xinian
|
40411ba84b
|
fix: 修复商品购买和服务相关逻辑问题
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-27 12:56:29 +08:00 |
|
xinian
|
f8b8a87331
|
fix: 修复日志输出与代码格式错误
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-25 01:22:44 +08:00 |
|
xinian
|
52db89b390
|
feat: 添加野怪查询指令及支持服务
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-24 02:21:50 +08:00 |
|
xinian
|
b3cc06cd38
|
refactor: 优化蛋卡抽奖逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-24 01:52:56 +08:00 |
|
xinian
|
707142bd49
|
feat: 新增繁殖和融合查询命令
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-24 01:12:06 +08:00 |
|
xinian
|
90d03b3a32
|
feat: 添加扭蛋物品和扭蛋精灵查询指令
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-23 23:33:25 +08:00 |
|
xinian
|
8ee19aa66f
|
feat: 添加 CDK 查询功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-23 22:59:29 +08:00 |
|
xinian
|
1969c01f3e
|
feat: 添加战胜规则配置模块
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-21 00:57:18 +08:00 |
|
xinian
|
c049bbd5ac
|
fix: 修复登录空指针及战斗效果
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-21 00:24:34 +08:00 |
|
昔念
|
df418cde9c
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(config): 修复宠物概率计算中的数组索引错误
- 修正了EggService.GetResult方法中对pet.Probs数组的索引访问
- 将原来的pet.Probs[len(pet.OutputMons)-1]改为pet.Probs[len(pet.Probs)-1]
- 确保数组边界安全,避免潜在的运行时panic
```
|
2026-03-19 15:11:29 +08:00 |
|
昔念
|
baf0d1fc06
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(config): 修复宠物蛋系统中概率计算错误
- 修正了EggService中宠物产出概率计算时错误使用的字段名
- 将pet.OutputMons修正为pet.Probs以正确累加等级权重
refactor(player): 优化金币列表服务参数处理逻辑
- 移除未使用的gconv导入包
- 简化ModifyBefore方法中的用户ID验证逻辑
- 统一设置
|
2026-03-19 15:08:14 +08:00 |
|
xinian
|
e2ac5a6325
|
feat: 增加宠物蛋结果计算和金币检查逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-18 11:14:55 +08:00 |
|
昔念
|
ef7595a218
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 移除调试打印语句并修复宠物类型验证逻辑
移除了PetKing函数中的调试打印语句,确保不再输出调试信息到控制台。
同时保持了宠物类型验证的核心逻辑不变。
fix(fight): 修正boss技能伤害计算公式
修改了NewSel323的OnSkill方法中伤害计算的公式,
将原来的百分比计算方式调整为正确的血量差值计算方式。
feat(space): 调整空间定时器间隔时间
将Space.Next方法的时间间隔从6-30秒大幅增加到10-30分钟,
以适应实际的游戏节奏需求。
refactor(config): 更新宠物基础配置模型结构
移除了PetBaseConfig中Hp字段的not null约束,
使配置更加灵活。
feat(config): 扩展地图坑位配置支持新功能
为map_pit配置添加了MustTask必做任务字段和DropItemIds掉落物ID列表,
同时为item和pet服务增加了列表查询操作的等值过滤支持。
```
|
2026-03-06 23:49:20 +08:00 |
|
xinian
|
3833fd3884
|
fix: 修复Scan参数引用错误
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 16:04:28 +08:00 |
|
xinian
|
2259093790
|
feat: 支持每周任务重置和查询
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 14:56:28 +08:00 |
|
昔念
|
3f59f1a353
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss-fight): 调整宠物战斗奖励逻辑
修复闪亮怪物奖励物品的位置,将奖励物品发放逻辑从条件判断前移到判断后,
确保只有符合条件的玩家才能获得玄铁奖励。
fix(player-energy): 修复能量时间消耗问题
注释掉EnergyTime的自动减1逻辑,避免玩家能量值异常减少。
refactor(shop-config): 优化商店查询配置
移除商品名称字段查询,只保留remark字段作为关键词搜索,
简化商品表的SELECT语句,提高查询效率。
```
|
2026-03-04 12:48:49 +08:00 |
|
昔念
|
79d4343cdc
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(common/cool): 更新GetClient函数支持端口参数
更新GetClient函数签名以接收端口参数,并修改客户端映射键的计算方式,
添加GetClientOnly函数用于仅通过uid获取客户端。
fix(common/rpc): 修复RPC调用中的客户端获取方法
将GetClient调用替换为GetClientOnly,确保正确的客户端获取逻辑。
refactor(logic/controller): 重命名Port字段为UID并优化道具列表处理
将Controller结构体中的Port字段重命名为UID以更好地反映其用途,
优化GetUserItemList函数中道具列表的初始化和填充逻辑。
perf(logic): 调整性能分析web服务启动位置
将PprofWeb服务从全局启动移至调试模式下启动,优化服务配置。
refactor(logic/server): 更新服务器UID生成逻辑
修改Maincontroller的UID字段设置方式,使用服务器ID和端口组合生成唯一标识。
refactor(logic/service/player): 移除未使用的导入并优化怪物生成
移除未使用的service导入,优化怪物生成逻辑中的地图数据访问。
feat(logic/service/space): 添加PitS缓存映射并重构空间初始化
添加新的PitS字段
|
2026-03-02 23:59:15 +08:00 |
|
xinian
|
47bc680889
|
refactor: 将端口和在线ID类型从uint16改为uint32
