Pets, petShortInfo)
}
return
}
// SetRoomPetShowInfo 设置基地展示精灵并返回最新展示列表cmd:2323
func (h Controller) SetRoomPetShowInfo(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
result = &room.S2C_PET_ROOM_SHOW{}
result.PetShowList = make([]pet.PetShortInfo, 0)
catchTimes := make([]uint32, 0, len(data.PetShowList))
seen := make(map[uint32]struct{}, len(data.PetShowList))
for _, item := range data.PetShowList {
ct := uint32(item.CatchTime)
if ct == 0 {
continue continue
} }
var petShortInfo pet.PetShortInfo if _, ok := seen[ct]; ok {
copier.Copy(&petShortInfo, &petInfo.Data) continue
if petInfo.ID != 0 {
result.Pets = append(result.Pets, petShortInfo)
} }
seen[ct] = struct{}{}
catchTimes = append(catchTimes, ct)
}
petSvc := service.NewPetService(c.Info.UserID)
if !petSvc.SetShowCatchTimes(catchTimes) {
err = errorcode.ErrorCodes.ErrSystemError
return
}
showPets := petSvc.GetShowPets()
for i := range showPets {
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &showPets[i].Data)
result.PetShowList = append(result.PetShowList, petShortInfo)
} }
return return
} }

View File

@@ -2,11 +2,8 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/room" "blazing/logic/service/room"
"github.com/jinzhu/copier"
) )
// SetFitment 设置基地家具摆放 // SetFitment 设置基地家具摆放
@@ -18,29 +15,3 @@ func (h Controller) SetFitment(data *SET_FITMENT, c *player.Player) (result *roo
c.Service.Room.Set(data.Fitments) c.Service.Room.Set(data.Fitments)
return return
} }
// SetPet 设置基地展示的精灵
// data: 包含精灵展示列表的输入信息
// c: 当前玩家对象
// 返回: 精灵展示列表和错误码
func (h Controller) SetPet(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
var showPetCatchTimes []uint32
for _, petShowInfo := range data.PetShowList {
if petShowInfo.CatchTime != 0 {
showPetCatchTimes = append(showPetCatchTimes, petShowInfo.CatchTime)
}
}
c.Service.Room.Show(showPetCatchTimes)
result = &room.S2C_PET_ROOM_SHOW{}
result.PetShowList = make([]pet.PetShortInfo, len(showPetCatchTimes))
for _, catchTime := range showPetCatchTimes {
petInfo := c.Service.Pet.PetInfoOneByCatchTime(catchTime)
if petInfo == nil {
continue
}
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &petInfo.Data)
result.PetShowList = append(result.PetShowList, petShortInfo)
}
return
}

View File

@@ -4,6 +4,7 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
logicplayer "blazing/logic/service/player" logicplayer "blazing/logic/service/player"
"blazing/logic/service/user" "blazing/logic/service/user"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service" configservice "blazing/modules/config/service"
playerservice "blazing/modules/player/service" playerservice "blazing/modules/player/service"
"strings" "strings"
@@ -14,6 +15,11 @@ import (
func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) { func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
result = &user.S2C_GET_GIFT_COMPLETE{} result = &user.S2C_GET_GIFT_COMPLETE{}
userInfo := baseservice.NewBaseSysUserService().GetPerson(data.Head.UserID)
if userInfo == nil || userInfo.QQ == 0 {
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
}
cdkCode := strings.Trim(data.PassText, "\x00") cdkCode := strings.Trim(data.PassText, "\x00")
cdkService := configservice.NewCdkService() cdkService := configservice.NewCdkService()
now := time.Now() now := time.Now()
@@ -22,6 +28,9 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
if r == nil { if r == nil {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
} }
if r.Type != configservice.CDKTypeReward {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
}
if r.BindUserId != 0 && r.BindUserId != data.Head.UserID { if r.BindUserId != 0 && r.BindUserId != data.Head.UserID {
return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen
} }
@@ -35,7 +44,12 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
} }
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(uint32(r.ID)) reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(
uint32(r.ID),
func(itemID uint32, count int64) bool {
return player.ItemAdd(int64(itemID), count)
},
)
if grantErr != nil { if grantErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrSystemError
} }

View File

@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
type Effect1182 struct{ node.EffectNode } type Effect1182 struct{ node.EffectNode }
func (e *Effect1182) Skill_Use() bool { func (e *Effect1182) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
return true return true
} }
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
if targetHP.Cmp(alpacadecimal.Zero) < 0 { if targetHP.Cmp(alpacadecimal.Zero) < 0 {
targetHP = alpacadecimal.Zero targetHP = alpacadecimal.Zero
} }
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 { forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart()) if target == nil || target.CurrentPet() == nil {
} return true
}
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
}
return true
})
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart())) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
if sub != nil { if sub != nil {

View File

@@ -444,7 +444,7 @@ func (e *Effect2278) Skill_Use() bool {
return true return true
} }
damage := marked.GetHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred) damage := marked.GetMaxHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred)
if damage.Cmp(alpacadecimal.Zero) > 0 { if damage.Cmp(alpacadecimal.Zero) > 0 {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Percent, Type: info.DamageType.Percent,

View File

@@ -14,18 +14,25 @@ type Effect85 struct {
// 执行时逻辑 // 执行时逻辑
// ---------------------- // ----------------------
func (e *Effect85) OnSkill() bool { func (e *Effect85) OnSkill() bool {
carrier := e.CarrierInput()
for i, v := range e.Ctx().Opp.Prop[:] { opp := e.OpponentInput()
if v > 0 { if carrier == nil || opp == nil {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v) return true
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
} }
e.transferPositiveProps(carrier, opp)
return true return true
} }
// transferPositiveProps 使用显式入参执行业务逻辑,避免嵌套结算时再从 Ctx 取到漂移后的对象。
func (e *Effect85) transferPositiveProps(carrier, opp *input.Input) {
for i, v := range opp.Prop[:] {
if v > 0 {
carrier.SetProp(carrier, int8(i), v)
opp.SetProp(carrier, int8(i), 0)
}
}
}
// ---------------------- // ----------------------
// 注册所有效果 // 注册所有效果
// ---------------------- // ----------------------

View File

@@ -5,6 +5,7 @@ import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
"blazing/logic/service/fight/node" "blazing/logic/service/fight/node"
"fmt"
) )
// Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力 // Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力
@@ -85,6 +86,7 @@ func (e *Effect727) Action_end() bool {
return true return true
} }
fmt.Printf("[Effect727] Action_end RESET: Our.Prop %v -> LastTurnEndProp %v\n", e.Ctx().Our.Prop, e.Ctx().Our.LastTurnEndProp)
e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp
return true return true
} }

View File

@@ -36,58 +36,21 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
return false return false
} }
// 疲惫状态:仅限制攻击技能,本回合属性技能仍可正常使用。
type StatusTired struct {
BaseStatus
}
func (e *StatusTired) ActionStart(attacker, defender *action.SelectSkillAction) bool {
if e.Ctx().SkillEntity == nil {
return false
}
return e.Ctx().SkillEntity.Category() == info.Category.STATUS
}
// 睡眠状态:受击后解除 // 睡眠状态:受击后解除
type StatusSleep struct { type StatusSleep struct {
StatusCannotAct StatusCannotAct
hasTriedAct bool
}
// 睡眠在“被攻击且未 miss”后立即解除而不是等到技能使用后节点。
func (e *StatusSleep) DamageSubEx(zone *info.DamageZone) bool {
if zone == nil || e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
e.Alive(false)
}
return true
}
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
if e.Duration() <= 0 {
e.hasTriedAct = false
return true
}
e.hasTriedAct = true
return e.StatusCannotAct.ActionStart(attacker, defender)
} }
func (e *StatusSleep) Skill_Use_ex() bool { func (e *StatusSleep) Skill_Use_ex() bool {
if !e.hasTriedAct {
return true
}
if e.Duration() <= 0 && e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
e.Alive(false)
}
e.hasTriedAct = false
return true
}
func (e *StatusSleep) TurnEnd() { if e.Ctx().SkillEntity != nil {
e.hasTriedAct = false if e.Ctx().SkillEntity.AttackTime != 0 && e.Ctx().Category() != info.Category.STATUS {
e.StatusCannotAct.TurnEnd() e.Alive(false)
}
}
return true
} }
// 持续伤害状态基类(中毒、冻伤、烧伤等) // 持续伤害状态基类(中毒、冻伤、烧伤等)
@@ -96,13 +59,13 @@ type ContinuousDamage struct {
isheal bool //是否回血 isheal bool //是否回血
} }
// 回合开始触发持续伤害,保证吃药/空过回合时也会正常结算。 // 行动开始触发持续伤害:当中招方轮到自己行动时结算。
func (e *ContinuousDamage) TurnStart(attacker, defender *action.SelectSkillAction) { func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
carrier := e.CarrierInput() carrier := e.CarrierInput()
source := e.SourceInput() source := e.SourceInput()
opp := e.TargetInput() opp := e.TargetInput()
if carrier == nil { if carrier == nil {
return return true
} }
damage := e.calculateDamage() damage := e.calculateDamage()
@@ -111,7 +74,7 @@ func (e *ContinuousDamage) TurnStart(attacker, defender *action.SelectSkillActio
Damage: damage, Damage: damage,
}) })
if len(e.SideEffectArgs) == 0 { if len(e.SideEffectArgs) == 0 {
return return true
} }
// 额外效果 // 额外效果
carrier.Damage(source, &info.DamageZone{ carrier.Damage(source, &info.DamageZone{
@@ -119,11 +82,12 @@ func (e *ContinuousDamage) TurnStart(attacker, defender *action.SelectSkillActio
Damage: damage, Damage: damage,
}) })
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 { if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
return return true
} }
// 给对方回血(不受回血限制影响) // 给对方回血(不受回血限制影响)
opp.Heal(carrier, nil, damage) opp.Heal(carrier, nil, damage)
return true
} }
// 计算伤害最大生命值的1/8 // 计算伤害最大生命值的1/8
@@ -299,6 +263,7 @@ func init() {
info.PetStatus.Paralysis, // 麻痹 info.PetStatus.Paralysis, // 麻痹
info.PetStatus.Fear, // 害怕 info.PetStatus.Fear, // 害怕
info.PetStatus.Petrified, // 石化 info.PetStatus.Petrified, // 石化
info.PetStatus.Tired, // 疲惫
} }
for _, status := range nonActingStatuses { for _, status := range nonActingStatuses {
effect := &StatusCannotAct{} effect := &StatusCannotAct{}
@@ -306,10 +271,6 @@ func init() {
input.InitEffect(input.EffectType.Status, int(status), effect) input.InitEffect(input.EffectType.Status, int(status), effect)
} }
tired := &StatusTired{}
tired.Status = info.PetStatus.Tired
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired), tired)
// 注册睡眠状态使用枚举常量替代硬编码8 // 注册睡眠状态使用枚举常量替代硬编码8
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep), &StatusSleep{}) input.InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep), &StatusSleep{})
} }

