"fix(fight/boss): 修正65号技能伤害计算逻辑并添加红色伤害类型检查"

This commit is contained in:
1
2025-12-16 12:52:44 +00:00
parent 1d830ea808
commit fdd3609de4

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@@ -3,6 +3,8 @@ package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 65. 物理攻击或特殊攻击伤害增加m%a1: 1=物理/3=特殊, a2: m
@@ -22,8 +24,11 @@ func (e *NewSel65) Damage_ADD(t *info.DamageZone) bool {
if e.Ctx().SkillEntity.Category() != info.EnumCategory(e.Args()[0].IntPart()) {
return true
}
if t.Type != info.DamageType.Red {
return true
}
t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[1]))
t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)))
return true
}
func init() {