diff --git a/common/socket/ServerEvent.go b/common/socket/ServerEvent.go
index 71a71fe31..5cc357cc1 100644
--- a/common/socket/ServerEvent.go
+++ b/common/socket/ServerEvent.go
@@ -1,24 +1,29 @@
package socket
import (
+ "blazing/common/socket/codec"
+ "blazing/cool"
+ "blazing/logic/service/player"
+ "blazing/modules/config/service"
+ "bytes"
"context"
"encoding/binary"
"errors"
- "io"
"log"
"os"
"sync/atomic"
"time"
- "blazing/cool"
- "blazing/logic/service/player"
- "blazing/modules/config/service"
-
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gtime"
"github.com/panjf2000/gnet/v2"
)
+const (
+ minPacketLen = 17
+ maxPacketLen = 10 * 1024
+)
+
func (s *Server) Boot(serverid, port uint32) error {
// go s.bootws()
s.serverid = serverid
@@ -53,36 +58,19 @@ func (s *Server) Stop() error {
func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
- // 1. 打印错误信息
if t, ok := c.Context().(*player.ClientData); ok {
- if t.Player != nil {
- if t.Player.Info != nil {
- cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
- t.Player.Service.Info.Save(*t.Player.Info)
- }
-
+ if t.Player != nil && t.Player.Info != nil {
+ cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
+ t.Player.Service.Info.Save(*t.Player.Info)
}
-
} else {
cool.Logger.Error(context.TODO(), "OnClose 错误:", cool.Config.ServerInfo.OnlineID, err)
-
}
-
}
}()
- // 识别 RST 导致的连接中断(错误信息含 "connection reset")
- // if err != nil && (strings.Contains(err.Error(), "connection reset") || strings.Contains(err.Error(), "reset by peer")) {
- // remoteIP := c.RemoteAddr().(*net.TCPAddr).IP.String()
- // log.Printf("RST 攻击检测: 来源 %s, 累计攻击次数 %d", remoteIP)
-
- // // 防护逻辑:临时封禁异常 IP(可扩展为 IP 黑名单)
- // // go s.tempBlockIP(remoteIP, 5*time.Minute)
- // }
- //fmt.Println(err, c.RemoteAddr().String(), "断开连接")
atomic.AddInt64(&cool.Connected, -1)
- //logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, _ := c.Context().(*player.ClientData)
if v != nil {
v.Close()
@@ -90,23 +78,20 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
v.Player.Save() //保存玩家数据
}
}
-
- //}
- //关闭连接
return
}
+
func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
if s.quit && atomic.LoadInt64(&cool.Connected) == 0 {
- //执行正常退出逻辑
os.Exit(0)
}
return 30 * time.Second, gnet.None
}
+
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
-
- service.NewServerService().SetServerID(s.serverid, s.port) //设置当前服务器端口
+ service.NewServerService().SetServerID(s.serverid, s.port)
return gnet.None
}
@@ -114,59 +99,52 @@ func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if s.network != "tcp" {
return nil, gnet.Close
}
-
if conn.Context() == nil {
- conn.SetContext(player.NewClientData(conn)) //注入data
+ conn.SetContext(player.NewClientData(conn))
}
-
atomic.AddInt64(&cool.Connected, 1)
-
return nil, gnet.None
}
func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
defer func() {
- if err := recover(); err != nil { // 恢复 panic,err 为 panic 错误值
- // 1. 打印错误信息
+ if err := recover(); err != nil {