View File

@@ -207,9 +207,15 @@ func registerSelfDamageOnSkillEffects() {
}) })
} }
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
Type: info.DamageType.Fixed, if target == nil || target.CurrentPet() == nil {
Damage: opponentDamage, return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
})
return true
}) })
return true return true
}, },
@@ -241,9 +247,15 @@ func registerSelfDamageSkillUseEffects() {
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
}) })
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
Type: info.DamageType.Fixed, if target == nil || target.CurrentPet() == nil {
Damage: damage, return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
}) })
return true return true
}, },
@@ -253,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
}) })
damage := int64(grand.N(250, 300)) damage := int64(grand.N(250, 300))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
Type: info.DamageType.Fixed, if target == nil {
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))), return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
})
return true
}) })
return true return true
}, },
@@ -280,15 +306,25 @@ func registerSelfDamageSkillUseEffects() {
randomDamage = grand.N(minDamage, maxDamage) randomDamage = grand.N(minDamage, maxDamage)
} }
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if remainHP.Cmp(alpacadecimal.Zero) <= 0 { if target == nil {
return true return true
} }
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP) damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
})
return true
}) })
return true return true
}, },
@@ -297,11 +333,17 @@ func registerSelfDamageSkillUseEffects() {
return true return true
} }
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart())) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) if target == nil || target.CurrentPet() == nil {
if sub != nil { return true
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub) }
} applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil {
target.AddEffect(e.Ctx().Our, sub)
}
return true
})
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: e.Ctx().Our.CurPet[0].GetHP(), Damage: e.Ctx().Our.CurPet[0].GetHP(),

View File

@@ -7,7 +7,10 @@ import (
"blazing/logic/service/fight/action" "blazing/logic/service/fight/action"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
_ "blazing/logic/service/fight/itemover"
_ "blazing/logic/service/fight/rule"
"blazing/modules/player/model" "blazing/modules/player/model"
"fmt"
"reflect" "reflect"
"github.com/alpacahq/alpacadecimal" "github.com/alpacahq/alpacadecimal"
@@ -66,12 +69,15 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
//还原属性 //还原属性
attacker.Prop, defender.Prop = originalProps[0], originalProps[1] attacker.Prop, defender.Prop = originalProps[0], originalProps[1]
attackerPet.Info, defenderPet.Info = originalPetInfo[0], originalPetInfo[1] attackerPet.Info, defenderPet.Info = originalPetInfo[0], originalPetInfo[1]
fmt.Printf("[processSkillAttack] After restore: attacker.Prop=%v, defender.Prop=%v\n", attacker.Prop, defender.Prop)
if attacker.IsCritical == 1 { //命中了才有暴击 if attacker.IsCritical == 1 { //命中了才有暴击
//暴击破防 //暴击破防
if skill.Category() == info.Category.PHYSICAL && defender.Prop[1] > 0 { if skill.Category() == info.Category.PHYSICAL && defender.Prop[1] > 0 {
fmt.Printf("[processSkillAttack] Crit break DEF: defender.Prop[1] %d -> 0\n", defender.Prop[1])
defender.Prop[1] = 0 defender.Prop[1] = 0
} else if skill.Category() == info.Category.SPECIAL && defender.Prop[3] > 0 { } else if skill.Category() == info.Category.SPECIAL && defender.Prop[3] > 0 {
fmt.Printf("[processSkillAttack] Crit break SPDEF: defender.Prop[3] %d -> 0\n", defender.Prop[3])
defender.Prop[3] = 0 defender.Prop[3] = 0
} }
//暴击翻倍 //暴击翻倍
@@ -99,6 +105,7 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, skill *info
effect.OnSkill() //调用伤害计算 effect.OnSkill() //调用伤害计算
return true return true
}) })
fmt.Printf("[processSkillAttack] After OnSkill: attacker.Prop=%v, defender.Prop=%v, attacker.SkillID=%d\n", attacker.Prop, defender.Prop, attacker.SkillID)
defender.Damage(attacker, &info.DamageZone{ defender.Damage(attacker, &info.DamageZone{
Damage: SumDamage, Damage: SumDamage,
@@ -133,7 +140,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
if skillAction == nil { if skillAction == nil {
return nil, nil return nil, nil
} }
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true) attacker := f.GetInputByAction(skillAction, false)
defender := f.GetInputByAction(skillAction, true)
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
defender = opponent
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
defender = opponent
}
}
return attacker, defender
}
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
return skill != nil && skill.XML.AtkType == 3
} }
// setEffectSkillContext 统一设置技能阶段 effect 上下文。 // setEffectSkillContext 统一设置技能阶段 effect 上下文。
@@ -232,6 +252,15 @@ func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
return nil return nil
} }
func shouldSkipSecondAction(first, second *input.Input) bool {
if first == nil || second == nil {
return false
}
firstPet := first.CurrentPet()
secondPet := second.CurrentPet()
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
}
// enterturn 处理战斗回合逻辑 // enterturn 处理战斗回合逻辑
// 回合有先手方和后手方,同时有攻击方和被攻击方 // 回合有先手方和后手方,同时有攻击方和被攻击方
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) { func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
@@ -333,6 +362,10 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
if currentAction == nil { if currentAction == nil {
continue continue
} }
if shouldSkipSecondAction(f.First, f.Second) {
secondAttack = nil
continue
}
attacker, defender = f.getSkillParticipants(secondAttack) attacker, defender = f.getSkillParticipants(secondAttack)
originalSkill = f.copySkill(secondAttack) originalSkill = f.copySkill(secondAttack)
//取消后手历史效果 //取消后手历史效果
@@ -410,6 +443,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
return true return true
}) })
} }
fmt.Printf("[enterturn] After Skill_Use: attacker.Prop=%v, defender.Prop=%v\n", attacker.Prop, defender.Prop)
//技能使用后 //技能使用后
defender.ExecWithOpponent(attacker, func(effect input.Effect) bool { //技能使用后的我方效果 defender.ExecWithOpponent(attacker, func(effect input.Effect) bool { //技能使用后的我方效果
f.setEffectSkillContext(effect, currentSkill, defender) f.setEffectSkillContext(effect, currentSkill, defender)
@@ -422,6 +456,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
effect.Action_end() effect.Action_end()
return true return true
}) })
fmt.Printf("[enterturn] After Action_end: attacker.Prop=%v, defender.Prop=%v\n", attacker.Prop, defender.Prop)
if defenderPet != nil && attackerPet != nil && defenderPet.Info.Hp <= 0 && attackerPet.Info.Hp <= 0 { //先手方死亡,触发反同归于尽 if defenderPet != nil && attackerPet != nil && defenderPet.Info.Hp <= 0 && attackerPet.Info.Hp <= 0 { //先手方死亡,触发反同归于尽
attackerPet.Info.Hp = 1 attackerPet.Info.Hp = 1
@@ -460,6 +495,7 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
} }
attackValueResult := f.buildNoteUseSkillOutboundInfo() attackValueResult := f.buildNoteUseSkillOutboundInfo()
fmt.Printf("[enterturn] Broadcast: First.Prop=%v, Second.Prop=%v\n", attackValueResult.FirstAttackInfo.Prop, attackValueResult.SecondAttackInfo.Prop)
//因为切完才能广播,所以必须和回合结束分开结算 //因为切完才能广播,所以必须和回合结束分开结算
f.BroadcastPlayers(func(p common.PlayerI) { f.BroadcastPlayers(func(p common.PlayerI) {
for _, switchAction := range f.Switch { for _, switchAction := range f.Switch {

View File

@@ -7,6 +7,7 @@ import (
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
"blazing/modules/player/model" "blazing/modules/player/model"
) )
// <!-- // <!--
// GBTL: // GBTL:
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0) // 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
@@ -496,15 +497,23 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
if f == nil || !f.LegacyGroupProtocol { if f == nil || !f.LegacyGroupProtocol {
return return
} }
if firstAttack != nil { if f.legacySkillExecuted(firstAttack) {
f.sendLegacyGroupSkillHurt(firstAttack) f.sendLegacyGroupSkillHurt(firstAttack)
} }
if secondAttack != nil { if f.legacySkillExecuted(secondAttack) {
f.sendLegacyGroupSkillHurt(secondAttack) f.sendLegacyGroupSkillHurt(secondAttack)
} }
f.sendLegacyGroupBoutDone() f.sendLegacyGroupBoutDone()
} }
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
if f == nil || skillAction == nil {
return false
}
attacker := f.GetInputByAction(skillAction, false)
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
}
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) { func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
if f == nil || !f.LegacyGroupProtocol || skillAction == nil { if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
return return
@@ -584,10 +593,10 @@ func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkill
if attackValue == nil { if attackValue == nil {
attackValue = info.NewAttackValue(self.UserID) attackValue = info.NewAttackValue(self.UserID)
} }
if skillAction != nil && skillAction.SkillEntity != nil { if attackValue.SkillID != 0 {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
} else {
result.MoveID = attackValue.SkillID result.MoveID = attackValue.SkillID
} else if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
} }
result.IsCrit = attackValue.IsCritical result.IsCrit = attackValue.IsCritical
result.EffectName = attackValue.State result.EffectName = attackValue.State

