xinian
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c021b40fbe
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feat: 增强踢人逻辑与BOSS脚本支持
ci/woodpecker/push/my-first-workflow Pipeline was successful
优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
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2026-04-05 21:59:22 +08:00 |
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xinian
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39e1d4c42f
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refactor: 重构战斗结构体以支持双打模式
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2026-04-04 22:13:42 +08:00 |
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xinian
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9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-04 04:34:43 +08:00 |
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xinian
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6439995434
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feat: 支持多精灵战斗位操作
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2026-04-04 04:28:04 +08:00 |
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xinian
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875ad668aa
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feat: 实现战斗效果逻辑和接口重构
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-28 21:57:22 +08:00 |
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昔念
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994cbb44b8
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```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 修复技能实体属性访问问题
- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
从直接访问改为通过XML字段访问,确保数据一致性
- 更新多个boss技能效果处理逻辑中的属性引用路径
- 移除已废弃的effect/486文件
- 在New
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2026-03-09 18:49:51 +08:00 |
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昔念
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53b18cfd0c
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修复大乱斗问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-20 09:40:22 +08:00 |
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昔念
|
99ef8fafce
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-07 01:12:46 +08:00 |
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昔念
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3947fbce4b
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-07 00:18:14 +08:00 |
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xinian
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70f6d62069
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refactor: 将战斗初始化逻辑移动到新文件并优化AI技能选择
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2026-01-29 13:59:48 +08:00 |
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昔念
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3af709f633
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```
feat(fight): AI战斗逻辑优化,修复技能使用判断逻辑
- 修改AI技能选择逻辑,从直接使用技能ID改为先存储技能实体再统一执行
- 修复usedskill变量类型从uint32改为*info.SkillEntity指针类型
- 优化技能使用流程,确保只有在找到可用技能时才执行UseSkill操作
fix(player): 调整玩家登录时的任务
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2026-01-22 14:29:08 +08:00 |
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0a0e1bf8c0
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1
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2026-01-21 20:46:05 +00:00 |
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