if t, ok := c.Context().(*player.ClientData); ok {
- if t.Player != nil {
- if t.Player.Info != nil {
- cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
- t.Player.Service.Info.Save(*t.Player.Info)
-
- }
-
+ if t.Player != nil && t.Player.Info != nil {
+ cool.Logger.Error(context.TODO(), "OnTraffic 错误:", cool.Config.ServerInfo.OnlineID, t.Player.Info.UserID, err)
+ t.Player.Service.Info.Save(*t.Player.Info)
}
-
}
-
}
}()
ws := c.Context().(*player.ClientData).Wsmsg
- if ws.Tcp { //升级失败时候防止缓冲区溢出
+ if ws.Tcp {
return s.handleTCP(c)
-
}
- tt, len1 := ws.ReadBufferBytes(c)
- if tt == gnet.Close {
-
+ readAction, inboundLen := ws.ReadBufferBytes(c)
+ if readAction == gnet.Close {
return gnet.Close
}
- ok, action := ws.Upgrade(c)
- if action != gnet.None { //连接断开
+ state, action := ws.Upgrade(c)
+ if action != gnet.None {
return action
}
- if !ok { //升级失败,说明是tcp连接
- ws.Tcp = true
-
- return s.handleTCP(c)
-
+ if state == player.UpgradeNeedMoreData {
+ return gnet.None
+ }
+ if state == player.UpgradeUseTCP {
+ return s.handleTCP(c)
+ }
+
+ if inboundLen > 0 {
+ if _, err := c.Discard(inboundLen); err != nil {
+ return gnet.Close
+ }
+ ws.ResetInboundMirror()
}
- // fmt.Println(ws.Buf.Bytes())
- c.Discard(len1)
messages, err := ws.Decode(c)
if err != nil {
@@ -177,91 +155,93 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
}
for _, msg := range messages {
-
- s.onevent(c, msg.Payload)
- //t.OnEvent(msg.Payload)
+ if !s.onevent(c, msg.Payload) {
+ return gnet.Close
+ }
}
-
return gnet.None
}
-const maxBodyLen = 10 * 1024 // 业务最大包体长度,按需调整
func (s *Server) handleTCP(conn gnet.Conn) (action gnet.Action) {
+ client := conn.Context().(*player.ClientData)
+ if s.discorse && !client.IsCrossDomainChecked() {
+ handled, ready, action := handle(conn)
+ if action != gnet.None {
+ return action
+ }
+ if !ready {
+ return gnet.None
+ }
+ if handled {
+ client.MarkCrossDomainChecked()
+ return gnet.None
+ }
+ client.MarkCrossDomainChecked()
+ }
- conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测
- handle(conn)
- })
-
- // handle(c)
- // 先读取4字节的包长度
- lenBuf, err := conn.Peek(4)
-
+ body, err := s.codec.Decode(conn)
if err != nil {
- if errors.Is(err, io.ErrShortBuffer) {
- return
+ if errors.Is(err, codec.ErrIncompletePacket) {
+ return gnet.None
}
return gnet.Close
}
-
- bodyLen := binary.BigEndian.Uint32(lenBuf)
-
- if bodyLen > maxBodyLen {
+ if !s.onevent(conn, body) {
return gnet.Close
}
-
- if conn.InboundBuffered() < int(bodyLen) {
- return
- }
- // 提取包体
- body, err := conn.Next(int(bodyLen))
- if err != nil {
- if errors.Is(err, io.ErrShortBuffer) {
- return
- }
- return gnet.Close
- }
-
- s.onevent(conn, body)
-
if conn.InboundBuffered() > 0 {
- if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
-
+ if err := conn.Wake(nil); err != nil {
return gnet.Close
}
}
return action
-
}
-// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "\x00"
-
-// TEXT 定义跨域请求的文本格式
const TEXT = "\x00"
-func handle(c gnet.Conn) {
