Commit Graph

1667 Commits

Author SHA1 Message Date
昔念
86d28f47d1 ```
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fix(fight): 修复属性值计算逻辑错误

在SetProp方法中,当level为负数时应该减少攻击值而不是增加,
修正了属性值变化的方向错误。
```
2026-03-09 00:40:13 +08:00
昔念
2fd56f9dbf ```
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refactor(effect): 删除战斗效果back.go文件中的大量效果实现

由于代码重构或功能调整,移除了包含多个战斗效果的back.go文件,
包括效果483、485、188、420、407、491、462、1044、523、177、178、
444、475、496、501、474、440、516、495、457、492、138、469、156、
486、197、505、170、425、412、199、461、5
2026-03-09 00:07:35 +08:00
昔念
c999ac4c8b ```
refactor(fight/effect): 修改战斗效果实现逻辑

移除了多个过时的效果实现,包括:
- 移除效果165:n回合内每回合防御和特防等级+m
- 移除效果184:若对手处于能力提升状态则触发效果
- 移除效果430:消除对手能力强化状态相关逻辑
- 移除效果468:回合开始时处理能力下降状态
- 移除效果471:先出手时免疫异常状态
- 移除效果453:消除对手能力强化
2026-03-09 00:07:19 +08:00
昔念
611b284ade ```
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refactor(fight): 优化战斗效果中的属性检测逻辑

通过引入HasPropADD()和HasPropSub()方法来替代循环遍历,
简化了多处战斗效果代码,提高了可读性和性能。

- effect/200.go: 使用HasPropADD()替代循环检测
- effect/418.go: 使用HasPropADD()替代循环检测
- effect/437.go: 使用HasPropADD()替代循环检测
- effect/449.go: 使用HasPropSub()替代循环检测
- effect
2026-03-08 23:43:20 +08:00
昔念
b48578a7ea ```
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feat(effect): 移除能力复制操作类型参数并优化属性复制逻辑

移除了 info.AbilityOpType.COPY 操作类型的依赖,简化了能力属性复制的实现方式。
现在直接将对手的正值属性复制到己方,无需指定操作类型参数。同时修正了数组遍历方式,
使用切片语法确保正确的遍历行为。

BREAKING CHANGE: 能力复制相关方法的参数签名发生变化,移除了操作类型参数。
```
2026-03-08 23:36:16 +08:00
昔念
9315fcfa17 ```
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refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00
昔念
b9739f7b4e ```
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refactor(fight/effect): 重构技能效果实现