View File

@@ -0,0 +1,61 @@
package fight
import (
"testing"
"blazing/logic/service/fight/action"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Hp: 80,
MaxHp: 100,
CatchTime: 101,
}))
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 22,
Hp: 0,
MaxHp: 100,
CatchTime: 202,
}))
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
LegacyGroupProtocol: true,
}
firstAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
secondAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
if len(player.sentCmds) != 2 {
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
}
if player.sentCmds[0] != groupCmdSkillHurt {
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
}
if player.sentCmds[1] != groupCmdBoutDone {
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
}
}
}

View File

@@ -107,6 +107,10 @@ func (our *Input) HealPP(value int) {
} }
currentPet.Info.HealPP(value) currentPet.Info.HealPP(value)
if our.AttackValue != nil {
our.AttackValue.SkillList = append(our.AttackValue.SkillList[:0], currentPet.Info.SkillList...)
our.AttackValue.SkillListLen = uint32(len(our.AttackValue.SkillList))
}
} }
func (our *Input) DelPP(value int) { func (our *Input) DelPP(value int) {
@@ -123,6 +127,10 @@ func (our *Input) DelPP(value int) {
} }
} }
if our.AttackValue != nil {
our.AttackValue.SkillList = append(our.AttackValue.SkillList[:0], currentPet.Info.SkillList...)
our.AttackValue.SkillListLen = uint32(len(our.AttackValue.SkillList))
}
} }
@@ -298,7 +306,7 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca
} }
if skill.XML.PwrBindDv == 2 { if skill.XML.PwrBindDv == 2 {
skill.XML.Power = int(ourPet.Info.Hp/3 + ourPet.Info.Dv) skill.XML.Power = int(ourPet.Info.MaxHp/3 + ourPet.Info.Dv)
} }
} }

View File

@@ -284,7 +284,9 @@ func (our *Input) GenInfo() {
} }
our.RemainHp = int32(currentPet.Info.Hp) our.RemainHp = int32(currentPet.Info.Hp)
our.SkillList = currentPet.Info.SkillList our.MaxHp = currentPet.Info.MaxHp
our.SkillList = append(our.SkillList[:0], currentPet.Info.SkillList...)
our.SkillListLen = uint32(len(our.SkillList))
// f.Second.SkillList = f.Second.CurPet.Info.SkillList // f.Second.SkillList = f.Second.CurPet.Info.SkillList
// f.Second.RemainHp = int32(f.Second.CurPet.Info.Hp) // f.Second.RemainHp = int32(f.Second.CurPet.Info.Hp)

View File

@@ -1,5 +1,9 @@
package input package input
// OnSetPropReset 是一个调试钩子,在 SetProp(level==0) 重置 Prop 时被调用。
// 外部包可设置此变量来追踪 Prop 被重置的时机和调用栈。
var OnSetPropReset func(target *Input, index int8)
func (our *Input) HasPropADD() bool { func (our *Input) HasPropADD() bool {
for _, v := range our.Prop[:] { for _, v := range our.Prop[:] {
if v > 0 { if v > 0 {
@@ -55,6 +59,9 @@ func (target *Input) SetProp(source *Input, index, level int8) bool {
if target.AttackValue.Prop[index] != 0 { if target.AttackValue.Prop[index] != 0 {
target.AttackValue.Prop[index] = 0 target.AttackValue.Prop[index] = 0
if OnSetPropReset != nil {
OnSetPropReset(target, index)
}
return true return true
} else { } else {
return false return false

View File

@@ -586,6 +586,7 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) {
if r <= 0 { if r <= 0 {
return return
} }
source.Player.(*player.Player).Service.Item.UPDATE(a.ItemID, -1) source.Player.(*player.Player).Service.Item.UPDATE(a.ItemID, -1)
switch { switch {

View File

@@ -59,9 +59,15 @@ type session struct {
banPickDeadline time.Time banPickDeadline time.Time
} }
type queueKey struct {
FightMode uint32
IsVip uint32
IsDebug uint8
}
type manager struct { type manager struct {
mu sync.RWMutex mu sync.RWMutex
queues map[uint32][]pvpwire.QueuePlayerSnapshot queues map[queueKey][]pvpwire.QueuePlayerSnapshot
lastSeen map[uint32]time.Time lastSeen map[uint32]time.Time
localQueues map[uint32]*localQueueTicket localQueues map[uint32]*localQueueTicket
sessions map[string]*session sessions map[string]*session
@@ -69,7 +75,7 @@ type manager struct {
} }
var defaultManager = &manager{ var defaultManager = &manager{
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot), queues: make(map[queueKey][]pvpwire.QueuePlayerSnapshot),
lastSeen: make(map[uint32]time.Time), lastSeen: make(map[uint32]time.Time),
localQueues: make(map[uint32]*localQueueTicket), localQueues: make(map[uint32]*localQueueTicket),
sessions: make(map[string]*session), sessions: make(map[string]*session),
@@ -222,6 +228,8 @@ func (m *manager) queueHeartbeatLoop(p *player.Player, ticket *localQueueTicket)
Nick: p.Info.Nick, Nick: p.Info.Nick,
FightMode: ticket.fightMode, FightMode: ticket.fightMode,
Status: ticket.status, Status: ticket.status,
IsVip: cool.Config.ServerInfo.IsVip,
IsDebug: cool.Config.ServerInfo.IsDebug,
JoinedAtUnix: time.Now().Unix(), JoinedAtUnix: time.Now().Unix(),
CatchTimes: filterAvailableCatchTimes(p.GetPetInfo(0)), CatchTimes: filterAvailableCatchTimes(p.GetPetInfo(0)),
}, },
@@ -254,12 +262,13 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
m.pruneExpiredQueueLocked(now) m.pruneExpiredQueueLocked(now)
playerInfo := payload.Player playerInfo := payload.Player
m.lastSeen[playerInfo.UserID] = now m.lastSeen[playerInfo.UserID] = now
queue := m.queues[playerInfo.FightMode] queueBucket := newQueueKey(playerInfo)
queue := m.queues[queueBucket]
for idx, queued := range queue { for idx, queued := range queue {
if queued.UserID == playerInfo.UserID { if queued.UserID == playerInfo.UserID {
queue[idx] = playerInfo queue[idx] = playerInfo
m.queues[playerInfo.FightMode] = queue m.queues[queueBucket] = queue
return return
} }
} }
@@ -267,7 +276,7 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
if len(queue) > 0 { if len(queue) > 0 {
host := queue[0] host := queue[0]
queue = queue[1:] queue = queue[1:]
m.queues[playerInfo.FightMode] = queue m.queues[queueBucket] = queue
delete(m.lastSeen, host.UserID) delete(m.lastSeen, host.UserID)
delete(m.lastSeen, playerInfo.UserID) delete(m.lastSeen, playerInfo.UserID)
@@ -286,7 +295,7 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
return return
} }
m.queues[playerInfo.FightMode] = append(queue, playerInfo) m.queues[queueBucket] = append(queue, playerInfo)
} }
func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) { func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
@@ -294,7 +303,7 @@ func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
defer m.mu.Unlock() defer m.mu.Unlock()
delete(m.lastSeen, payload.UserID) delete(m.lastSeen, payload.UserID)
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
if queued.UserID == payload.UserID { if queued.UserID == payload.UserID {
@@ -302,7 +311,7 @@ func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
} }
} }
@@ -547,7 +556,7 @@ func (m *manager) closeSession(sessionID, reason string) {
} }
func (m *manager) pruneExpiredQueueLocked(now time.Time) { func (m *manager) pruneExpiredQueueLocked(now time.Time) {
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
last := m.lastSeen[queued.UserID] last := m.lastSeen[queued.UserID]
@@ -557,7 +566,15 @@ func (m *manager) pruneExpiredQueueLocked(now time.Time) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
}
}
func newQueueKey(player pvpwire.QueuePlayerSnapshot) queueKey {
return queueKey{
FightMode: player.FightMode,
IsVip: player.IsVip,
IsDebug: player.IsDebug,
} }
} }

View File

@@ -50,6 +50,8 @@ type QueuePlayerSnapshot struct {
Nick string `json:"nick"` Nick string `json:"nick"`
FightMode uint32 `json:"fightMode"` FightMode uint32 `json:"fightMode"`
Status uint32 `json:"status"` Status uint32 `json:"status"`
IsVip uint32 `json:"isVip"`
IsDebug uint8 `json:"isDebug"`
JoinedAtUnix int64 `json:"joinedAtUnix"` JoinedAtUnix int64 `json:"joinedAtUnix"`
CatchTimes []uint32 `json:"catchTimes"` CatchTimes []uint32 `json:"catchTimes"`
} }

