```
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feat(fight): 优化战斗效果触发机制

- 移除 EffectDefeatTrigger 的 OnSkill 方法,简化标记逻辑
- 修复 SwitchOut 方法中的判断条件,正确检查对方精灵血量
- 移除多余的 can 字段检查,简化代码流程

feat(pet): 完善宠物购买事务处理

- 添加数据库事务支持,确保购买操作的原子性
- 增加余额检查的安全验证
- 使用原生SQL更新最大时间戳,避免
This commit is contained in:
昔念
2026-03-11 22:51:52 +08:00
parent 9cad3fc4e0
commit f091748542
2 changed files with 55 additions and 21 deletions

View File

@@ -47,22 +47,16 @@ func registerDefeatTriggerEffects() {
// 共性逻辑OnSkill标记生效Switch检查条件并触发行为 // 共性逻辑OnSkill标记生效Switch检查条件并触发行为
// ----------------------------------------------------------- // -----------------------------------------------------------
// OnSkill命中时标记当次攻击可触发效果 // OnSkill命中时标记当次攻击可触发效果
func (e *EffectDefeatTrigger) OnSkill() bool {
e.can = true // 标记当次攻击有效
return true
}
func (e *EffectDefeatTrigger) SwitchOut(in *input.Input) bool { func (e *EffectDefeatTrigger) SwitchOut(in *input.Input) bool {
// 1. 检查效果是否生效(当次攻击有效) // 1. 检查效果是否生效(当次攻击有效)
if !e.can {
return true
}
// 2. 过滤我方切精灵的情况(只处理对方切精灵) // 2. 过滤我方切精灵的情况(只处理对方切精灵)
if in == e.Ctx().Our { if in == e.Ctx().Our {
return true return true
} }
if e.Ctx().Our.CurrentPet.Info.Hp > 0 { if e.Ctx().Opp.CurrentPet.Info.Hp > 0 {
return true return true
} }
e.isd = true e.isd = true
@@ -73,9 +67,7 @@ func (e *EffectDefeatTrigger) SwitchOut(in *input.Input) bool {
// Switch检查是否击败对方满足条件则根据effectID触发对应行为 // Switch检查是否击败对方满足条件则根据effectID触发对应行为
func (e *EffectDefeatTrigger) SwitchIn(in *input.Input) bool { func (e *EffectDefeatTrigger) SwitchIn(in *input.Input) bool {
// 1. 检查效果是否生效(当次攻击有效) // 1. 检查效果是否生效(当次攻击有效)
if !e.can {
return true
}
if !e.isd { //不是击败触发 if !e.isd { //不是击败触发
return true return true
} }

View File

@@ -2,11 +2,13 @@ package service
import ( import (
"blazing/cool" "blazing/cool"
basemodel "blazing/modules/base/model"
"blazing/modules/base/service" "blazing/modules/base/service"
"blazing/modules/player/model" "blazing/modules/player/model"
"context" "context"
"fmt" "fmt"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime" "github.com/gogf/gf/v2/os/gtime"
) )
@@ -73,7 +75,6 @@ func (s *PetService) UPdatePrice(ctime uint32, Price uint32, is_sale uint32) err
return nil return nil
} }
func (s *PetService) BuyPet(pid uint32) error { func (s *PetService) BuyPet(pid uint32) error {
tt := NewPetService(0).PetInfo_One_ID(pid) tt := NewPetService(0).PetInfo_One_ID(pid)
if tt == nil { if tt == nil {
@@ -94,18 +95,59 @@ func (s *PetService) BuyPet(pid uint32) error {
if !tt.UpdateTime.AddDate(0, 0, 1).Before(gtime.Now()) { if !tt.UpdateTime.AddDate(0, 0, 1).Before(gtime.Now()) {
return fmt.Errorf("数据异常") return fmt.Errorf("数据异常")
} }
useglod := int64(tt.SalePrice)*102 + int64(tt.SaleCount)*5
if service.NewBaseSysUserService().GetFreeGold(uint(s.userid)) < useglod { return g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
return fmt.Errorf("余额不足")
}
service.NewBaseSysUserService().UpdateFreeGold(s.userid, -useglod) useglod := int64(tt.SalePrice)*102 + int64(tt.SaleCount)*5
NewPetService(tt.PlayerID).Pet_del(tt.CatchTime) var res1 basemodel.BaseSysUser
service.NewBaseSysUserService().UpdateFreeGold(tt.PlayerID, int64(tt.SalePrice)*98)
s.PetAdd(&tt.Data, tt.SaleCount+1)
return nil tx.Model(basemodel.BaseSysUser{}).Where("id", tt.PlayerID).Fields("free_gold").Scan(&res1)
if res1.FreeGold < useglod {
return fmt.Errorf("余额不足")
}
_, err := tx.Model(basemodel.BaseSysUser{}).Where("id", s.userid).Increment("free_gold", -useglod)
if err != nil {
return err
}
tx.Model(s.Model).Where("catch_time", tt.CatchTime).Delete()
_, err = tx.Model(basemodel.BaseSysUser{}).Where("id", tt.PlayerID).Increment("free_gold", int64(tt.SalePrice)*98)
if err != nil {
return err
}
sql := fmt.Sprintf(`
UPDATE %s
SET max_ts = CASE
WHEN max_ts < EXTRACT(EPOCH FROM NOW())::INT THEN EXTRACT(EPOCH FROM NOW())::INT
ELSE max_ts + 1
END
WHERE id = ? AND deleted_at IS NULL
RETURNING max_ts;
`, service.NewBaseSysUserService().Model.TableName())
// 执行 Raw SQL 并扫描返回值
ret, err := tx.Model(service.NewBaseSysUserService().Model).Raw(sql, s.userid).All()
if err != nil {
return err
}
//fmt.Println(ret, err)
tt.CatchTime = ret.Array()[0].Uint32()
var player model.Pet
player.PlayerID = s.userid
player.Data = tt.Data
player.CatchTime = tt.CatchTime
player.Free = 0
player.SaleCount = tt.SaleCount + 1
player.IsVip = cool.Config.ServerInfo.IsVip
_, err = tx.Model(s.Model).Insert(player)
if err != nil {
return err
}
return nil
})
} }
func (s *PetService) UPdate(t model.PetInfo) { func (s *PetService) UPdate(t model.PetInfo) {