+func handle(c gnet.Conn) (handled bool, ready bool, action gnet.Action) {
+ probeLen := c.InboundBuffered()
+ if probeLen == 0 {
+ return false, false, gnet.None
+ }
+ if probeLen > len(TEXT) {
+ probeLen = len(TEXT)
+ }
- // 读取数据并检查是否为跨域请求
- data, err := c.Peek(len(TEXT))
+ data, err := c.Peek(probeLen)
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
- return
+ return false, false, gnet.Close
}
-
- if string(data) == TEXT { //判断是否是跨域请求
- //log.Printf("Received cross-domain request from %s", c.RemoteAddr())
- // 处理跨域请求
- c.Write([]byte(CROSS_DOMAIN))
- c.Discard(len(TEXT))
-
- return
+ if !bytes.Equal(data, []byte(TEXT[:probeLen])) {
+ return false, true, gnet.None
}
-
- //return
+ if probeLen < len(TEXT) {
+ return false, false, gnet.None
+ }
+ if _, err := c.Write([]byte(CROSS_DOMAIN)); err != nil {
+ return false, true, gnet.Close
+ }
+ if _, err := c.Discard(len(TEXT)); err != nil {
+ return false, true, gnet.Close
+ }
+ return true, true, gnet.None
}
-func (s *Server) onevent(c gnet.Conn, v []byte) {
+func (s *Server) onevent(c gnet.Conn, v []byte) bool {
+ if !isValidPacket(v) {
+ return false
+ }
if t, ok := c.Context().(*player.ClientData); ok {
t.PushEvent(v, s.workerPool.Submit)
}
+ return true
+}
+
+func isValidPacket(v []byte) bool {
+ if len(v) < minPacketLen || len(v) > maxPacketLen {
+ return false
+ }
+ return binary.BigEndian.Uint32(v[0:4]) == uint32(len(v))
}
diff --git a/logic/service/player/pack.go b/logic/service/player/pack.go
index 5e08f26ef..6ccc96070 100644
--- a/logic/service/player/pack.go
+++ b/logic/service/player/pack.go
@@ -23,6 +23,11 @@ import (
"github.com/panjf2000/gnet/v2"
)
+const (
+ minPacketLen = 17
+ maxPacketLen = 10 * 1024
+)
+
// getUnderlyingValue 递归解析reflect.Value,解包指针、interface{}到底层具体类型
func getUnderlyingValue(val reflect.Value) (reflect.Value, error) {
for {
@@ -106,6 +111,12 @@ func (h *ClientData) PushEvent(v []byte, submit func(task func()) error) {
if h == nil || h.IsClosed() {
return
}
+ if len(v) < minPacketLen || len(v) > maxPacketLen {
+ return
+ }
+ if binary.BigEndian.Uint32(v[0:4]) != uint32(len(v)) {
+ return
+ }
var header common.TomeeHeader
header.Len = binary.BigEndian.Uint32(v[0:4])
@@ -249,13 +260,13 @@ func (h *ClientData) OnEvent(data common.TomeeHeader) {
}
type ClientData struct {
- IsCrossDomain sync.Once //是否跨域过
- Player *Player //客户实体
- ERROR_CONNUT int
- Wsmsg *WsCodec
- Conn gnet.Conn
- LF *lockfree.Lockfree[common.TomeeHeader]
- closed int32
+ Player *Player //客户实体
+ ERROR_CONNUT int
+ Wsmsg *WsCodec
+ Conn gnet.Conn
+ LF *lockfree.Lockfree[common.TomeeHeader]
+ closed int32
+ crossDomainChecked uint32
}
func (p *ClientData) IsClosed() bool {
@@ -271,6 +282,14 @@ func (p *ClientData) Close() {
}
}
+func (p *ClientData) IsCrossDomainChecked() bool {
+ return atomic.LoadUint32(&p.crossDomainChecked) == 1
+}
+
+func (p *ClientData) MarkCrossDomainChecked() {
+ atomic.StoreUint32(&p.crossDomainChecked, 1)
+}
+
func (p *ClientData) GetPlayer(userid uint32) *Player { //TODO 这里待优化,可能存在内存泄漏问题
