xinian
|
ddbfe91d8b
|
fix: 修复扭蛋道具扣除逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 11:06:04 +08:00 |
|
xinian
|
d83cf365ac
|
更新说明
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-05 23:13:06 +08:00 |
|
昔念
|
5995f0670c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑
- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程
refactor(map): 重构地图控制器代码结构并添加注释
- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
|
2026-04-01 20:10:29 +08:00 |
|
xinian
|
b3cc06cd38
|
refactor: 优化蛋卡抽奖逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-24 01:52:56 +08:00 |
|
昔念
|
a29a8ddec2
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(service): 宠物添加功能增加销售计数参数并优化价格更新逻辑
- 修改PetAdd方法签名,增加salecount参数用于追踪宠物销售次数
- 在多个控制器中统一调用PetAdd方法时传入0作为初始销售次数
- 临时禁用寒流枪活动中的宠物发放功能
- 优化UPdatePrice方法,添加错误处理和价格范围验证逻辑
- 调整宠物购买逻辑,使用免费金币系统并计算递增购买
|
2026-03-11 12:19:13 +08:00 |
|
昔念
|
10af34fdad
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(controller): 移除独立的服务模块并将结构体定义内联到控制器中
移除了 egg、leiyi、pet 和 systemtime 独立服务包中的结构体定义,
将所有 C2S 和 S2C 结构体直接定义在相应的控制器文件中,同时更新了
导入路径和服务调用方式,统一使用 common.TomeeHeader 并优化了代码组织结构。
BREAKING CHANGE: 结构体定义从独立的服务包移动到控制器文件内部
|
2026-03-04 02:24:25 +08:00 |
|
昔念
|
379e3c8ce6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能
新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置
perf(socket): 优化XORDecryptU解密函数减少内存分配
基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现
refactor(utils): 优化packVal序列化函数提升性能和稳定性
减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性
docs(readme): 添加新的pprof性能分析地址配置
```
|
2026-02-21 17:32:40 +08:00 |
|
昔念
|
8e3ed21a3a
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 23:33:24 +08:00 |
|
昔念
|
d17cd28c94
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-10 11:30:41 +08:00 |
|
昔念
|
fbd8e7dc42
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-10 10:49:23 +08:00 |
|
昔念
|
c790b68d47
|
1
|
2026-02-10 10:49:01 +08:00 |
|
昔念
|
ffe3ff18bf
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-08 17:57:42 +08:00 |
|
昔念
|
40057b698d
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(game): 修复扭蛋游戏物品数量检查类型错误
- 将egg game play中的物品数量比较从uint32改为int32类型
- 修改Item模型中ItemCnt字段类型为int32
- 更新CheakItem方法返回类型为int32
- 移除item service中多余的空行
```
|
2026-02-04 00:25:41 +08:00 |
|
昔念
|
76ee66f616
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(game): 修正扭蛋游戏错误码并清理调试代码
- 将扭蛋游戏中道具不足的错误码从系统错误修正为票券不足错误码
- 移除战斗服务中的调试打印语句和未使用的fmt包导入
```
|
2026-02-03 23:57:06 +08:00 |
|
昔念
|
d6f8e9dbf7
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(.woodpecker): 移除全局配置变量并优化SSH连接设置
移除了全局配置变量,改用YAML锚点引用方式统一管理SSH连接参数,
提高配置的可维护性并减少重复代码
|
2026-01-30 22:18:44 +08:00 |
|