Commit Graph

51 Commits

Author SHA1 Message Date
昔念
3ee1283a2c ```
feat(pet): 新增精灵可学习技能查询功能

新增 GetPetLearnableSkills 接口用于查询当前精灵可学习技能(包含等级技能和额外技能ExtSKill),
优化 SetPetSkill 和 SortPetSkills 方法中的技能处理逻辑,提升技能管理和排序的准确性。

同时修复了宠物存储信息查询时缺少参数验证的问题,在管理后台接口中增加 free 参数支持。

BREAKING CHANGE: 管理后台
2026-04-05 12:45:00 +08:00
昔念
8c049bcdcd ```
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feat(admin): 宠物管理功能优化

- 清理宠物控制器中的乱码字符
- 更新宠物获取请求结构体字段注释为英文描述
- 重构变量命名提高代码可读性
- 添加宠物存储信息服务方法
- 优化错误提示信息为英文
- 新增宠物等级
2026-04-02 15:00:08 +08:00
昔念
2f220bb863 1
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2026-04-02 12:38:51 +08:00
昔念
0b2d127faf ```
refactor(pet): 重构宠物服务方法命名和优化数据库操作

- 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式
- 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等
- 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime,
  PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther
- 优化BuyPet方法中的事务处理逻辑,使用结构体初始化简化代码
- 添加nextCatchTime辅助方法用于生成唯一的捕捉时间戳
- 优化PetAdd方法的实现逻辑,提高代码可读性
- 清理无用注释代码
```
2026-03-26 05:33:40 +08:00
昔念
619e4b50ca ```
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refactor(pet): 重构宠物服务方法命名和优化数据库操作

- 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式
- 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等
- 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime,
  PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther
- 优化BuyPet方法中的事务处理逻辑,使用
2026-03-26 04:51:36 +08:00
昔念
5b655c8287 ```
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refactor(pet): 简化UPdate方法的返回逻辑

- 移除不必要的if-else判断语句
- 直接返回err == nil的结果,使代码更简洁
```
2026-03-26 02:36:13 +08:00
昔念
0d2e307021 ```
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feat(pet): 修改宠物更新逻辑返回值类型

将PetService.UPdate方法的返回值从error改为bool类型,
并在控制器中相应调整错误处理逻辑,统一使用布尔值判断操作结果。
```
2026-03-26 02:35:43 +08:00
昔念
b60886bae0 ```
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fix(player): 修复宠物服务中的数据库查询方法

将宠物服务中UPdate和PetInfo_One方法的数据库查询方法从dbm_fix改为dbm,
以确保使用正确的数据库连接进行查询操作。
```
2026-03-26 02:27:05 +08:00
昔念
ec49d28bd4 ```
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fix(player): 修复宠物信息服务中的数据库查询方法

使用正确的数据库管理器方法 dbm_fix 替换原有的 dbm 方法,
以确保宠物信息查询功能正常工作。
```
2026-03-26 00:31:21 +08:00
昔念
fa0ed36363 ```
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fix(pet): 修复宠物更新时的数据库模型方法调用错误

将 s.dbm 方法调用更改为 s.dbm_fix,以确保宠物信息更新功能正常工作
```
2026-03-26 00:29:25 +08:00
xinian
e0a82d57b4 fix: 更新宠物状态时处理错误返回 2026-03-25 00:47:53 +08:00
昔念
705eb31007 1
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2026-03-23 15:01:13 +08:00
昔念
5657f1e673 ```
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fix(pet): 修复宠物数量检查逻辑错误

当free参数为2时,应该查询free字段值为2的记录数量,
而不是查询free字段值为1的记录数量,确保精灵数量限制检查正确。
```
2026-03-19 22:25:10 +08:00
昔念
75c599b5b3 ```
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feat(pet): 添加宠物自由状态管理功能

- 在ServiceList和ServicePage方法中添加WhereNot条件支持
- 将宠物销售状态改为自由状态,新增free字段来标识三种状态:
  0为放入仓库,1为放生,2为上架
- 修改PetInfo、UPdateFree、UPdatePrice等方法以支持新的状态逻辑
- 更新BuyPet方法中的验证逻辑
- 调整查询操作中的字段过滤条件
```
2026-03-19 20:54:52 +08:00
昔念
b558f46d7a ```
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feat(game): 宠物融合系统添加物品消耗异常处理