View File

@@ -12,7 +12,8 @@ import (
) )
type stubPlayer struct { type stubPlayer struct {
info model.PlayerInfo info model.PlayerInfo
sentCmds []uint32
} }
func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {} func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
@@ -26,7 +27,7 @@ func (*stubPlayer) SetFightC(common.FightI) {}
func (*stubPlayer) QuitFight() {} func (*stubPlayer) QuitFight() {}
func (*stubPlayer) MessWin(bool) {} func (*stubPlayer) MessWin(bool) {}
func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 } func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 }
func (*stubPlayer) SendPackCmd(uint32, any) {} func (p *stubPlayer) SendPackCmd(cmd uint32, _ any) { p.sentCmds = append(p.sentCmds, cmd) }
func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil } func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) { func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) {
@@ -144,3 +145,37 @@ func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo) t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo)
} }
} }
func TestBuildNoteUseSkillOutboundInfoUsesAttackValueSkillPP(t *testing.T) {
player := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
fighter := input.NewInput(nil, player)
fighter.InitAttackValue()
fighter.AttackValue.SkillID = 300
fighter.AttackValue.SkillList = []model.SkillInfo{{ID: 300, PP: 1}}
fighter.AttackValue.SkillListLen = 1
fighter.AttackValue.RemainHp = 50
fighter.AttackValue.MaxHp = 100
currentPet := fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Name: "Alpha",
Level: 20,
Hp: 50,
MaxHp: 100,
CatchTime: 101,
SkillList: []model.SkillInfo{{ID: 300, PP: 0}},
})
currentPet.BindController(player.info.UserID)
fighter.SetCurPetAt(0, currentPet)
fc := &FightC{First: fighter}
result := fc.buildNoteUseSkillOutboundInfo()
if len(result.FirstAttackInfo.SkillList) != 1 {
t.Fatalf("expected one skill in broadcast snapshot, got %+v", result.FirstAttackInfo.SkillList)
}
if result.FirstAttackInfo.SkillList[0].PP != 1 {
t.Fatalf("expected broadcast PP to come from attack value cache, got %+v", result.FirstAttackInfo.SkillList)
}
}

View File

@@ -39,3 +39,9 @@ type C2S_RoomPetInfo struct {
// CatchTime 精灵的捕获时间Unix时间戳/前端自定义时间格式) // CatchTime 精灵的捕获时间Unix时间戳/前端自定义时间格式)
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
// S2C_RoomPetShowToggle 基地展示精灵添加/移除响应
type S2C_RoomPetShowToggle struct {
PetShowListLen uint32 `json:"PetShowListLen" struc:"sizeof=PetShowList"`
PetShowList []pet.PetShortInfo `json:"PetShowList"`
}

View File

@@ -74,7 +74,6 @@ var limiter *ratelimit.Rule = ratelimit.NewRule()
// 简单规则案例 // 简单规则案例
func init() { func init() {
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则 //步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
limiter.AddRule(time.Second*1, 20) limiter.AddRule(time.Second*1, 20)
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user) //步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)

View File

@@ -52,6 +52,18 @@ func (s *BaseSysUserService) GetPerson(userId uint32) (res *model.BaseSysUser) {
return return
} }
func (s *BaseSysUserService) GetByUsername(username string) (res *model.BaseSysUser) {
if strings.TrimSpace(username) == "" {
return nil
}
m := cool.DBM(s.Model)
m.Where("username", strings.ToLower(strings.TrimSpace(username))).FieldsEx("password").Scan(&res)
return
}
func (s *BaseSysUserService) SetdepartmentId(userId, departmentId uint32) (res *model.BaseSysUser) { func (s *BaseSysUserService) SetdepartmentId(userId, departmentId uint32) (res *model.BaseSysUser) {
m := cool.DBM(s.Model) m := cool.DBM(s.Model)
m.Where("id", userId).Data("departmentId", departmentId).Update() m.Where("id", userId).Data("departmentId", departmentId).Update()
@@ -425,15 +437,15 @@ func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.Update
} }
} }
} }
// 如果请求的password不为空并且密码加密后的值有变动说明要修改密码 // // 如果请求的password不为空并且密码加密后的值有变动说明要修改密码
var rPassword = r.Get("password", "").String() // var rPassword = r.Get("password", "").String()
if rPassword != "" && rPassword != userInfo["password"].String() { // if rPassword != "" && rPassword != userInfo["password"].String() {
rMap["password"], _ = gmd5.Encrypt(rPassword) // rMap["password"], _ = gmd5.Encrypt(rPassword)
rMap["passwordV"] = userInfo["passwordV"].Int() + 1 // rMap["passwordV"] = userInfo["passwordV"].Int() + 1
cool.CacheManager.Set(ctx, fmt.Sprintf("admin:passwordVersion:%d", userId), rMap["passwordV"], 0) // cool.CacheManager.Set(ctx, fmt.Sprintf("admin:passwordVersion:%d", userId), rMap["passwordV"], 0)
} else { // } else {
delete(rMap, "password") // delete(rMap, "password")
} // }
delete(rMap, "goldbean") delete(rMap, "goldbean")
err = g.DB().Transaction(ctx, func(ctx context.Context, tx gdb.TX) (err error) { err = g.DB().Transaction(ctx, func(ctx context.Context, tx gdb.TX) (err error) {

View File

@@ -1,7 +1,65 @@
package blazing package blazing
import ( import (
_ "blazing/modules/config/controller" _ "blazing/modules/config/controller"
_ "blazing/modules/config/model" _ "blazing/modules/config/service"
_ "blazing/modules/config/service"
) "blazing/cool"
configModel "blazing/modules/config/model"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gfile"
"github.com/gogf/gf/v2/os/gctx"
)
func init() {
var (
ctx = gctx.GetInitCtx()
)
cool.Logger.Debug(ctx, "module config init start ...")
// 首次初始化 SPT 默认数据(不依赖 XML
sptModel := configModel.NewSptConfig()
count, err := g.DB("default").Model(sptModel.TableName()).Count()
if err != nil {
cool.Logger.Warning(ctx, "count config_spt failed:", err)
} else if count == 0 {
initPath := "modules/config/resource/initjson/config_spt.json"
content := gfile.GetBytes(initPath)
if len(content) == 0 {
cool.Logger.Warning(ctx, "config_spt init file is empty:", initPath)
} else {
jsonData, jErr := gjson.LoadContent(content)
if jErr != nil {
cool.Logger.Warning(ctx, "load config_spt init json failed:", jErr)
} else {
_, err = g.DB("default").Model(sptModel.TableName()).Data(jsonData.Var()).Insert()
}
}
if err != nil {
cool.Logger.Warning(ctx, "insert default config_spt failed:", err)
}
}
menuCount, err := g.DB("default").Model("base_sys_menu").Where("router", "/config/spt").Count()
if err != nil {
cool.Logger.Warning(ctx, "count SPT menu failed:", err)
} else if menuCount == 0 {
_, err = g.DB("default").Model("base_sys_menu").Data(g.Map{
"parentId": 2,
"name": "SPT配置",
"router": "/config/spt",
"viewPath": "config/views/spt.vue",
"icon": "icon-menu",
"ordernum": 70,
"keepAlive": true,
"isShow": true,
"type": 1,
}).Insert()
if err != nil {
cool.Logger.Warning(ctx, "insert SPT menu failed:", err)
}
}
cool.Logger.Debug(ctx, "module config init finished ...")
}

View File

@@ -0,0 +1,33 @@
package admin
import (
"blazing/cool"
"blazing/modules/config/model"
"blazing/modules/config/service"
)
type SptController struct {
*cool.Controller
}
func init() {
// 仅为新加的 SPT 表做定点迁移,避免首次启用 EPS 时读取表结构报错。
db, err := cool.InitDB("default")
if err != nil {
panic(err)
}
if err = db.AutoMigrate(model.NewSptConfig()); err != nil {
panic(err)
}
if err = db.Exec("ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id").Error; err != nil {
panic(err)
}
cool.RegisterController(&SptController{
&cool.Controller{
Prefix: "/admin/config/spt",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewSptService(),
},
})
}

View File

@@ -28,7 +28,7 @@ type PetBaseConfig struct {
Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"` Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"`
Effect []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'BOSS特性'" json:"effect"` Effect []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'BOSS特性'" json:"effect"`
Lv int32 `gorm:"not null;comment:'BOSS等级LvHpMatchUser非0时此配置无效'" json:"lv"` Lv int32 `gorm:"not null;comment:'BOSS等级LvHpMatchUser非0时此配置无效'" json:"lv"`
Color string `gorm:"comment:'BOSS颜色'" json:"color"` ColorID uint32 `gorm:"not null;default:0;comment:'BOSS颜色配置ID'" json:"color_id"`
Skin int32 `gorm:"not null;default:0;comment:'BOSS皮肤ID'" json:"skin"` Skin int32 `gorm:"not null;default:0;comment:'BOSS皮肤ID'" json:"skin"`
Hp int32 `gorm:"comment:'BOSS血量值LvHpMatchUser非0时此配置无效'" json:"hp"` Hp int32 `gorm:"comment:'BOSS血量值LvHpMatchUser非0时此配置无效'" json:"hp"`

View File

@@ -2,10 +2,13 @@ package model
import ( import (
"blazing/cool" "blazing/cool"
"context"
"encoding/json"
"fmt" "fmt"
"strings" "strings"
"github.com/dop251/goja" "github.com/dop251/goja"
"github.com/gogf/gf/v2/frame/g"
) )
const ( const (
@@ -157,6 +160,27 @@ func bindBossScriptFunctions(vm *goja.Runtime, hookAction any) {
ctx.SwitchPetFn(uint32(catchTime)) ctx.SwitchPetFn(uint32(catchTime))
return goja.Undefined() return goja.Undefined()
}) })
_ = vm.Set("debug", func(call goja.FunctionCall) goja.Value {
logCtx := context.Background()
if len(call.Arguments) == 0 {
g.Log().Debugf(logCtx, "[boss-script] debug() called with no arguments")
return goja.Undefined()
}
parts := make([]string, 0, len(call.Arguments))
for _, arg := range call.Arguments {
exported := arg.Export()
if bytes, err := json.Marshal(exported); err == nil {
parts = append(parts, string(bytes))
continue
}
parts = append(parts, arg.String())
}
g.Log().Debugf(logCtx, "[boss-script] %s", strings.Join(parts, " "))
return goja.Undefined()
})
} }
func defaultHookActionResult(hookAction any) bool { func defaultHookActionResult(hookAction any) bool {

