feat(fight): 添加 BOSS 战斗逻辑与地图交互功能

- 在 fight_boss.go 中增加对 BOSS 血量是否为 0 的判断,避免无效赋值
- 在 map.go 中移除旧的测试代码,并将 Canmon 状态设置移至 MapList 方法中
- 新增 Attack_Boss 接口方法用于处理玩家攻击 BOSS 请求
- 修改 MapBossInfo 结构体字段类型
This commit is contained in:
2025-12-09 14:52:55 +08:00
parent 2633402b52
commit f6a305de77
9 changed files with 214 additions and 28 deletions

View File

@@ -1,11 +1,14 @@
package space
import (
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/maps/info"
maps "blazing/logic/service/maps/info"
"sync/atomic"
"time"
"github.com/gogf/gf/v2/util/grand"
"github.com/jinzhu/copier"
"github.com/panjf2000/ants/v2"
"golang.org/x/time/rate"
@@ -24,6 +27,8 @@ func (s *Space) Broadcast(c common.PlayerI, cmd uint32, data any) {
v.SendPackCmd(cmd, data)
}
} else {
v.SendPackCmd(cmd, data)
}
return false
@@ -89,3 +94,82 @@ func (s *Space) Walk(c common.PlayerI, info *info.WalkOutInfo) {
s.Broadcast(c, 2101, info)
}
func (s *Space) gettimeboss(mapid uint32) {
var t info.MapBossSInfo
t.INFO = append(t.INFO, s.MapBossInfo)
switch mapid {
case 12:
s.MapBossInfo = info.MapBossInfo{
Id: 47,
Hp: 10,
}
cool.Cron.ScheduleFunc(10*time.Second, func() {
s.MapBossInfo.Pos = (grand.Intn(4) + 1 + s.MapBossInfo.Pos) % 5
println("pos", s.MapBossInfo.Pos, "hp", s.MapBossInfo.Hp)
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
})
cool.Cron.ScheduleFunc(300*time.Second, func() {
atomic.StoreInt32(&s.MapBossInfo.Hp, 10)
})
case 32:
s.MapBossInfo = info.MapBossInfo{
Id: 70,
}
cool.Cron.CustomFunc(s, func() {
r := grand.Intn(3)
s.Broadcast(nil, 50004, &info.S2C_50004{Id: uint32(r)})
if r == 1 {
s.MapBossInfo.Id = 70
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
} else {
s.MapBossInfo.Id = 0
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
}
})
case 108:
s.MapBossInfo = info.MapBossInfo{
Id: 219,
}
cool.Cron.ScheduleFunc(10*time.Second, func() {
s.MapBossInfo.Pos = (grand.Intn(6) + 1 + s.MapBossInfo.Pos) % 6
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
})
default:
cool.Cron.ScheduleFunc(10*time.Second, func() {
s.Broadcast(nil, 50004, &info.S2C_50004{Id: uint32(0)})
})
}
}
type leiyi struct {
}
func (t *Space) Next(time.Time) time.Time {
return time.Now().Add(time.Duration(grand.N(6, 30)) * time.Second)
}

View File

@@ -5,6 +5,7 @@ import (
"blazing/common/utils"
"blazing/logic/service/common"
"blazing/logic/service/maps/info"
maps "blazing/logic/service/maps/info"
csmap "github.com/mhmtszr/concurrent-swiss-map"
@@ -20,12 +21,13 @@ type Space struct {
//ID uint32 // 地图ID
Name string //地图名称
Owner ARENA
info.MapBossInfo
}
// NewSyncMap 创建一个新的玩家同步map
func NewSpace() *Space {
return &Space{
ret := &Space{
User: csmap.New[uint32, common.PlayerI](
// set the number of map shards. the default value is 32.
csmap.WithShardCount[uint32, common.PlayerI](32),
@@ -57,6 +59,8 @@ func NewSpace() *Space {
// csmap.WithSize[string, int](1000),
),
}
return ret
}
// 获取星球
@@ -77,7 +81,7 @@ func GetSpace(id uint32) *Space {
if t.Super == 0 {
t.Super = uint32(v.ID)
}
t.gettimeboss(uint32(v.ID))
_, ok := maphot[t.Super]
if !ok {
var t1 int32