"fix(fight/boss): 修正65号技能伤害计算逻辑并添加红色伤害类型检查"
This commit is contained in:
@@ -3,6 +3,8 @@ package effect
|
||||
import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
|
||||
"github.com/alpacahq/alpacadecimal"
|
||||
)
|
||||
|
||||
// 65. 物理攻击或特殊攻击伤害增加m%(a1: 1=物理/3=特殊, a2: m)
|
||||
@@ -22,8 +24,11 @@ func (e *NewSel65) Damage_ADD(t *info.DamageZone) bool {
|
||||
if e.Ctx().SkillEntity.Category() != info.EnumCategory(e.Args()[0].IntPart()) {
|
||||
return true
|
||||
}
|
||||
if t.Type != info.DamageType.Red {
|
||||
return true
|
||||
}
|
||||
|
||||
t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[1]))
|
||||
t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[1]).Div(alpacadecimal.NewFromInt(100)))
|
||||
return true
|
||||
}
|
||||
func init() {
|
||||
|
||||
Reference in New Issue
Block a user