feat(pet): 宠物系统重构和功能增强 - 修复战斗boss中effect ID索引错误问题 - 实现宠物仓库和背包管理功能 - 添加宠物列表排序保存功能 - 重构宠物备份列表同步逻辑 - 优化宠物释放和获取逻辑 - 添加宠物背包仓库切换功能 - 修复地图模型广播信息结构问题 - 调整宠物特效数据库查询逻辑 ```
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@@ -160,7 +160,7 @@ func appendPetEffects(monster *model.PetInfo, effectIDs []uint32) {
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effects := service.NewEffectService().Args(effectIDs)
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for _, effect := range effects {
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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Idx: uint16(effect.SeIdx),
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Idx: uint16(effect.ID),
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EID: gconv.Uint16(effect.Eid),
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Args: gconv.Ints(effect.Args),
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})
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