if p.Player == nil {
p.Player = NewPlayer(p.Conn)
diff --git a/logic/service/player/wscodec.go b/logic/service/player/wscodec.go
index 5f83b2165..43b042cf1 100644
--- a/logic/service/player/wscodec.go
+++ b/logic/service/player/wscodec.go
@@ -2,6 +2,7 @@ package player
import (
"bytes"
+ "encoding/binary"
"errors"
"io"
@@ -11,12 +12,18 @@ import (
"github.com/panjf2000/gnet/v2/pkg/logging"
)
+const (
+ minTCPPacketLen = 17
+ maxTCPPacketLen = 10 * 1024
+ tomeeVersion = 49
+)
+
type WsCodec struct {
- Tcp bool
- Upgraded bool // 链接是否升级
- Buf bytes.Buffer // 从实际socket中读取到的数据缓存
- wsMsgBuf wsMessageBuf // ws 消息缓存
- //Isinitws bool
+ Tcp bool
+ Upgraded bool // 链接是否升级
+ Buf bytes.Buffer // 从实际socket中读取到的数据缓存
+ wsMsgBuf wsMessageBuf // ws 消息缓存
+ bufferedInbound int // 已镜像到 Buf 中的 inbound 字节数
}
type wsMessageBuf struct {
@@ -24,92 +31,115 @@ type wsMessageBuf struct {
cachedBuf bytes.Buffer
}
+type UpgradeState uint8
+
+const (
+ UpgradeNeedMoreData UpgradeState = iota
+ UpgradeUseTCP
+ UpgradeUseWS
+)
+
type readWrite struct {
io.Reader
io.Writer
}
-func CompareLeftBytes(array1, array2 []byte, leftBytesCount int) bool {
- // 检查切片长度是否足够比较左边的字节
- if len(array1) < leftBytesCount || len(array2) < leftBytesCount {
- return false
- }
-
- // 提取左边的字节切片
- left1 := array1[:leftBytesCount]
- left2 := array2[:leftBytesCount]
-
- // 比较左边的字节切片
- for i := 0; i < leftBytesCount; i++ {
- if left1[i] != left2[i] {
- return false
- }
- }
-
- return true
-}
-func (w *WsCodec) Upgrade(c gnet.Conn) (ok bool, action gnet.Action) {
+func (w *WsCodec) Upgrade(c gnet.Conn) (state UpgradeState, action gnet.Action) {
if w.Upgraded {
- ok = true
+ state = UpgradeUseWS
return
}
-
if w.Tcp {
- ok = false
+ state = UpgradeUseTCP
return
}
- buf := &w.Buf
- if CompareLeftBytes(buf.Bytes(), []byte{0, 0}, 2) {
- w.Tcp = true
- return
- }
- tmpReader := bytes.NewReader(buf.Bytes())
- oldLen := tmpReader.Len()
- //logging.Infof("do Upgrade")
+ buf := w.Buf.Bytes()
+ if looksLikeTCPPacket(buf) {
+ w.SwitchToTCP()
+ state = UpgradeUseTCP
+ return
+ }
+ if len(buf) == 0 {
+ state = UpgradeNeedMoreData
+ return
+ }
+
+ tmpReader := bytes.NewReader(buf)
+ oldLen := tmpReader.Len()
hs, err := ws.Upgrade(readWrite{tmpReader, c})
skipN := oldLen - tmpReader.Len()
if err != nil {
- if err == io.EOF || errors.Is(err, io.ErrUnexpectedEOF) { //数据不完整,不跳过 buf 中的 skipN 字节(此时 buf 中存放的仅是部分 "handshake data" bytes),下次再尝试读取
+ if err == io.EOF || errors.Is(err, io.ErrUnexpectedEOF) {
+ state = UpgradeNeedMoreData
return
}
- buf.Next(skipN)
+ w.Buf.Next(skipN)
logging.Errorf("conn[%v] [err=%v]", c.RemoteAddr().String(), err.Error())
action = gnet.Close
- //ok = true
- //w.Tcp = true
return
}
- buf.Next(skipN)
- logging.Infof("conn[%v] upgrade websocket protocol! Handshake: %v", c.RemoteAddr().String(), hs)
- ok = true
+ w.Buf.Next(skipN)
+ logging.Infof("conn[%v] upgrade websocket protocol! Handshake: %v", c.RemoteAddr().String(), hs)
w.Upgraded = true
+ state = UpgradeUseWS
return
}
+
