refactor(fight/input): 将Prop方法重命名为SetProp以明确其设置属性功能,并同步更新effect_4_5.go中的调用
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@@ -46,10 +46,10 @@ func (e *EffectStat) SkillUseEnd(opp *input.Input) {
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t, _, _ := e.Input.Player.Roll(e.EffectNode.SideEffectArgs[1], 100)
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if t {
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if !e.etype { //自身
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e.Input.Prop(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
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e.Input.SetProp(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
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} else { //对方
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opp.Prop(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
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opp.SetProp(e.EffectNode.SideEffectArgs[0], e.EffectNode.SideEffectArgs[2])
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}
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}
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