xinian
|
875ad668aa
|
feat: 实现战斗效果逻辑和接口重构
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-28 21:57:22 +08:00 |
|
昔念
|
939ef29800
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(effect): 移除effect435并重构为selfkill模块
移除独立的effect435实现文件,并将该效果重新实现在selfkill.go中。
effect435功能为牺牲自己使下回合出场精灵首次攻击必定命中和先手。
fix(effect): 修复effect457技能复制逻辑并添加回合结束处理
修复effect457在组队对战中的技能复制逻辑问题,添加deepcopy依赖,
并在回合结束时恢复原始技能状态。
refactor(fight): 调整战斗
|
2026-03-10 09:17:26 +08:00 |
|
昔念
|
c357773647
|
```
refactor(fight/effect): 移除组队对战中无效的技能复制效果
移除了Effect457技能复制功能,该功能在组队对战时无效且不再需要,
简化了战斗效果逻辑。
```
|
2026-03-10 00:34:28 +08:00 |
|
昔念
|
90f653d3ee
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(effect): 移除未使用的element导入并优化自然敌人判断逻辑
移除了NewSeIdx_14.go中未使用的element包导入,将自然敌人判断逻辑
提取到EffectNode基类中,通过ISNaturalEnemy方法统一处理。
```
|
2026-03-08 22:43:51 +08:00 |
|
xinian
|
069d961585
|
refactor: 重构效果 150、196、437 实现
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-08 16:22:54 +08:00 |
|
xinian
|
f6570c7e40
|
refactor: 提取效果493和497到独立文件
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-08 16:04:41 +08:00 |
|