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388 Commits 1 Branch 0 Tags
d9d47b8d2182b9a0fb14b578cf6a3e4faa1c8d4d
Commit Graph

7 Commits

Author SHA1 Message Date
1
1bccc4a2da refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制 2025-09-24 21:39:57 +00:00
1
a4b2e5da9e refactor(fight/effect): 重构技能威力计算逻辑,优化暴击判定方式并新增BeforeSkill接口 2025-09-24 20:51:42 +00:00
1
726a2d6cb5 refactor(fight/effect): 实现精灵切换相关触发接口并优化效果持续时间处理 2025-09-24 20:17:44 +00:00
1
5a8d84ed40 refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法 2025-09-24 20:01:12 +00:00
1
3314c11b48 refactor(fight/effect): 重构效果命中处理逻辑,统一Hit接口并优化效果触发时机 2025-09-24 19:47:01 +00:00
1
29d485fde5 refactor(fight/effect): 重构效果触发机制,统一OnHit接口并优化伤害结算流程 2025-09-24 18:53:54 +00:00
1
266a328159 refactor(fight/effect): 统一效果初始化接口,重构效果类型管理并优化参数传递逻辑 2025-09-24 16:36:32 +00:00
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