refactor(fight/input): 将Prop方法重命名为SetProp以明确其设置属性功能,并同步更新effect_4_5.go中的调用

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2025-09-23 19:50:11 +00:00
parent 61bab92921
commit fb89a67edb
2 changed files with 3 additions and 3 deletions

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@@ -46,10 +46,10 @@ func (e *EffectStat) SkillUseEnd(opp *input.Input) {
t, _, _ := e.Input.Player.Roll(e.EffectNode.SideEffectArgs[1], 100)
if t {
if !e.etype { //自身
e.Input.Prop(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
e.Input.SetProp(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
} else { //对方
opp.Prop(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
opp.SetProp(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
}
}