View File

@@ -0,0 +1,38 @@
package model
import "blazing/cool"
const (
TableNameSptConfig = "config_spt"
)
// SptConfig SPT展示配置仅保留前端展示必需字段
type SptConfig struct {
*BaseConfig
TaskID uint32 `gorm:"not null;uniqueIndex;comment:'SPT任务ID'" json:"task_id" description:"SPT任务ID"`
Title string `gorm:"type:varchar(64);not null;default:'';comment:'SPT名字'" json:"title" description:"SPT名字"`
PetID uint32 `gorm:"not null;default:0;comment:'SPT精灵ID'" json:"pet_id" description:"SPT精灵ID"`
Online int32 `gorm:"not null;default:1;comment:'是否开放(1开放/0未开放)'" json:"online" description:"是否开放"`
Level uint32 `gorm:"not null;default:1;comment:'SPT星级'" json:"level" description:"SPT星级"`
EnterID uint32 `gorm:"not null;default:0;comment:'进入地图ID'" json:"enter_id" description:"进入地图ID"`
Description string `gorm:"type:text;not null;default:'';comment:'SPT描述'" json:"description" description:"SPT描述"`
}
func (*SptConfig) TableName() string {
return TableNameSptConfig
}
func (*SptConfig) GroupName() string {
return "default"
}
func NewSptConfig() *SptConfig {
return &SptConfig{
BaseConfig: NewBaseConfig(),
}
}
func init() {
cool.CreateTable(&SptConfig{})
}

View File

@@ -258,7 +258,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
return err return err
} }
_, err = tx.Model(model.NewServerShow()).Where("server_id", serverID).Data(g.Map{ _, err = tx.Model(model.NewServerShow()).Where("server_id", serverID).Where("owner", ownerID).Data(g.Map{
"name": updated.Name, "name": updated.Name,
"owner": updated.Owner, "owner": updated.Owner,
"expire_time": updated.ExpireTime, "expire_time": updated.ExpireTime,

View File

@@ -146,6 +146,7 @@ func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
items = append(items, item) items = append(items, item)
} }
} }
return items return items
} }
@@ -193,6 +194,9 @@ func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
if server.OnlineID == 0 { if server.OnlineID == 0 {
continue continue
} }
if server.IsDebug != 0 {
continue
}
ids = append(ids, server.OnlineID) ids = append(ids, server.OnlineID)
} }
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] }) sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
@@ -268,7 +272,27 @@ func (s *ServerService) GetOwnerActiveDonationServers(ownerID uint32) []Donation
// CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。 // CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。
func (s *ServerService) CanUseDonationName(server model.ServerList, ownerID uint32, now time.Time) bool { func (s *ServerService) CanUseDonationName(server model.ServerList, ownerID uint32, now time.Time) bool {
return server.OnlineID != 0 if server.OnlineID == 0 || ownerID == 0 {
return false
}
var shows []model.ServerShow
dbm_nocache_noenable(model.NewServerShow()).Where("server_id", server.OnlineID).Scan(&shows)
if len(shows) == 0 {
return true
}
for i := range shows {
show := &shows[i]
if show.Owner != ownerID {
continue
}
if s.isActiveServerShow(show, now) {
return true
}
}
return true
} }
func (s *ServerService) getRawServers() []model.ServerList { func (s *ServerService) getRawServers() []model.ServerList {

View File

@@ -0,0 +1,77 @@
package service
import (
"blazing/cool"
"blazing/modules/config/model"
"context"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
)
type SptService struct {
*cool.Service
}
func NewSptService() *SptService {
return &SptService{
&cool.Service{
Model: model.NewSptConfig(),
ListQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_enable"},
AddOrderby: map[string]string{
"task_id": "asc",
},
ModifyResult: func(ctx g.Ctx, data interface{}) interface{} {
return syncSptAcquireByEnable(data)
},
},
PageQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_enable", "task_id"},
KeyWordField: []string{"title", "description", "remark"},
AddOrderby: map[string]string{
"task_id": "asc",
},
ModifyResult: func(ctx g.Ctx, data interface{}) interface{} {
return syncSptAcquireByEnable(data)
},
},
},
}
}
func (s *SptService) ModifyBefore(ctx context.Context, method string, param g.MapStrAny) (err error) {
switch method {
case "Add", "Update":
if isEnable, ok := param["is_enable"]; ok {
enableVal := gconv.Int32(isEnable)
param["online"] = enableVal
}
}
return nil
}
func syncSptAcquireByEnable(data interface{}) interface{} {
if data == nil {
return data
}
if pageMap, ok := data.(g.Map); ok {
if rawList, hasList := pageMap["list"]; hasList {
pageMap["list"] = syncSptRows(rawList)
}
return pageMap
}
return syncSptRows(data)
}
func syncSptRows(raw interface{}) interface{} {
rows := gconv.SliceMap(raw)
for _, row := range rows {
enableVal := gconv.Int32(row["is_enable"])
row["online"] = enableVal
row["can_get"] = enableVal
}
return rows
}

View File

@@ -72,6 +72,19 @@ func (s *TowerService) Boss(towerLevel ...uint32) []model.BaseTowerConfig {
return config return config
} }
func (s *TowerService) EnabledLevels() []uint32 {
var config []model.BaseTowerConfig
dbm_enable(s.Model).OrderAsc("tower_level").Cache(gdb.CacheOption{
Force: false,
}).Scan(&config)
levels := make([]uint32, 0, len(config))
for _, item := range config {
levels = append(levels, item.TowerLevel)
}
return levels
}
func NewTower1Service() *TowerService { func NewTower1Service() *TowerService {
return NewTowerService(TowerType1) return NewTowerService(TowerType1)
} }

View File

@@ -2,14 +2,10 @@ package admin
import ( import (
"blazing/cool" "blazing/cool"
base "blazing/modules/base/service"
"blazing/modules/player/service" "blazing/modules/player/service"
"context" "context"
"fmt"
"time"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
) )
type GoldListController struct { type GoldListController struct {
@@ -38,23 +34,10 @@ type DuihuanGoldAddReq struct {
func (c *GoldListController) DuihuanGold(ctx context.Context, req *DuihuanGoldAddReq) (res *cool.BaseRes, err error) { func (c *GoldListController) DuihuanGold(ctx context.Context, req *DuihuanGoldAddReq) (res *cool.BaseRes, err error) {
t := cool.GetAdmin(ctx) t := cool.GetAdmin(ctx)
r, err := service.NewGoldListService(0).Done(req.ID) _, err = service.NewGoldListService(0).Trade(ctx, req.ID, uint32(t.UserId))
if err != nil { if err != nil {
return return
} }
costfree := r.Rate * float64(r.ExchangeNum)
if base.NewBaseSysUserService().GetFreeGold(t.UserId) < int64(costfree*100) {
err = fmt.Errorf("余额不足")
return
}
if !r.UpdateTime.Add(1 * time.Hour).Before(gtime.Now()) {
err = fmt.Errorf("未到购买时间")
return
}
base.NewBaseSysUserService().DuihuanFreeGold(uint32(r.PlayerID), int64(r.ExchangeNum*100), int64(costfree*95))
base.NewBaseSysUserService().DuihuanGold(uint32(t.UserId), int64(r.ExchangeNum*95), int64(costfree*100))
res = cool.Ok(nil) res = cool.Ok(nil)
return return
} }

View File

@@ -1,8 +1,14 @@
package admin package admin
import ( import (
"context"
"blazing/common/data"
"blazing/cool" "blazing/cool"
baseservice "blazing/modules/base/service"
"blazing/modules/player/service" "blazing/modules/player/service"
"github.com/gogf/gf/v2/frame/g"
) )
type ItemBagController struct { type ItemBagController struct {
@@ -13,10 +19,54 @@ func init() {
var task_info_controller = &ItemBagController{ var task_info_controller = &ItemBagController{
&cool.Controller{ &cool.Controller{
Prefix: "/admin/game/item", Prefix: "/admin/game/item",
Api: []string{"Delete", "Update", "Info", "List", "Page"}, Api: []string{"Add", "Delete", "Update", "Info", "List", "Page", "Grant"},
Service: service.NewItemService(0), //因为page已经过滤所以这里需要改成0 Service: service.NewItemService(0), //因为page已经过滤所以这里需要改成0
}, },
} }
// 注册路由 // 注册路由
cool.RegisterController(task_info_controller) cool.RegisterController(task_info_controller)
} }
type ItemGrantReq struct {
g.Meta `path:"/grant" method:"POST"`
Authorization string `json:"Authorization" in:"header"`
PlayerID uint32 `json:"player_id"`
Username string `json:"username"`
ItemID int64 `json:"item_id" v:"required#请选择物品"`
ItemCnt int64 `json:"item_cnt" v:"required|min:1#请输入数量|数量必须大于0"`
}
func (c *ItemBagController) Grant(ctx context.Context, req *ItemGrantReq) (res *cool.BaseRes, err error) {
playerID := req.PlayerID
if playerID == 0 && req.Username != "" {
user := baseservice.NewBaseSysUserService().GetByUsername(req.Username)
if user == nil {
return cool.Fail("用户不存在"), nil
}
playerID = uint32(user.ID)
}
if playerID == 0 {
return cool.Fail("请先选择玩家"), nil
}
items, err := service.NewItemService(playerID).AddItems([]data.ItemInfo{
{
ItemId: req.ItemID,
ItemCnt: req.ItemCnt,
},
})
if err != nil {
return cool.Fail(err.Error()), nil
}
if len(items) == 0 {
return cool.Fail("发放失败,可能已达到物品上限"), nil
}
return cool.Ok(g.Map{
"player_id": playerID,
"item_id": req.ItemID,
"item_cnt": req.ItemCnt,
"items": items,
}), nil
}