移除独立的Effect112实现,将其整合到selfkill模块中。
通过继承SelfKill结构体来实现技能112的效果,提高代码复用性。
同时修复了原Effect112中的方法命名规范问题,将OnSkill改为Skill_Use。
删除了无用的Effect59 SwitchIn方法。
```
2026-03-08 22:53:14 +08:00
昔念
90f653d3ee ```
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refactor(effect): 移除未使用的element导入并优化自然敌人判断逻辑

移除了NewSeIdx_14.go中未使用的element包导入,将自然敌人判断逻辑
提取到EffectNode基类中,通过ISNaturalEnemy方法统一处理。
```
2026-03-08 22:43:51 +08:00
xinian
0cff02158b refactor: 统一效果接口方法名为Skill_Use
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2026-03-08 20:07:59 +08:00
xinian
d8beb39e9a fix: 移除战斗结束时的广播调用
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2026-03-08 20:03:09 +08:00
xinian
25e853fa8c refactor: 移除技能使用后的执行逻辑
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2026-03-08 20:01:43 +08:00
xinian
84ff2d16c7 feat: 启用技能效果154
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2026-03-08 20:00:00 +08:00
xinian
09da1dc253 refactor: 重构战斗技能使用节点
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2026-03-08 19:42:47 +08:00
xinian
ca7eb04f6e refactor: 重命名 ActionEndEx 为 Action_end_ex
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2026-03-08 19:14:42 +08:00
xinian
54e902d1e3 refactor: 重命名 Effect154 技能方法
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2026-03-08 19:09:19 +08:00
xinian
7b77c4c9a3 fix: 修复回血计算覆盖问题
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2026-03-08 19:06:58 +08:00
xinian
f803188a4d fix: 修正伤害计算使用Min的错误
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2026-03-08 18:48:17 +08:00
xinian
53cf3191c2 fix: 修正战斗伤害锁与结束判定逻辑
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2026-03-08 18:43:56 +08:00
xinian
c252d6b5f9 fix: 修复伤害锁定逻辑错误
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2026-03-08 18:25:09 +08:00
xinian
3579b39933 refactor: 优化技能效果参数初始化
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2026-03-08 18:01:41 +08:00
xinian
caaae427d5 chore: 禁用编译产物的压缩步骤
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2026-03-08 17:50:42 +08:00
xinian
c154302af4 fix: 修复Effect初始化空指针问题
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2026-03-08 17:48:34 +08:00
xinian
3b1aa450df style: 修复 YAML 格式缩进问题
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2026-03-08 17:24:49 +08:00
xinian
b34b5c5d26 ci: 添加阿里云 Debian 镜像源配置
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2026-03-08 17:23:37 +08:00
xinian
c4ea26e443 ci: 修复 upx 安装包名并更新源
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2026-03-08 17:19:06 +08:00
xinian
070ee70949 ci: 修复 upx 安装步骤位置
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2026-03-08 17:16:42 +08:00
xinian
e280305728 ci: 安装upx并添加空行
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2026-03-08 17:14:34 +08:00
xinian
4c98cdf543 ci: 添加二进制压缩步骤
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2026-03-08 17:11:56 +08:00
xinian
8bc6802251 fix: 增加命令超时时间
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2026-03-08 16:59:21 +08:00
xinian
a56f19bd4c fix: 修正使用道具时的物品ID计算错误
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2026-03-08 16:48:06 +08:00
xinian
069d961585 refactor: 重构效果 150、196、437 实现
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2026-03-08 16:22:54 +08:00
xinian
f6570c7e40 refactor: 提取效果493和497到独立文件
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2026-03-08 16:04:41 +08:00
xinian
aa2c8cfb42 refactor: 重构战斗效果实现到独立文件
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2026-03-08 15:41:16 +08:00
xinian
6c75b106b3 refactor: 重构战斗效果实现
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2026-03-08 15:26:07 +08:00
xinian
a8cbe99873 refactor: 重构技能效果实现
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2026-03-08 14:55:53 +08:00
xinian
986c7f7b83 refactor: 重构战斗效果逻辑至独立文件
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2026-03-08 14:07:36 +08:00
xinian
73d7f7f062 feat: 新增战斗效果和修复登录逻辑
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2026-03-08 11:22:00 +08:00
xinian
3dd2d40c50 feat: 新增多个战斗技能效果实现
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2026-03-08 10:34:23 +08:00
昔念
042a48088d 1
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2026-03-08 01:23:28 +08:00
昔念
ecd63bdea5 ```
fix(space): 修复地图节点配置序列化问题并调整时间间隔

- 为MapBossInfo结构体的Config字段添加`struc:"skip"`标签,
解决配置信息序列化时的问题

- 将Space.Next方法的时间间隔从分钟级别调整为秒级别,
修改随机时间范围为10-30秒,便于测试和调试
```
2026-03-08 01:23:06 +08:00
昔念
e9b9443c06 根据提供的code differences信息,我发现没有具体的代码变更内容。由于缺少实际的代码差异信息,我无法生成准确的commit message。
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请提供具体的代码变更内容,以便我能够生成符合Angular规范的中文commit message。

如果确实没有代码变更,可以考虑以下模板:

```
chore(git): 更新git配置或文档

- 添加commit message规范说明
- 配置中文提交信息格式要求
```
2026-03-08 00:07:12 +08:00
昔念
53b33dfbc5 1
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2026-03-07 23:59:42 +08:00
昔念
d367f9d1d4 41
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2026-03-07 23:54:01 +08:00
昔念
54a4876beb ```
feat(fight): 添加XML配置解析功能用于技能效果映射

- 引入xml和gfile包用于XML文件解析
- 添加utils工具包用于数据转换
- 实现XML配置文件读取和解析逻辑
- 建立技能ID与效果描述的映射关系
- 添加调试输出显示技能效果对应关系
```
2026-03-07 22:49:20 +08:00
昔念
14009f45d6 ```
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feat(fight): 添加技能效果调试信息打印

- 引入fmt包用于调试信息输出
- 打印实现效果数量和技能效果不存在数量的统计信息
- 输出技能映射详情用于调试分析
```
2026-03-07 22:32:19 +08:00
昔念
bd3d7eac50 1
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2026-03-07 22:24:54 +08:00
昔念
b9ae17234d ```
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feat(boss): 新增技能优先级调整功能

新增ComparePre方法用于比较和调整技能释放优先级,
修复了Boss战斗中的技能执行顺序问题,
同时在login模块中启用战斗测试功能。
```
2026-03-07 22:16:06 +08:00
xinian
a76a7e680e fix: 修复战斗逻辑中的技能结算顺序问题
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2026-03-07 20:18:23 +08:00
xinian
2d4ec0e5ba refactor: 重构战斗回合结束逻辑
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2026-03-07 18:50:51 +08:00
xinian
bf2325e2ef feat: 添加技能效果及宠物性别注释
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2026-03-07 15:15:15 +08:00