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-02 18:34:20 +08:00 |
|
xinian
|
9b344d3753
|
feat: 重构地图热度信息并添加地图提示功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
将地图热度信息从简单的计数器改为包含提示信息的结构体
添加矿物、BOSS、宠物和掉落等提示信息的收集功能
优化地图进入和离开时的计数逻辑
|
2026-03-01 10:44:31 +08:00 |
|
xinian
|
3656e43d3c
|
feat: 添加地图提示接口并修改时间地图请求方法
ci/woodpecker/push/my-first-workflow Pipeline was successful
新增地图提示接口/maptip,同时将/timemap接口的请求方法从POST改为GET
|
2026-03-01 09:28:00 +08:00 |
|
昔念
|
24f83c0284
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(data): 添加随机颜色生成功能并重构发光滤镜默认配置
- 引入 grand 包用于生成随机数
- 将 GlowFilterDefault 常量改为 GetDef() 函数,实现动态配置
- 修改默认发光滤镜参数:Alpha从0.8改为0.1,BlurX/BlurY从10改为8,
Quality从2改为1,Level从1改为2
- 新增 RandomRGBToUint32() 函数生成随机RGB颜色并转换为uint32格式
- 在GetDef()函数中使用随机颜色替代固定颜色值
refactor(config): 优化闪光效果服务中的矩阵生成逻辑
- 移除不必要的变量声明,直接在赋值时调用GenerateRandomOffspringMatrix
|
2026-02-28 22:31:33 +08:00 |
|
xinian
|
ad43fc8173
|
refactor: 优化地图节点数据获取逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
将获取地图Boss信息的过滤逻辑从循环中移至GetDataB方法
|
2026-02-27 11:06:03 +08:00 |
|
昔念
|
6c61059cfe
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight_tower): 修复战斗塔Boss获取逻辑错误
- 修改条件判断从检查boss不为nil改为检查boss[0].BossIds长度不为0
- 修正PetTawor方法中索引越界问题,从boss[0]改为boss[1]
- 在TowerService.Boss方法中添加按tower_level升序排序确保数据一致性
```
|
2026-02-26 01:02:30 +08:00 |
|
昔念
|
a3244549f3
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑
- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持
fix(fight_塔): 修复试炼塔相关战斗逻辑错误
- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
|
2026-02-25 21:16:36 +08:00 |
|
昔念
|
dc4835f14c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(common/utils): 添加时间范围检查工具函数
添加了 IsCurrentTimeInRange 函数用于判断当前时间是否在指定的 HH:MM
时间区间内,支持当前日期的时间比较功能。
refactor(logic/controller): 重构 Boss 挑战逻辑并集成配置服务
- 集成 service 模块替代原有硬编码逻辑
- 重构 PlayerFightBoss 方法,使用新的配置数据结构
- 移除已废弃的 processMonID 函数和相关注释代码
refactor(logic/space): 优化地图 Boss 信息管理和天气系统
- 更新地图 Boss 数据
|
2026-02-25 19:05:50 +08:00 |
|
昔念
|
7c1540ff6d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量
- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑
feat(logic/controller): 统一CanFight方法返回值为ErrorCode
- 修改PlayerFightBoss等战斗控制器中的Can
|
2026-02-25 16:18:10 +08:00 |
|
昔念
|
c00a796203
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common/utils): 重构concurrent_swiss_map使用官方sync.Map实现
- 替换原有的第三方并发map实现,改为基于标准库sync.Map的封装
- 保持完全的API兼容性,原有配置方法变为无实际作用的占位符
- 优化Range方法实现,移除goroutine/channel开销,避免潜在的死锁风险
- 移除依赖的外部库和
|
2026-02-25 13:20:38 +08:00 |
|
昔念
|
931809edc4
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(config): 调整MapBoss结构体字段类型
- 将BossMonID字段从[]int切片类型改为int单值类型,并移除相关定义
- 将WinBonusID和FailBonusID字段从[]int切片类型改为int单值类型,
并设置默认值为0
- 移除多余的空行和格式调整,保持代码整洁
|
2026-02-24 22:58:58 +08:00 |
|
昔念
|
813eb4c3cd
|
根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的提交信息模板:
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
docs(readme): 更新文档说明
- 添加了项目使用说明
- 补充了配置项解释
- 优化了文档结构
```
|
2026-02-24 22:10:49 +08:00 |
|
昔念
|
8a072bd028
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 修改地图坑位配置的数据结构
- 将MapPit结构体中的MapID字段从数组类型[]int32改为单个int32类型
- 更新数据库标签,移除数组类型定义,添加非空约束和索引
- 修改JSON标签注释为"所属地图ID"
- 在服务层的查询操作中添加map_id字段的相等查询支持
```
|
2026-02-24 19:20:38 +08:00 |
|
昔念
|
0a2ec3af08
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(config): 移除怪物刷新相关代码并优化地图坑位配置
移除 modules/config/controller/admin/monster_refresh.go 中的
TaskInfoController 及其相关路由注册逻辑
移除 modules/config/model/map_monster.go 中的 MonsterRefresh
模型定义及相关常量、方法
重构 modules/config/model/map_pit.go 中的 MapPit 结
|
2026-02-24 14:11:01 +08:00 |
|
