feat(fight): 优化战斗效果触发机制 - 移除 EffectDefeatTrigger 的 OnSkill 方法,简化标记逻辑 - 修复 SwitchOut 方法中的判断条件,正确检查对方精灵血量 - 移除多余的 can 字段检查,简化代码流程 feat(pet): 完善宠物购买事务处理 - 添加数据库事务支持,确保购买操作的原子性 - 增加余额检查的安全验证 - 使用原生SQL更新最大时间戳,避免
This commit is contained in:
@@ -47,22 +47,16 @@ func registerDefeatTriggerEffects() {
|
||||
// 共性逻辑:OnSkill标记生效,Switch检查条件并触发行为
|
||||
// -----------------------------------------------------------
|
||||
// OnSkill:命中时标记当次攻击可触发效果
|
||||
func (e *EffectDefeatTrigger) OnSkill() bool {
|
||||
|
||||
e.can = true // 标记当次攻击有效
|
||||
return true
|
||||
}
|
||||
func (e *EffectDefeatTrigger) SwitchOut(in *input.Input) bool {
|
||||
// 1. 检查效果是否生效(当次攻击有效)
|
||||
if !e.can {
|
||||
return true
|
||||
}
|
||||
|
||||
// 2. 过滤我方切精灵的情况(只处理对方切精灵)
|
||||
if in == e.Ctx().Our {
|
||||
return true
|
||||
}
|
||||
|
||||
if e.Ctx().Our.CurrentPet.Info.Hp > 0 {
|
||||
if e.Ctx().Opp.CurrentPet.Info.Hp > 0 {
|
||||
return true
|
||||
}
|
||||
e.isd = true
|
||||
@@ -73,9 +67,7 @@ func (e *EffectDefeatTrigger) SwitchOut(in *input.Input) bool {
|
||||
// Switch:检查是否击败对方,满足条件则根据effectID触发对应行为
|
||||
func (e *EffectDefeatTrigger) SwitchIn(in *input.Input) bool {
|
||||
// 1. 检查效果是否生效(当次攻击有效)
|
||||
if !e.can {
|
||||
return true
|
||||
}
|
||||
|
||||
if !e.isd { //不是击败触发
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -2,11 +2,13 @@ package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
basemodel "blazing/modules/base/model"
|
||||
"blazing/modules/base/service"
|
||||
"blazing/modules/player/model"
|
||||
"context"
|
||||
"fmt"
|
||||
|
||||
"github.com/gogf/gf/v2/database/gdb"
|
||||
"github.com/gogf/gf/v2/frame/g"
|
||||
"github.com/gogf/gf/v2/os/gtime"
|
||||
)
|
||||
@@ -73,7 +75,6 @@ func (s *PetService) UPdatePrice(ctime uint32, Price uint32, is_sale uint32) err
|
||||
return nil
|
||||
}
|
||||
func (s *PetService) BuyPet(pid uint32) error {
|
||||
|
||||
tt := NewPetService(0).PetInfo_One_ID(pid)
|
||||
|
||||
if tt == nil {
|
||||
@@ -94,18 +95,59 @@ func (s *PetService) BuyPet(pid uint32) error {
|
||||
if !tt.UpdateTime.AddDate(0, 0, 1).Before(gtime.Now()) {
|
||||
return fmt.Errorf("数据异常")
|
||||
}
|
||||
useglod := int64(tt.SalePrice)*102 + int64(tt.SaleCount)*5
|
||||
|
||||
if service.NewBaseSysUserService().GetFreeGold(uint(s.userid)) < useglod {
|
||||
return fmt.Errorf("余额不足")
|
||||
}
|
||||
return g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
|
||||
|
||||
service.NewBaseSysUserService().UpdateFreeGold(s.userid, -useglod)
|
||||
NewPetService(tt.PlayerID).Pet_del(tt.CatchTime)
|
||||
service.NewBaseSysUserService().UpdateFreeGold(tt.PlayerID, int64(tt.SalePrice)*98)
|
||||
s.PetAdd(&tt.Data, tt.SaleCount+1)
|
||||
useglod := int64(tt.SalePrice)*102 + int64(tt.SaleCount)*5
|
||||
var res1 basemodel.BaseSysUser
|
||||
|
||||
return nil
|
||||
tx.Model(basemodel.BaseSysUser{}).Where("id", tt.PlayerID).Fields("free_gold").Scan(&res1)
|
||||
if res1.FreeGold < useglod {
|
||||
return fmt.Errorf("余额不足")
|
||||
}
|
||||
_, err := tx.Model(basemodel.BaseSysUser{}).Where("id", s.userid).Increment("free_gold", -useglod)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
tx.Model(s.Model).Where("catch_time", tt.CatchTime).Delete()
|
||||
|
||||
_, err = tx.Model(basemodel.BaseSysUser{}).Where("id", tt.PlayerID).Increment("free_gold", int64(tt.SalePrice)*98)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
sql := fmt.Sprintf(`
|
||||
UPDATE %s
|
||||
SET max_ts = CASE
|
||||
WHEN max_ts < EXTRACT(EPOCH FROM NOW())::INT THEN EXTRACT(EPOCH FROM NOW())::INT
|
||||
ELSE max_ts + 1
|
||||
END
|
||||
WHERE id = ? AND deleted_at IS NULL
|
||||
RETURNING max_ts;
|
||||
`, service.NewBaseSysUserService().Model.TableName())
|
||||
|
||||
// 执行 Raw SQL 并扫描返回值
|
||||
ret, err := tx.Model(service.NewBaseSysUserService().Model).Raw(sql, s.userid).All()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
//fmt.Println(ret, err)
|
||||
tt.CatchTime = ret.Array()[0].Uint32()
|
||||
|
||||
var player model.Pet
|
||||
player.PlayerID = s.userid
|
||||
player.Data = tt.Data
|
||||
player.CatchTime = tt.CatchTime
|
||||
player.Free = 0
|
||||
player.SaleCount = tt.SaleCount + 1
|
||||
player.IsVip = cool.Config.ServerInfo.IsVip
|
||||
|
||||
_, err = tx.Model(s.Model).Insert(player)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
})
|
||||
|
||||
}
|
||||
func (s *PetService) UPdate(t model.PetInfo) {
|
||||
|
||||
Reference in New Issue
Block a user