View File

@@ -133,6 +133,34 @@ func (c *PetBagController) ModPrise(ctx context.Context, req *PriseReq) (res *co
return return
} }
type PetShowReq struct {
g.Meta `path:"/show" method:"POST"`
CatchTime uint32 `json:"catch_time"`
IsShow int `json:"is_show"` // 1=展示 0=取消展示
}
func (c *PetBagController) Show(ctx context.Context, req *PetShowReq) (res *cool.BaseRes, err error) {
admin := cool.GetAdmin(ctx)
res = &cool.BaseRes{}
if req.CatchTime == 0 {
err = fmt.Errorf("invalid catch_time")
return
}
if req.IsShow != 0 && req.IsShow != 1 {
req.IsShow = 0
}
petSvc := service.NewPetService(uint32(admin.UserId))
pet := petSvc.PetInfoOneByCatchTime(req.CatchTime)
if pet == nil {
err = fmt.Errorf("pet not found")
return
}
if !petSvc.UpdateIsShow(req.CatchTime, req.IsShow) {
err = fmt.Errorf("update failed")
}
return
}
type BuyPetReq struct { type BuyPetReq struct {
g.Meta `path:"/buy" method:"POST"` g.Meta `path:"/buy" method:"POST"`
Cid uint32 `json:"id"` Cid uint32 `json:"id"`

View File

@@ -2,6 +2,7 @@ package app
import ( import (
"blazing/cool" "blazing/cool"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service" configservice "blazing/modules/config/service"
playerservice "blazing/modules/player/service" playerservice "blazing/modules/player/service"
"context" "context"
@@ -118,6 +119,10 @@ func (c *CdkController) DonationRedeem(ctx context.Context, req *DonationRedeemR
return cool.Fail("未登录或登录已失效"), nil return cool.Fail("未登录或登录已失效"), nil
} }
ownerID := uint32(admin.UserId) ownerID := uint32(admin.UserId)
user := baseservice.NewBaseSysUserService().GetPerson(ownerID)
if user == nil || user.QQ == 0 {
return cool.Fail("请先绑定QQ"), nil
}
cdkCode := strings.TrimSpace(req.CDKCode) cdkCode := strings.TrimSpace(req.CDKCode)
if cdkCode == "" { if cdkCode == "" {

View File

@@ -5,7 +5,6 @@ import (
"blazing/common/data/xmlres" "blazing/common/data/xmlres"
"blazing/common/utils" "blazing/common/utils"
"blazing/cool" "blazing/cool"
"encoding/json"
"blazing/modules/config/model" "blazing/modules/config/model"
"blazing/modules/config/service" "blazing/modules/config/service"
@@ -28,6 +27,7 @@ type Pet struct {
PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"` PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库1为放生,2为上架 Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库1为放生,2为上架
CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键 CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键
IsShow int `gorm:"not null;default:0;comment:'是否基地展示'" json:"is_show"` //1=基地展示 0=未展示
SalePrice uint32 `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"` SalePrice uint32 `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"`
SaleCount uint32 `gorm:"not null;default:0;comment:'出售次数'" json:"sale_count"` SaleCount uint32 `gorm:"not null;default:0;comment:'出售次数'" json:"sale_count"`
@@ -128,7 +128,7 @@ type PetInfo struct {
SkillListLen uint32 `struc:"sizeof=SkillList" json:"-"` SkillListLen uint32 `struc:"sizeof=SkillList" json:"-"`
// 技能信息固定4条空则赋值0固定长度List → [4]SkillInfo零值即符合赋值0 // 技能信息固定4条空则赋值0固定长度List → [4]SkillInfo零值即符合"赋值0"
SkillList []SkillInfo SkillList []SkillInfo
CatchTime uint32 //显式忽略,不参与序列化 CatchTime uint32 //显式忽略,不参与序列化
@@ -154,11 +154,13 @@ type PetInfo struct {
} }
func (pet *PetInfo) ConfigBoss(bm model.PetBaseConfig) { func (pet *PetInfo) ConfigBoss(bm model.PetBaseConfig) {
var color data.GlowFilter if bm.ColorID > 0 {
err := json.Unmarshal([]byte(bm.Color), &color) if color := service.NewShinyService().GetShiny(int(bm.ColorID)); color != nil {
if err == nil && color.Alpha != 0 { pet.ShinyInfo = append(pet.ShinyInfo, *color)
pet.ShinyInfo = append(pet.ShinyInfo, color) }
}
if bm.Skin > 0 {
pet.SkinID = uint32(bm.Skin)
} }
if bm.Hp != 0 { if bm.Hp != 0 {
pet.Hp = uint32(bm.Hp) pet.Hp = uint32(bm.Hp)
@@ -178,9 +180,13 @@ func (pet *PetInfo) ConfigBoss(bm model.PetBaseConfig) {
if len(bm.SKill) != 0 { if len(bm.SKill) != 0 {
for i := 0; i < 4; i++ { for i := 0; i < 4 && i < len(bm.SKill); i++ {
if bm.SKill[i] != 0 { if bm.SKill[i] != 0 {
pet.SkillList[i].ID = bm.SKill[i] if i < len(pet.SkillList) {
pet.SkillList[i].ID = bm.SKill[i]
} else {
pet.SkillList = append(pet.SkillList, SkillInfo{ID: bm.SKill[i]})
}
} }
} }

View File

@@ -22,9 +22,9 @@ type BaseHouse struct {
// 基础关联字段 // 基础关联字段
PlayerID uint64 `gorm:"not null;index:idx_player_house;comment:'所属玩家ID'" json:"player_id"` PlayerID uint64 `gorm:"not null;index:idx_player_house;comment:'所属玩家ID'" json:"player_id"`
// 核心业务字段 // // 核心业务字段
// ShowPokemon 基地展示精灵ID列表支持展示多个精灵 // // ShowPokemon 基地展示精灵ID列表支持展示多个精灵
ShowPokemon []uint32 `gorm:"type:jsonb;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"` // ShowPokemon []uint32 `gorm:"type:jsonb;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"`
UsedItems string `gorm:"type:jsonb;default:'{}';comment:'用户物品列表物品ID:数量)'" json:"used_items"` UsedItems string `gorm:"type:jsonb;default:'{}';comment:'用户物品列表物品ID:数量)'" json:"used_items"`
@@ -57,11 +57,6 @@ type FitmentShowInfo struct {
Status uint32 `json:"status"` Status uint32 `json:"status"`
} }
// UpdateShowPokemon 更新基地展示精灵列表
func (bh *BaseHouse) UpdateShowPokemon(pokemonIDs []uint32) {
bh.ShowPokemon = pokemonIDs
}
// --------------- 初始化创建表 --------------- // --------------- 初始化创建表 ---------------
func init() { func init() {
// 初始化时创建基地房型表与现有Talk表初始化逻辑一致 // 初始化时创建基地房型表与现有Talk表初始化逻辑一致

View File

@@ -26,12 +26,18 @@ type CdkRewardResult struct {
EVPool int64 `json:"ev_pool,omitempty"` EVPool int64 `json:"ev_pool,omitempty"`
} }
type CdkSpecialRewardAdder func(itemID uint32, count int64) bool
// GrantConfigReward 按 cdk 配置 ID 发放奖励,不处理兑换码次数和领取资格校验。 // GrantConfigReward 按 cdk 配置 ID 发放奖励,不处理兑换码次数和领取资格校验。
func (s *CdkService) GrantConfigReward(cdkID uint32) (*CdkRewardResult, error) { // 当传入 specialAdder 时,赛尔豆/累计经验/金豆/学习力会优先走在线玩家加成逻辑。
func (s *CdkService) GrantConfigReward(cdkID uint32, specialAdders ...CdkSpecialRewardAdder) (*CdkRewardResult, error) {
cfg := configservice.NewCdkService().GetByID(cdkID) cfg := configservice.NewCdkService().GetByID(cdkID)
if cfg == nil { if cfg == nil {
return nil, fmt.Errorf("绑定的CDK不存在") return nil, fmt.Errorf("绑定的CDK不存在")
} }
if cfg.Type != configservice.CDKTypeReward {
return nil, fmt.Errorf("当前CDK不是游戏内奖励类型")
}
if cfg.BindUserId != 0 && cfg.BindUserId != s.userid { if cfg.BindUserId != 0 && cfg.BindUserId != s.userid {
return nil, fmt.Errorf("CDK已绑定其他用户") return nil, fmt.Errorf("CDK已绑定其他用户")
} }
@@ -45,42 +51,72 @@ func (s *CdkService) GrantConfigReward(cdkID uint32) (*CdkRewardResult, error) {
if playerInfo == nil { if playerInfo == nil {
return nil, fmt.Errorf("玩家角色不存在") return nil, fmt.Errorf("玩家角色不存在")
} }
var specialAdder CdkSpecialRewardAdder
if len(specialAdders) > 0 {
specialAdder = specialAdders[0]
}
var ( var (
infoDirty bool infoDirty bool
bagItems []data.ItemInfo bagItems []data.ItemInfo
) )
appendRewardItem := func(itemID uint32, count int64) { appendRewardItem := func(itemID uint32, count int64) error {
if itemID == 0 || count <= 0 { if itemID == 0 || count <= 0 {
return return nil
} }
switch itemID { switch itemID {
case 1: case 1:
result.Coins += count result.Coins += count
playerInfo.Coins += count if specialAdder != nil {
infoDirty = true if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放赛尔豆失败")
}
} else {
playerInfo.Coins += count
infoDirty = true
}
case 3: case 3:
result.ExpPool += count result.ExpPool += count
playerInfo.ExpPool += count if specialAdder != nil {
infoDirty = true if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放经验池失败")
}
} else {
playerInfo.ExpPool += count
infoDirty = true
}
case 5: case 5:
result.Gold += count result.Gold += count
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放金豆失败")
}
}
case 9: case 9:
result.EVPool += count result.EVPool += count
playerInfo.EVPool += count if specialAdder != nil {
infoDirty = true if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放学习力失败")
}
} else {
playerInfo.EVPool += count
infoDirty = true
}
default: default:
bagItems = append(bagItems, data.ItemInfo{ItemId: int64(itemID), ItemCnt: count}) bagItems = append(bagItems, data.ItemInfo{ItemId: int64(itemID), ItemCnt: count})
} }
return nil
} }
for _, rewardID := range cfg.ItemRewardIds { for _, rewardID := range cfg.ItemRewardIds {
itemInfo := configservice.NewItemService().GetItemCount(rewardID) itemInfo := configservice.NewItemService().GetItemCount(rewardID)
appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt) if err := appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt); err != nil {
return nil, err
}
} }
if result.Gold != 0 { if result.Gold != 0 && specialAdder == nil {
baseservice.NewBaseSysUserService().UpdateGold(s.userid, result.Gold*100) baseservice.NewBaseSysUserService().UpdateGold(s.userid, result.Gold*100)
} }
if result.FreeGold != 0 { if result.FreeGold != 0 {