+func looksLikeTCPPacket(buf []byte) bool {
+ if len(buf) < 4 {
+ return false
+ }
+ packetLen := binary.BigEndian.Uint32(buf[:4])
+ if packetLen < minTCPPacketLen || packetLen > maxTCPPacketLen {
+ return false
+ }
+ if len(buf) >= 5 && buf[4] != tomeeVersion {
+ return false
+ }
+ return true
+}
+
func (w *WsCodec) ReadBufferBytes(c gnet.Conn) (gnet.Action, int) {
size := c.InboundBuffered()
- //buf := make([]byte, size)
+ if size < w.bufferedInbound {
+ w.bufferedInbound = 0
+ }
+ if size == w.bufferedInbound {
+ return gnet.None, size
+ }
+
read, err := c.Peek(size)
if err != nil {
logging.Errorf("read err! %v", err)
return gnet.Close, 0
}
- // if read < size {
- // logging.Errorf("read bytes len err! size: %d read: %d", size, read)
- // return gnet.Close
- // }
- w.Buf.Write(read)
+ w.Buf.Write(read[w.bufferedInbound:])
+ w.bufferedInbound = size
return gnet.None, size
}
+
+func (w *WsCodec) ResetInboundMirror() {
+ w.bufferedInbound = 0
+}
+
+func (w *WsCodec) SwitchToTCP() {
+ w.Tcp = true
+ w.Upgraded = false
+ w.bufferedInbound = 0
+ w.Buf.Reset()
+ w.wsMsgBuf.curHeader = nil
+ w.wsMsgBuf.cachedBuf.Reset()
+}
+
func (w *WsCodec) Decode(c gnet.Conn) (outs []wsutil.Message, err error) {
- // fmt.Println("do Decode")
messages, err := w.readWsMessages()
if err != nil {
logging.Errorf("Error reading message! %v", err)
return nil, err
}
- if len(messages) <= 0 { //没有读到完整数据 不处理
+ if len(messages) <= 0 {
return
}
for _, message := range messages {
@@ -131,9 +161,8 @@ func (w *WsCodec) readWsMessages() (messages []wsutil.Message, err error) {
msgBuf := &w.wsMsgBuf
in := &w.Buf
for {
- // 从 in 中读出 header,并将 header bytes 写入 msgBuf.cachedBuf
if msgBuf.curHeader == nil {
- if in.Len() < ws.MinHeaderSize { //头长度至少是2
+ if in.Len() < ws.MinHeaderSize {
return
}
var head ws.Header
@@ -142,13 +171,13 @@ func (w *WsCodec) readWsMessages() (messages []wsutil.Message, err error) {
if err != nil {
return messages, err
}
- } else { //有可能不完整,构建新的 reader 读取 head,读取成功才实际对 in 进行读操作
+ } else {
tmpReader := bytes.NewReader(in.Bytes())
oldLen := tmpReader.Len()
head, err = ws.ReadHeader(tmpReader)
skipN := oldLen - tmpReader.Len()
if err != nil {
- if err == io.EOF || errors.Is(err, io.ErrUnexpectedEOF) { //数据不完整
+ if err == io.EOF || errors.Is(err, io.ErrUnexpectedEOF) {
return messages, nil
}
in.Next(skipN)
@@ -163,21 +192,19 @@ func (w *WsCodec) readWsMessages() (messages []wsutil.Message, err error) {
return nil, err
}
}
- dataLen := (int)(msgBuf.curHeader.Length)
- // 从 in 中读出 data,并将 data bytes 写入 msgBuf.cachedBuf
- if dataLen > 0 {
- if in.Len() < dataLen { //数据不完整
+ dataLen := int(msgBuf.curHeader.Length)
+ if dataLen > 0 {
+ if in.Len() < dataLen {
logging.Infof("incomplete data")
return
}
-
_, err = io.CopyN(&msgBuf.cachedBuf, in, int64(dataLen))
if err != nil {
return
}
}
- if msgBuf.curHeader.Fin { //当前 header 已经是一个完整消息
+ if msgBuf.curHeader.Fin {
messages, err = wsutil.ReadClientMessage(&msgBuf.cachedBuf, messages)
if err != nil {
return nil, err