xinian
|
5e8a09c226
|
fix: 优化扭蛋提示信息
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-27 11:52:08 +08:00 |
|
昔念
|
619e4b50ca
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(pet): 重构宠物服务方法命名和优化数据库操作
- 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式
- 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等
- 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime,
PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther
- 优化BuyPet方法中的事务处理逻辑,使用
|
2026-03-26 04:51:36 +08:00 |
|
昔念
|
537dfc1be1
|
根据提供的code differences信息为空的情况,生成一个占位符commit message:
```
docs(changelog): 更新变更日志记录
由于未提供具体的代码差异信息,此提交用于占位和记录变更日志的更新。
```
注意:由于您提供的code differences信息为空,无法生成具体的功能性commit message。请提供实际的代码差异内容以便生成准确的提交信息。
|
2026-03-25 23:00:18 +08:00 |
|
昔念
|
d995a63ff9
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(user): 用户名转换为小写并优化QQ绑定错误消息处理
- 在BindQQ方法中将用户名转换为小写以确保一致性
- 修改bindqq控制器中的错误消息发送方式,使用私信发送绑定结果
- 避免在群聊中显示敏感的绑定错误信息
refactor(robot): 优化扭蛋物品列表展示逻辑
- 引入samber/lo库用于数组去重操作
|
2026-03-25 11:18:18 +08:00 |
|
xinian
|
6702649cac
|
fix: 修正消息清理逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-25 03:13:06 +08:00 |
|
xinian
|
f8b8a87331
|
fix: 修复日志输出与代码格式错误
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-25 01:22:44 +08:00 |
|
昔念
|
f1223e471c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(base): 修复QQ绑定功能中用户名查询条件错误
在BindQQ方法中,将数据库查询条件从"id"字段更正为"username"字段,
确保能够正确根据用户名查找和更新用户信息。
```
|
2026-03-24 12:18:30 +08:00 |
|
xinian
|
09d58c1f14
|
fix: 修正宠物面板计算参数
|
2026-03-23 22:00:05 +08:00 |
|
xinian
|
61b0d6093f
|
fix: 修正闪光宠物生成逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-21 23:02:33 +08:00 |
|
昔念
|
2dbbc9713c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(player): 修复PVP控制器数据返回错误
修改了admin/pvp.go文件中的Get方法,将返回数据从alltitile.RankInfo
改为alltitile,确保正确返回完整的PVP信息而不是仅返回排名信息。
```
|
2026-03-20 18:09:25 +08:00 |
|
昔念
|
90b62b44e4
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common): 统一Redis连接方式并优化代码结构
- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作
feat(rpc): 完善ListenFight函数实现集群消息监听
- 新增ListenFight函数,完全对齐ListenFunc
|
2026-03-20 04:58:23 +08:00 |
|
昔念
|
75c599b5b3
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 添加宠物自由状态管理功能
- 在ServiceList和ServicePage方法中添加WhereNot条件支持
- 将宠物销售状态改为自由状态,新增free字段来标识三种状态:
0为放入仓库,1为放生,2为上架
- 修改PetInfo、UPdateFree、UPdatePrice等方法以支持新的状态逻辑
- 更新BuyPet方法中的验证逻辑
- 调整查询操作中的字段过滤条件
```
|
2026-03-19 20:54:52 +08:00 |
|
昔念
|
8929a17c97
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(player): 修复金币兑换计算逻辑错误
移除未使用的getgold变量计算,修正兑换金币数量计算公式,
避免因变量未定义导致的潜在运行时错误,确保兑换功能正常工作。
```
|
2026-03-19 19:01:23 +08:00 |
|
昔念
|
bd5cd9393a
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(player): 优化金币兑换功能
- 在ServiceUpdate方法中返回更新后的数据而不是nil
- 新增DuihuanGold方法用于处理金币兑换逻辑
- 修改黄金列表控制器中的兑换计算逻辑,区分费用和获得金币的计算
- 在添加操作前验证用户金币余额是否充足
- 修正了兑换比例计算和余额检查逻辑
```
|
2026-03-19 18:36:34 +08:00 |
|
xinian
|
91a20cb034
|
编辑文件 gold_list.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-19 17:47:44 +08:00 |
|
昔念
|
9cc29eec35
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(cool): 添加删除和更新操作的数据影响行数检查
- 在Controller的Delete方法中添加RowsAffected检查,当影响行数为0时返回"not found"错误
- 在Controller的Update方法中添加RowsAffected检查,当影响行数为0时返回"not found"错误
- 修改Service接口定义,将ServiceDelete和ServiceUpdate方法的返回值类型从interface{}改为sql
|
2026-03-19 17:18:32 +08:00 |
|
xinian
|
e2ac5a6325
|
feat: 增加宠物蛋结果计算和金币检查逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-18 11:14:55 +08:00 |
|
昔念
|
d1d20a4067
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(admin): 添加金豆列表新增功能并增加订单状态字段
- 在GoldListController中添加Add API接口
- 为GoldBeanOrder模型增加Status字段用于标识订单状态
- 状态字段默认值为0表示待处理,1表示已完成
```