- 在宠物融合过程中添加物品扣除失败的错误检查
- 当物品不足时返回ErrInsufficientItems错误码

fix(pet): 宠物仓库管理功能增加数据库操作错误处理

- 在宠物释放到仓库和从仓库取出时验证数据库更新结果
- 添加宠物背包切换功能的错误检查机制

feat(fight):
2026-03-19 14:50:11 +08:00
xinian
e2ac5a6325 feat: 增加宠物蛋结果计算和金币检查逻辑
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2026-03-18 11:14:55 +08:00
xinian
376fa5e8af feat: 新增金豆挂单管理模块及优化购买提示
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2026-03-17 16:56:55 +08:00
xinian
15ecbcc7de fix: 修正宠物抓捕时间初始化
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2026-03-17 10:06:56 +08:00
xinian
4e1fdd6a22 fix: 修复宠物购买重复订单问题
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2026-03-14 10:27:26 +08:00
昔念
30dba8fee3 ```
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feat(pet): 完善宠物购买功能的验证逻辑

- 添加宠物信息获取和多重验证检查,包括VIP状态、上架状态、存在性等
- 增强数据库事务操作的错误处理机制
- 优化用户余额扣减和宠物删除的事务安全性
- 修复原代码中查询逻辑的位置错误问题
```
2026-03-14 01:36:06 +08:00
昔念
5ed58b1316 ```
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feat(boss): 移除alpacadecimal依赖并修复伤害计算逻辑

移除了NewSeIdx_699中对alpacadecimal的依赖,
修复了技能伤害计算方式,不再使用最小值限制

fix(pet): 修正宠物服务中的代码格式和查询逻辑

修正了UPdatePrice方法中的代码格式问题,
为PetService添加了ListQueryOp配置,增加了免费和非VIP宠物的查询条件
```
2026-03-14 01:02:36 +08:00
昔念
47f806d112 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-13 22:21:01 +08:00
昔念
001c86b724 ```
feat(player): 优化宠物购买功能的数据查询逻辑

- 修改BuyPet方法中的数据库查询方式,使用事务内的模型查询替代直接服务调用
- 添加了更安全的数据库事务处理机制,确保购买操作的数据一致性
- 重构了宠物信息验证逻辑,提升代码可读性和维护性
```
2026-03-13 22:20:54 +08:00
xinian
49b8b6d301 fix: 修复改价条件判断错误
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2026-03-13 16:06:49 +08:00
xinian
0d44de2ea7 fix: 修复PVP赛季数据结构及相关逻辑
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2026-03-13 12:04:35 +08:00
昔念
c59ff550a7 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-12 19:34:04 +08:00
昔念
e568de2379 ```
feat(fight): 重构技能效果4和5的实现逻辑

- 移除旧的EffectStat通用结构体
- 为技能4和5创建独立的Effect4和Effect5结构体
- 简化技能触发逻辑,直接使用SideEffectArgs参数
- 技能4现在只影响自身属性,技能5只影响对方属性
- 移除targetOpponent布尔类型判断逻辑

fix(pet): 添加宠物上架数量限制

- 在UPdatePrice方法中增加销售宠物数量检查
- 当is_sale为1时检查
2026-03-12 19:33:56 +08:00
xinian
7720138290 fix: 修复宠物购买查询用户ID错误
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2026-03-12 11:11:46 +08:00
昔念
4c71aa9db1 ```
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fix(player): 修复宠物等级查询接口返回值初始化问题

- 在PetBagController.Level方法中初始化BaseRes返回值
- 修正PetService.Pet_LEVEL_all查询语句,移除不必要的Fields()调用
- 优化数据库查询条件,确保正确获取等级大于100的宠物数据
```
2026-03-12 01:07:05 +08:00
昔念
f091748542 ```
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feat(fight): 优化战斗效果触发机制

- 移除 EffectDefeatTrigger 的 OnSkill 方法,简化标记逻辑
- 修复 SwitchOut 方法中的判断条件,正确检查对方精灵血量
- 移除多余的 can 字段检查,简化代码流程

feat(pet): 完善宠物购买事务处理

- 添加数据库事务支持,确保购买操作的原子性
- 增加余额检查的安全验证
- 使用原生SQL更新最大时间戳,避免
2026-03-11 22:51:52 +08:00
昔念
a29a8ddec2 ```
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feat(service): 宠物添加功能增加销售计数参数并优化价格更新逻辑

