fix: 修复空提交问题
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@@ -102,7 +102,12 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
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Mode: info.BattleMode.MULTI_MODE,
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}
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ai := player.NewAI_player(moinfo)
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//给予打过一次的奖励
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c.Done.SPT(c.Info.MapID, data.BossId, 1, func() {
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})
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fight.NewFight(c, ai, func(foi *info.FightOverInfo) {
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c.Done.Done(model.MilestoneMode.BOSS, data.BossId)
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})
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@@ -12,6 +12,14 @@ type Done struct {
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*bus.Topic[*model.MilestoneEX]
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}
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func NewDone(P *Player) Done {
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return Done{
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Player: P,
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Topic: bus.NewTopic[*model.MilestoneEX](),
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}
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}
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// 注册地图BOSS完成事件
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// MAPID 地图ID
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// BOSSID 地图BOSSID
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@@ -37,7 +45,7 @@ func (d *Done) SPT(mapid, bossid, count uint32, fn func()) {
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}
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// 分发事件 ,指定事件+1 并触发是否完成
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func (d *Done) Pub(Donetype model.EnumMilestone, id []uint32) {
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func (d *Done) Done(Donetype model.EnumMilestone, id []uint32) {
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d.Service.Done.Exec(Donetype, id, func(t *model.MilestoneEX) bool {
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@@ -14,7 +14,7 @@ func NewPlayer(opts ...PlayerOption) *Player {
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baseplayer: newbaseplayer(),
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}
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p.monsters = generateThreeUniqueNumbers()
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p.Done = NewDone(p) //发布订阅事件
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p.StopChan = cool.Cron.ScheduleFunc(10*time.Second, func() {
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if p.Canmon && p.FightC == nil { //已经进入地图或者没在战斗中,就可以刷新怪
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p.SpawnMonsters()
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