xinian
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f8b948721f
|
refactor: 简化玩家称号获取逻辑,直接返回ID列表
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-27 10:21:49 +08:00 |
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昔念
|
922f7c3622
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-20 21:34:27 +08:00 |
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昔念
|
4a5a7727b5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss_fight): 完善宠物捕获和战斗奖励机制
- 在宠物捕获时记录当前地图ID作为CatchMap
- 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理
- 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段
feat(arena): 优化竞技场对战奖励和EV分配
- 将竞技场胜利奖励的EV值
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2026-02-18 22:07:50 +08:00 |
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昔念
|
0e3269b97e
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 09:45:25 +08:00 |
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昔念
|
06b77d598e
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 03:05:51 +08:00 |
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昔念
|
7cdf7a0890
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 00:02:28 +08:00 |
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昔念
|
e5c75f7359
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-13 22:57:05 +08:00 |
|
xinian
|
d258274322
|
1
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-02-13 06:44:16 +08:00 |
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昔念
|
ffe3ff18bf
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-02-08 17:57:42 +08:00 |
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昔念
|
026689f3ed
|
```
feat(cache): 添加复合键缓存操作支持
添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景
fix(vscode): 添加 cSpell 配置支持 struc 词汇
refactor(session): 移除过时的会话管理方法
移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
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2026-01-19 18:51:56 +08:00 |
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