|
2026-03-17 22:49:14 +08:00 |
|
xinian
|
376fa5e8af
|
feat: 新增金豆挂单管理模块及优化购买提示
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-17 16:56:55 +08:00 |
|
昔念
|
4c71aa9db1
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(player): 修复宠物等级查询接口返回值初始化问题
- 在PetBagController.Level方法中初始化BaseRes返回值
- 修正PetService.Pet_LEVEL_all查询语句,移除不必要的Fields()调用
- 优化数据库查询条件,确保正确获取等级大于100的宠物数据
```
|
2026-03-12 01:07:05 +08:00 |
|
昔念
|
bd09013d85
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复技能效果ID配置错误
- 修复NewSeIdx_66.go中空指针检查,避免程序崩溃
- 修正effect/407.go中技能ID从138改为407
- 修正effect/440.go中技能ID从138改为440,并修复类型引用错误
- 修正effect/523.go中属性设置对象错误,从Ctx().Opp改为Ctx().Our
- 修正effect_517.go中技能ID从452改为517
```
|
2026-03-11 23:38:51 +08:00 |
|
昔念
|
a29a8ddec2
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(service): 宠物添加功能增加销售计数参数并优化价格更新逻辑
- 修改PetAdd方法签名,增加salecount参数用于追踪宠物销售次数
- 在多个控制器中统一调用PetAdd方法时传入0作为初始销售次数
- 临时禁用寒流枪活动中的宠物发放功能
- 优化UPdatePrice方法,添加错误处理和价格范围验证逻辑
- 调整宠物购买逻辑,使用免费金币系统并计算递增购买
|
2026-03-11 12:19:13 +08:00 |
|
昔念
|
baa75334ea
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 修改宠物价格字段类型为uint32
统一宠物价格相关字段的数据类型,将sale_price从float32改为uint32,
以保持数据类型一致性并避免浮点数精度问题。
- 更新controller中PriseReq结构体的Price字段类型
- 修改model中Pet结构体的SalePrice字段类型
- 调整service中UPdatePrice方法的参数类型
```
|
2026-03-11 01:32:49 +08:00 |
|
昔念
|
6430de9c5d
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
feat(pet): 添加宠物是否可售状态字段
新增is_sale字段用于控制宠物是否可售,
同时修改价格更新接口以支持设置销售状态
```
|
2026-03-11 01:30:31 +08:00 |
|
昔念
|
b0130f39d5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(user): 添加申请商店功能
- 新增ReqShop接口用于用户申请成为商店角色
- 验证用户是否满足申请条件(任务完成状态)
- 将符合条件的用户分配到商店角色ID 27
feat(pet): 设置宠物价格最小值限制
- 为宠物价格设置最低5的限制
- 防止价格过低影响游戏平衡
feat(task): 实现商店申请条件检查
- 添加CanShop方法检查用户是否完成特定任务
- 使用位集验证任务ID 500
|
2026-03-11 00:43:17 +08:00 |
|
昔念
|
ed8b1b71c1
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 完善宠物购买功能的错误处理和数据验证
- 在控制器层添加错误返回值处理,确保购买宠物操作的错误能够正确传递
- 添加时间验证逻辑,防止使用过期或异常的数据进行购买操作
- 修正金币更新逻辑,确保玩家和系统金币扣除与增加的准确性
- 优化代码结构,增强代码可读性和维护性
```
|
2026-03-10 23:24:33 +08:00 |
|
昔念
|
6792e0e79a
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 添加宠物交易功能
- 新增ModPrise接口用于修改宠物售价
- 新增BuyPet接口用于购买宠物
- 修改Pet模型中SalePrice字段类型为float32
- 实现宠物购买逻辑,包括价格验证、余额检查和交易处理
- 更新查询条件以支持宠物交易状态筛选
```
|
2026-03-10 22:20:36 +08:00 |
|
xinian
|
f8b948721f
|
refactor: 简化玩家称号获取逻辑,直接返回ID列表
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 10:21:49 +08:00 |
|
昔念
|
922f7c3622
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 21:34:27 +08:00 |
|
昔念
|
4a5a7727b5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss_fight): 完善宠物捕获和战斗奖励机制
- 在宠物捕获时记录当前地图ID作为CatchMap
- 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理
- 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段
feat(arena): 优化竞技场对战奖励和EV分配
- 将竞技场胜利奖励的EV值
|
2026-02-18 22:07:50 +08:00 |
|
昔念
|
0e3269b97e
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 09:45:25 +08:00 |
|
昔念
|
06b77d598e
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 03:05:51 +08:00 |
|
昔念
|
7cdf7a0890
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 00:02:28 +08:00 |
|
昔念
|
e5c75f7359
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-13 22:57:05 +08:00 |
|
xinian
|
d258274322
|
1
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-13 06:44:16 +08:00 |
|
昔念
|
ffe3ff18bf
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-08 17:57:42 +08:00 |
|
昔念
|
026689f3ed
|
```
feat(cache): 添加复合键缓存操作支持
添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景
fix(vscode): 添加 cSpell 配置支持 struc 词汇
refactor(session): 移除过时的会话管理方法
移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
|
2026-01-19 18:51:56 +08:00 |
|