昔念
|
6c26e448fd
|
```
refactor(common): 移除未使用的XML解析测试代码
移除test_test.go中未完成的Mapxml函数和login/main.go中的
XML解析注释代码,清理无用的导入包,优化代码结构
BREAKING CHANGE: 删除了modules/config/model/map_moster_node.go
文件中的MapPit相关模型定义
```
|
2026-02-24 12:53:07 +08:00 |
|
昔念
|
6b316b868c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(player): 添加称号重复检查逻辑
防止玩家重复获得相同称号,提升系统稳定性
fix(config): 修复boss配置相关代码问题
- 新增BossController的GetList接口
- 优化import语句顺序
- 修正PetBaseConfig中Desc字段为Remark字段
- 移除Tower配置中的TaskIds冗余字段
- 完善ShopConfig字段注释内容
```
|
2026-02-23 12:39:57 +08:00 |
|
xinian
|
e9915f481e
|
feat: 添加抢先服玩家3天未登录自动降级功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
修复数据包处理中UserID为0的问题
优化解包失败时的错误处理格式
添加设置用户部门ID的服务方法
|
2026-02-23 00:54:47 +08:00 |
|
昔念
|
31331cccb5
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-21 18:07:46 +08:00 |
|
昔念
|
f404a92387
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-21 17:41:49 +08:00 |
|
昔念
|
379e3c8ce6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能
新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置
perf(socket): 优化XORDecryptU解密函数减少内存分配
基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现
refactor(utils): 优化packVal序列化函数提升性能和稳定性
减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性
docs(readme): 添加新的pprof性能分析地址配置
```
|
2026-02-21 17:32:40 +08:00 |
|
昔念
|
31d9eb3f9e
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能
新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置
perf(socket): 优化XORDecryptU解密函数减少内存分配
基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现
refactor(utils): 优化packVal序列化函数提升性能和稳定性
减少反射开销,
|
2026-02-21 16:48:42 +08:00 |
|
昔念
|
ff739c430e
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(config): 修复物品获取逻辑错误
在GetEgg方法中修正了物品数量计算的位置,将数据添加操作移至条件判断内部,
确保只有当ItemMaxCount不为0时才将物品信息添加到结果数组中。
```
|
2026-02-21 00:41:49 +08:00 |
|
昔念
|
8e3ed21a3a
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 23:33:24 +08:00 |
|
昔念
|
f6b583575a
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 22:39:04 +08:00 |
|
昔念
|
922f7c3622
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 21:34:27 +08:00 |
|
昔念
|
53b18cfd0c
|
修复大乱斗问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 09:40:22 +08:00 |
|
昔念
|
5efbb268a5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(config): 移除未使用的数据库查询函数
移除了 dbm_nocache 函数,该函数已被注释掉且不再使用,
同时保留了 dbm_nocache_noenable 函数用于无缓存查询操作。
```
|
2026-02-19 00:32:22 +08:00 |
|
昔念
|
79c5dfbdcb
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 完善boss技能37注释并修复技能48伤害计算逻辑
- 移除NewSeIdx_37.go中TODO注释,完善技能描述
- 修复NewSeIdx_48.go中技能48的伤害减免逻辑,统一使用Ctx().Category()
- 优化modules/config/service/base.go中的缓存配置逻辑
```
|
2026-02-19 00:31:10 +08:00 |
|
昔念
|
f4438b9000
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(cool): 修改关键词搜索逻辑以支持文本类型匹配
将 WhereOrLike 查询方式改为 WhereOrf,使用 PostgreSQL 的文本类型转换语法,
通过 field::text LIKE 来实现更准确的关键词匹配功能。
fix(config): 为店铺服务添加默认查询条件和字段选择
在 ShopService 中增加 ListQueryOp 配置,设置默认查询条件 is_enable=1
和指定的字段选择列表,优化查询性能并确保数据有效性。
```
|
2026-02-18 22:43:39 +08:00 |
|
昔念
|
4a5a7727b5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss_fight): 完善宠物捕获和战斗奖励机制
- 在宠物捕获时记录当前地图ID作为CatchMap
- 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理
- 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段
feat(arena): 优化竞技场对战奖励和EV分配
- 将竞技场胜利奖励的EV值
|
2026-02-18 22:07:50 +08:00 |
|
xinian
|
eee65f0f55
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-17 22:56:55 +08:00 |
|
xinian
|
756edc1cdd
|
1
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-17 22:36:18 +08:00 |
|
昔念
|
e1f910848f
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-14 23:14:43 +08:00 |
|