Commit Graph

26 Commits

Author SHA1 Message Date
昔念
75c599b5b3 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 添加宠物自由状态管理功能

- 在ServiceList和ServicePage方法中添加WhereNot条件支持
- 将宠物销售状态改为自由状态,新增free字段来标识三种状态:
  0为放入仓库,1为放生,2为上架
- 修改PetInfo、UPdateFree、UPdatePrice等方法以支持新的状态逻辑
- 更新BuyPet方法中的验证逻辑
- 调整查询操作中的字段过滤条件
```
2026-03-19 20:54:52 +08:00
昔念
8929a17c97 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(player): 修复金币兑换计算逻辑错误

移除未使用的getgold变量计算,修正兑换金币数量计算公式,
避免因变量未定义导致的潜在运行时错误,确保兑换功能正常工作。
```
2026-03-19 19:01:23 +08:00
昔念
bd5cd9393a ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(player): 优化金币兑换功能

- 在ServiceUpdate方法中返回更新后的数据而不是nil
- 新增DuihuanGold方法用于处理金币兑换逻辑
- 修改黄金列表控制器中的兑换计算逻辑,区分费用和获得金币的计算
- 在添加操作前验证用户金币余额是否充足
- 修正了兑换比例计算和余额检查逻辑
```
2026-03-19 18:36:34 +08:00
xinian
91a20cb034 编辑文件 gold_list.go
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-19 17:47:44 +08:00
昔念
9cc29eec35 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(cool): 添加删除和更新操作的数据影响行数检查

- 在Controller的Delete方法中添加RowsAffected检查,当影响行数为0时返回"not found"错误
- 在Controller的Update方法中添加RowsAffected检查,当影响行数为0时返回"not found"错误
- 修改Service接口定义,将ServiceDelete和ServiceUpdate方法的返回值类型从interface{}改为sql
2026-03-19 17:18:32 +08:00
xinian
e2ac5a6325 feat: 增加宠物蛋结果计算和金币检查逻辑
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-18 11:14:55 +08:00
昔念
d1d20a4067 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(admin): 添加金豆列表新增功能并增加订单状态字段

- 在GoldListController中添加Add API接口
- 为GoldBeanOrder模型增加Status字段用于标识订单状态
- 状态字段默认值为0表示待处理,1表示已完成
```
2026-03-17 22:49:14 +08:00
xinian
376fa5e8af feat: 新增金豆挂单管理模块及优化购买提示
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-17 16:56:55 +08:00
昔念
4c71aa9db1 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(player): 修复宠物等级查询接口返回值初始化问题

- 在PetBagController.Level方法中初始化BaseRes返回值
- 修正PetService.Pet_LEVEL_all查询语句,移除不必要的Fields()调用
- 优化数据库查询条件,确保正确获取等级大于100的宠物数据
```
2026-03-12 01:07:05 +08:00
昔念
bd09013d85 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复技能效果ID配置错误

- 修复NewSeIdx_66.go中空指针检查,避免程序崩溃
- 修正effect/407.go中技能ID从138改为407
- 修正effect/440.go中技能ID从138改为440,并修复类型引用错误
- 修正effect/523.go中属性设置对象错误,从Ctx().Opp改为Ctx().Our
- 修正effect_517.go中技能ID从452改为517
```
2026-03-11 23:38:51 +08:00
昔念
a29a8ddec2 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(service): 宠物添加功能增加销售计数参数并优化价格更新逻辑

- 修改PetAdd方法签名,增加salecount参数用于追踪宠物销售次数
- 在多个控制器中统一调用PetAdd方法时传入0作为初始销售次数
- 临时禁用寒流枪活动中的宠物发放功能
- 优化UPdatePrice方法,添加错误处理和价格范围验证逻辑
- 调整宠物购买逻辑,使用免费金币系统并计算递增购买
2026-03-11 12:19:13 +08:00
昔念
baa75334ea ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 修改宠物价格字段类型为uint32

统一宠物价格相关字段的数据类型,将sale_price从float32改为uint32,
以保持数据类型一致性并避免浮点数精度问题。

- 更新controller中PriseReq结构体的Price字段类型
- 修改model中Pet结构体的SalePrice字段类型
- 调整service中UPdatePrice方法的参数类型
```
2026-03-11 01:32:49 +08:00
昔念
6430de9c5d ```
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat(pet): 添加宠物是否可售状态字段

新增is_sale字段用于控制宠物是否可售,
同时修改价格更新接口以支持设置销售状态
```
2026-03-11 01:30:31 +08:00
昔念
b0130f39d5 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(user): 添加申请商店功能

- 新增ReqShop接口用于用户申请成为商店角色
- 验证用户是否满足申请条件(任务完成状态)
- 将符合条件的用户分配到商店角色ID 27

feat(pet): 设置宠物价格最小值限制

- 为宠物价格设置最低5的限制
- 防止价格过低影响游戏平衡

feat(task): 实现商店申请条件检查

- 添加CanShop方法检查用户是否完成特定任务
- 使用位集验证任务ID 500
2026-03-11 00:43:17 +08:00
昔念
ed8b1b71c1 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 完善宠物购买功能的错误处理和数据验证

- 在控制器层添加错误返回值处理,确保购买宠物操作的错误能够正确传递
- 添加时间验证逻辑,防止使用过期或异常的数据进行购买操作
- 修正金币更新逻辑,确保玩家和系统金币扣除与增加的准确性
- 优化代码结构,增强代码可读性和维护性
```
2026-03-10 23:24:33 +08:00
昔念
6792e0e79a ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 添加宠物交易功能

- 新增ModPrise接口用于修改宠物售价
- 新增BuyPet接口用于购买宠物
- 修改Pet模型中SalePrice字段类型为float32
- 实现宠物购买逻辑,包括价格验证、余额检查和交易处理
- 更新查询条件以支持宠物交易状态筛选
```
2026-03-10 22:20:36 +08:00
xinian
f8b948721f refactor: 简化玩家称号获取逻辑,直接返回ID列表
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-27 10:21:49 +08:00
昔念
922f7c3622 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-20 21:34:27 +08:00
昔念
4a5a7727b5 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss_fight): 完善宠物捕获和战斗奖励机制

- 在宠物捕获时记录当前地图ID作为CatchMap
- 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理
- 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段

feat(arena): 优化竞技场对战奖励和EV分配

- 将竞技场胜利奖励的EV值
2026-02-18 22:07:50 +08:00
昔念
0e3269b97e 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-14 09:45:25 +08:00
昔念
06b77d598e 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-14 03:05:51 +08:00
昔念
7cdf7a0890 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-14 00:02:28 +08:00
昔念
e5c75f7359 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-13 22:57:05 +08:00
xinian
d258274322 1
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-02-13 06:44:16 +08:00
昔念
ffe3ff18bf 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-08 17:57:42 +08:00
昔念
026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00