View File

@@ -2,26 +2,81 @@ package service
import ( import (
"blazing/cool" "blazing/cool"
basemodel "blazing/modules/base/model"
"blazing/modules/base/service" "blazing/modules/base/service"
"blazing/modules/player/model" "blazing/modules/player/model"
"context" "context"
"fmt" "fmt"
"math"
"time"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/errors/gerror"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv" "github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
) )
type GoldListService struct { type GoldListService struct {
BaseService BaseService
} }
func (s *GoldListService) validateOrderInput(exchangeNum uint32, rate float64) error {
if exchangeNum == 0 {
return gerror.New("出售数量必须大于0")
}
if rate <= 0 {
return gerror.New("汇率必须大于0")
}
return nil
}
func (s *GoldListService) validateOrderRecord(order *model.GoldBeanOrder) error {
if order == nil || order.ID == 0 {
return gerror.New("重复订单")
}
return s.validateOrderInput(order.ExchangeNum, order.Rate)
}
func (s *GoldListService) getPrevDayAvgRate() float64 {
var (
now = gtime.Now()
yesterday = now.AddDate(0, 0, -1)
dayStart = gtime.NewFromStr(yesterday.Format("Y-m-d") + " 00:00:00")
nextDay = dayStart.AddDate(0, 0, 1)
result struct {
AvgRate float64 `json:"avg_rate"`
}
)
err := s.dbm_fix(s.Model).
Fields("COALESCE(AVG(rate), 0) AS avg_rate").
Where("status", 1).
WhereGTE("createTime", dayStart).
WhereLT("createTime", nextDay).
Scan(&result)
if err != nil || result.AvgRate <= 0 {
return 1
}
return result.AvgRate
}
func (s *GoldListService) ModifyBefore(ctx context.Context, method string, param map[string]interface{}) (err error) { func (s *GoldListService) ModifyBefore(ctx context.Context, method string, param map[string]interface{}) (err error) {
admin := cool.GetAdmin(ctx) admin := cool.GetAdmin(ctx)
userId := admin.UserId userId := admin.UserId
if method == "Add" { if method == "Add" {
if service.NewBaseSysUserService().GetGold(userId) < gconv.Int64(param["exchange_num"])*100 { var (
exchangeNum = gconv.Uint32(param["exchange_num"])
rate = gconv.Float64(param["rate"])
)
if err = s.validateOrderInput(exchangeNum, rate); err != nil {
return err
}
if service.NewBaseSysUserService().GetGold(userId) < int64(exchangeNum)*100 {
return fmt.Errorf("金额不足") return fmt.Errorf("金额不足")
} }
@@ -29,14 +84,15 @@ func (s *GoldListService) ModifyBefore(ctx context.Context, method string, param
if t > 0 { if t > 0 {
return fmt.Errorf("不允许多挂单") return fmt.Errorf("不允许多挂单")
} }
if gconv.Float64(param["rate"]) > 2 {
r := g.List{}
for i := 0; i < grand.N(1, 3); i++ {
r = append(r, g.Map{"rate": param["rate"], "exchange_num": param["exchange_num"], "player_id": 10001})
}
s.dbm_fix(s.Model).Data(r).Insert() var (
prevAvg = s.getPrevDayAvgRate()
minRate = math.Round(prevAvg*0.9*10000) / 10000
maxRate = math.Round(prevAvg*1.1*10000) / 10000
)
if rate < minRate || rate > maxRate {
return fmt.Errorf("不允许超过10%%的单子,当前需在昨日均价 %.4f 的上下10%%范围内(%.4f - %.4f", prevAvg, minRate, maxRate)
} }
} else { } else {
var items []model.GoldBeanOrder var items []model.GoldBeanOrder
@@ -60,6 +116,9 @@ func (s *GoldListService) ModifyBefore(ctx context.Context, method string, param
func (s *GoldListService) Done(listid uint32) (*model.GoldBeanOrder, error) { func (s *GoldListService) Done(listid uint32) (*model.GoldBeanOrder, error) {
var rr model.GoldBeanOrder var rr model.GoldBeanOrder
s.dbm_fix(s.Model).Where("id", listid).Scan(&rr) s.dbm_fix(s.Model).Where("id", listid).Scan(&rr)
if err := s.validateOrderRecord(&rr); err != nil {
return nil, err
}
r, err := s.dbm_fix(s.Model).Data("status", 1).Where("status", 0).Where("id", listid).Update() r, err := s.dbm_fix(s.Model).Data("status", 1).Where("status", 0).Where("id", listid).Update()
if err != nil { if err != nil {
return nil, err return nil, err
@@ -70,9 +129,108 @@ func (s *GoldListService) Done(listid uint32) (*model.GoldBeanOrder, error) {
} }
return &rr, nil return &rr, nil
} }
func (s *GoldListService) Trade(ctx context.Context, listid uint32, buyerID uint32) (*model.GoldBeanOrder, error) {
var result *model.GoldBeanOrder
err := g.DB().Transaction(ctx, func(ctx context.Context, tx gdb.TX) error {
var (
order model.GoldBeanOrder
buyer basemodel.BaseSysUser
seller basemodel.BaseSysUser
)
if err := tx.Model(s.Model).Where("id", listid).Where("status", 0).Scan(&order); err != nil {
return err
}
if err := s.validateOrderRecord(&order); err != nil {
return err
}
if !order.UpdateTime.Add(1 * time.Hour).Before(gtime.Now()) {
return fmt.Errorf("未到购买时间")
}
costFree := int64(math.Round(order.Rate * float64(order.ExchangeNum) * 100))
sellerGold := int64(order.ExchangeNum) * 100
sellerIncome := int64(math.Round(order.Rate * float64(order.ExchangeNum) * 95))
buyerGold := int64(order.ExchangeNum * 95)
if err := tx.Model(basemodel.BaseSysUser{}).Where("id", buyerID).Fields("free_gold").Scan(&buyer); err != nil {
return err
}
if buyer.FreeGold < costFree {
return fmt.Errorf("余额不足")
}
if err := tx.Model(basemodel.BaseSysUser{}).Where("id", order.PlayerID).Fields("goldbean").Scan(&seller); err != nil {
return err
}
if seller.GoldBean < sellerGold {
return fmt.Errorf("卖家余额不足")
}
res, err := tx.Model(basemodel.BaseSysUser{}).
Where("id", buyerID).
WhereGTE("free_gold", costFree).
Increment("free_gold", -costFree)
if err != nil {
return err
}
rows, _ := res.RowsAffected()
if rows == 0 {
return fmt.Errorf("余额不足")
}
res, err = tx.Model(basemodel.BaseSysUser{}).
Where("id", order.PlayerID).
WhereGTE("goldbean", sellerGold).
Increment("goldbean", -sellerGold)
if err != nil {
return err
}
rows, _ = res.RowsAffected()
if rows == 0 {
return fmt.Errorf("卖家余额不足")
}
if _, err = tx.Model(basemodel.BaseSysUser{}).Where("id", order.PlayerID).Increment("free_gold", sellerIncome); err != nil {
return err
}
if _, err = tx.Model(basemodel.BaseSysUser{}).Where("id", buyerID).Increment("goldbean", buyerGold); err != nil {
return err
}
res, err = tx.Model(s.Model).
Data("status", 1).
Where("id", listid).
Where("status", 0).
Update()
if err != nil {
return err
}
rows, _ = res.RowsAffected()
if rows == 0 {
return fmt.Errorf("重复订单")
}
result = &order
return nil
})
if err != nil {
return nil, err
}
return result, nil
}
func (s *GoldListService) Get() []model.GoldBeanOrder { func (s *GoldListService) Get() []model.GoldBeanOrder {
var rr []model.GoldBeanOrder var rr []model.GoldBeanOrder
s.dbm_fix(s.Model).Where("status", 0).Order("rate", "asc").Scan(&rr) s.dbm_fix(s.Model).
Where("status", 0).
WhereGT("exchange_num", 0).
WhereGT("rate", 0).
Order("rate", "asc").
Scan(&rr)
return rr return rr
} }
@@ -90,6 +248,9 @@ func NewGoldListService(id uint32) *GoldListService {
}, },
ListQueryOp: &cool.QueryOp{ ListQueryOp: &cool.QueryOp{
Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model {
return m.WhereGT("exchange_num", 0).WhereGT("rate", 0)
},
AddOrderby: g.MapStrStr{"updateTime": "asc"}, AddOrderby: g.MapStrStr{"updateTime": "asc"},
}, },
InsertParam: func(ctx context.Context) g.MapStrAny { InsertParam: func(ctx context.Context) g.MapStrAny {