- 修改PetAdd方法签名,增加salecount参数用于追踪宠物销售次数
- 在多个控制器中统一调用PetAdd方法时传入0作为初始销售次数
- 临时禁用寒流枪活动中的宠物发放功能
- 优化UPdatePrice方法,添加错误处理和价格范围验证逻辑
- 调整宠物购买逻辑,使用免费金币系统并计算递增购买
2026-03-11 12:19:13 +08:00
昔念
46bc05ab29 ```
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feat(pet): 添加精灵可用性检查

新增Free字段验证,确保购买时精灵确实存在
```
2026-03-11 01:48:46 +08:00
昔念
baa75334ea ```
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feat(pet): 修改宠物价格字段类型为uint32

统一宠物价格相关字段的数据类型,将sale_price从float32改为uint32,
以保持数据类型一致性并避免浮点数精度问题。

- 更新controller中PriseReq结构体的Price字段类型
- 修改model中Pet结构体的SalePrice字段类型
- 调整service中UPdatePrice方法的参数类型
```
2026-03-11 01:32:49 +08:00
昔念
6430de9c5d ```
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feat(pet): 添加宠物是否可售状态字段

新增is_sale字段用于控制宠物是否可售,
同时修改价格更新接口以支持设置销售状态
```
2026-03-11 01:30:31 +08:00
昔念
ed8b1b71c1 ```
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feat(pet): 完善宠物购买功能的错误处理和数据验证

- 在控制器层添加错误返回值处理,确保购买宠物操作的错误能够正确传递
- 添加时间验证逻辑,防止使用过期或异常的数据进行购买操作
- 修正金币更新逻辑,确保玩家和系统金币扣除与增加的准确性
- 优化代码结构,增强代码可读性和维护性
```
2026-03-10 23:24:33 +08:00
昔念
fc620d668f ```
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feat(player): 宠物购买功能优化

- 使用PetInfo_One_ID方法替代直接数据库查询
- 调整宠物购买时的价格计算逻辑,买入价格从*100调整为*102
- 卖出价格从*100调整为*98,买入扣款也相应调整为*102
- 删除宠物时使用Pet_del方法替代直接数据库删除操作
- 新增PetInfo_One_ID方法
2026-03-10 23:05:43 +08:00
昔念
6792e0e79a ```
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feat(pet): 添加宠物交易功能

- 新增ModPrise接口用于修改宠物售价
- 新增BuyPet接口用于购买宠物
- 修改Pet模型中SalePrice字段类型为float32
- 实现宠物购买逻辑,包括价格验证、余额检查和交易处理
- 更新查询条件以支持宠物交易状态筛选
```
2026-03-10 22:20:36 +08:00
昔念
69350bb79e ```
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fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00
xinian
50a19b2ff9 1
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2026-02-23 21:42:36 +08:00
昔念
e5c75f7359 1
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2026-02-13 22:57:05 +08:00
xinian
d258274322 1
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2026-02-13 06:44:16 +08:00
xinian
b5feb85792 refactor: 移除PetService中已注释的ModifyBefore方法
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2026-02-12 00:57:45 +08:00
xinian
a6af5c8ca6 1
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2026-02-12 00:50:11 +08:00
xinian
22a07ca213 1 2026-02-12 00:49:18 +08:00
昔念
9cf6ad8b88 1
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2026-02-07 20:16:44 +08:00
昔念
b12dd742e6 ```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
2026-01-31 19:10:36 +08:00
1
5ef922278a ``` feat(pet): 重构宠物繁殖系统,添加蛋孵化功能 2026-01-20 22:08:36 +00:00
昔念
efafa96968 ```
fix(base): 修复登录地址端口配置错误

修改调试模式下的登录地址端口从 53888 为 53388

fix(player): 修复宠物信息查询空指针异常

添加空值检查避免当查询结果为空时返回空指针
```
2026-01-20 19:36:56 +08:00
昔念
07d25b3e96 ```
feat(friend): 添加好友系统功能实现

完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作,
同时优化了相关数据结构和接口定义。

BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组
```
2026-01-20 06:15:55 +08:00
昔念
fcb55d3a46 ```
refactor(controller): 替换BossCompletedTask为专用方法名

在战斗控制器中将p.BossCompletedTask替换为p.SptCompletedTask,
以及在塔沃控制器中将BossCompletedTask相关调用替换为TawerCompletedTask,
以更好地区分不同的任务完成逻辑。

---

fix(item_use): 添加nil检查防止程序崩溃

在处理神经元道具时,增加对oldPet对象的nil检查,
如果为空则返回系统错误码,避免程序出现
2026-01-20 04:40:36 +08:00