View File

@@ -3,6 +3,7 @@ package service
import ( import (
"blazing/common/data" "blazing/common/data"
"blazing/cool" "blazing/cool"
basemodel "blazing/modules/base/model"
"blazing/modules/player/model" "blazing/modules/player/model"
"context" "context"
"strings" "strings"
@@ -345,17 +346,32 @@ func NewItemService(id uint32) *ItemService {
Service: &cool.Service{Model: model.NewPlayerBag(), UniqueKey: map[string]string{ Service: &cool.Service{Model: model.NewPlayerBag(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复", "player_id": "角色名称不能重复",
}, PageQueryOp: &cool.QueryOp{ }, PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"player_id"}, Select: `player_item.*, base_sys_user.username`,
FieldEQ: []string{"player_id"}, Join: []*cool.JoinOp{
{
Model: basemodel.NewBaseSysUser(),
Alias: "base_sys_user",
Type: cool.LeftJoin,
Condition: `player_item.player_id = base_sys_user.id`,
},
},
KeyWordField: []string{"player_item.player_id", "base_sys_user.username"},
FieldEQ: []string{"player_id", "item_id"},
Where: func(ctx context.Context) [][]interface{} { Where: func(ctx context.Context) [][]interface{} {
var ( var (
//admin = cool.GetAdmin(ctx) r = g.RequestFromCtx(ctx)
//userId = admin.UserId
) )
return [][]interface{}{
where := [][]interface{}{
// {"player_id", userId, true}, // {"player_id", userId, true},
// {"free", 0, true}, // {"free", 0, true},
} }
if username := strings.TrimSpace(r.Get("username").String()); username != "" {
where = append(where, []interface{}{`LOWER(base_sys_user.username) LIKE ?`, "%" + strings.ToLower(username) + "%"})
}
return where
}, },
}}, }},
}, },

View File

@@ -76,8 +76,61 @@ func (s *PetService) PetCount(flag int) int {
return ret return ret
} }
func (s *PetService) UpdateFree(catchTime, free uint32) bool { // GetShowPets 获取基地展示的精灵列表is_show=1
res, err := s.dbm(s.Model).Where("catch_time", catchTime).Data("free", free).Update() func (s *PetService) GetShowPets() []model.Pet {
var tt []model.Pet
if err := s.dbm_fix(s.Model).Where("is_show", 1).Scan(&tt); err != nil {
return nil
}
for i := range tt {
tt[i].Data.CatchTime = tt[i].CatchTime
}
return tt
}
// UpdateIsShow 更新精灵基地展示状态
func (s *PetService) UpdateIsShow(catchTime uint32, isShow int) bool {
res, err := s.dbm(s.Model).
Where("catch_time", catchTime).
Data("is_show", isShow).
Update()
if err != nil {
return false
}
r, _ := res.RowsAffected()
return r > 0
}
// SetShowCatchTimes 批量设置基地展示精灵:
// 先清空当前玩家的展示状态,再将传入 catchTime 列表置为展示。
func (s *PetService) SetShowCatchTimes(catchTimes []uint32) bool {
if _, err := s.dbm(s.Model).
Where("is_show", 1).
Data("is_show", 0).
Update(); err != nil {
return false
}
if len(catchTimes) == 0 {
return true
}
if _, err := s.dbm(s.Model).
WhereIn("catch_time", catchTimes).
Data("is_show", 1).
Update(); err != nil {
return false
}
return true
}
func (s *PetService) UpdateFree(catchTime, fromFree, toFree uint32) bool {
res, err := s.dbm(s.Model).
Where("catch_time", catchTime).
Where("free", fromFree).
Data(g.Map{
"free": toFree,
"is_show": 0, // 放回背包/放生时取消基地展示
}).
Update()
if err != nil { if err != nil {
return false return false
} }
@@ -105,6 +158,7 @@ func (s *PetService) UpdatePrice(catchTime, price, free uint32) error {
res, _ := s.dbm(s.Model).Where("catch_time", catchTime).Data(g.Map{ res, _ := s.dbm(s.Model).Where("catch_time", catchTime).Data(g.Map{
"sale_price": price, "sale_price": price,
"free": free, "free": free,
"is_show": 0, // 上架/下架时取消基地展示
}).Update() }).Update()
affected, _ := res.RowsAffected() affected, _ := res.RowsAffected()
if affected > 0 && free != 2 && feeRate != 0 { if affected > 0 && free != 2 && feeRate != 0 {

View File

@@ -72,6 +72,9 @@ func (s *UserService) PetFusionTx(
return nil return nil
} }
if err := syncPetSnapshotBeforeDeleteTx(tx, userID, currentInfo, masterCatchTime); err != nil {
return err
}
if err := deletePetTx(tx, userID, masterCatchTime); err != nil { if err := deletePetTx(tx, userID, masterCatchTime); err != nil {
return err return err
} }
@@ -82,6 +85,9 @@ func (s *UserService) PetFusionTx(
} }
result.CostItemUsed = used result.CostItemUsed = used
if !used { if !used {
if err := syncPetSnapshotBeforeDeleteTx(tx, userID, currentInfo, auxCatchTime); err != nil {
return err
}
if err := deletePetTx(tx, userID, auxCatchTime); err != nil { if err := deletePetTx(tx, userID, auxCatchTime); err != nil {
return err return err
} }
@@ -223,6 +229,28 @@ func updatePetDataTx(tx gdb.TX, userID uint32, catchTime uint32, pet model.PetIn
return nil return nil
} }
func syncPetSnapshotBeforeDeleteTx(tx gdb.TX, userID uint32, info model.PlayerInfo, catchTime uint32) error {
pet, ok := findPetDataSnapshotInPlayerInfo(info, catchTime)
if !ok {
return nil
}
return updatePetDataTx(tx, userID, catchTime, pet)
}
func findPetDataSnapshotInPlayerInfo(info model.PlayerInfo, catchTime uint32) (model.PetInfo, bool) {
for i := range info.PetList {
if info.PetList[i].CatchTime == catchTime {
return info.PetList[i], true
}
}
for i := range info.BackupPetList {
if info.BackupPetList[i].CatchTime == catchTime {
return info.BackupPetList[i], true
}
}
return model.PetInfo{}, false
}
func deletePetTx(tx gdb.TX, userID uint32, catchTime uint32) error { func deletePetTx(tx gdb.TX, userID uint32, catchTime uint32) error {
res, err := tx.Model(model.NewPet()). res, err := tx.Model(model.NewPet()).
Where("player_id", userID). Where("player_id", userID).

View File

@@ -0,0 +1,50 @@
package service
import (
"blazing/modules/player/model"
"testing"
)
func TestFindPetDataSnapshotInPlayerInfo(t *testing.T) {
t.Run("pet list", func(t *testing.T) {
want := model.PetInfo{CatchTime: 1001, Level: 55}
info := model.PlayerInfo{
PetList: []model.PetInfo{want},
}
got, ok := findPetDataSnapshotInPlayerInfo(info, want.CatchTime)
if !ok {
t.Fatal("expected pet snapshot in pet list")
}
if got.CatchTime != want.CatchTime || got.Level != want.Level {
t.Fatalf("unexpected pet snapshot: %+v", got)
}
})
t.Run("backup pet list", func(t *testing.T) {
want := model.PetInfo{CatchTime: 2002, Level: 66}
info := model.PlayerInfo{
BackupPetList: []model.PetInfo{want},
}
got, ok := findPetDataSnapshotInPlayerInfo(info, want.CatchTime)
if !ok {
t.Fatal("expected pet snapshot in backup pet list")
}
if got.CatchTime != want.CatchTime || got.Level != want.Level {
t.Fatalf("unexpected pet snapshot: %+v", got)
}
})
t.Run("not found", func(t *testing.T) {
info := model.PlayerInfo{
PetList: []model.PetInfo{{CatchTime: 3003}},
BackupPetList: []model.PetInfo{{CatchTime: 4004}},
}
_, ok := findPetDataSnapshotInPlayerInfo(info, 9999)
if ok {
t.Fatal("expected missing pet snapshot")
}
})
}

View File

@@ -41,19 +41,6 @@ func (s *RoomService) Set(id []model.FitmentShowInfo) {
ttt.PlayerID = uint64(s.userid) ttt.PlayerID = uint64(s.userid)
m.Save(ttt) m.Save(ttt)
}
func (s *RoomService) Show(cactime []uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.dbm(s.Model)
m.Scan(&ttt)
ttt.ShowPokemon = cactime
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
} }
// /添加进来的物品一定是保证存在的 // /添加进来的物品一定是保证存在的

View File

@@ -2,6 +2,7 @@ package service
import ( import (
"blazing/cool" "blazing/cool"
configservice "blazing/modules/config/service"
"blazing/modules/player/model" "blazing/modules/player/model"
"errors" "errors"
"strings" "strings"
@@ -27,6 +28,19 @@ func (s *TaskService) ShopRequirementError() error {
return errors.New("请先完成试炼任务50") return errors.New("请先完成试炼任务50")
} }
var darkTask *model.Task
s.dbm(s.Model).Where("task_id", 110).Scan(&darkTask)
darkTaskBits := bitset32.New(0)
if darkTask != nil {
darkTaskBits = bitset32.From(darkTask.Data)
}
for _, level := range configservice.NewTower110Service().EnabledLevels() {
if !darkTaskBits.Test(uint(level)) {
return errors.New("请先完成暗黑门全部已开放关卡")
}
}
return nil return nil
} }