refactor(fight): 重构效果管理模块并迁移Effect接口至info包
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@@ -1,6 +1,9 @@
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package effect
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import "blazing/logic/service/fight/battle/node"
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import (
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"blazing/logic/service/fight/battle/node"
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"blazing/logic/service/fight/info"
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)
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/**
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* 给予对象损伤一半,会回复自己的体力
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@@ -11,7 +14,7 @@ type Effect1 struct {
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func init() {
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node.NodeM.AddEffect(&Effect1{})
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info.NodeM.AddEffect(&Effect1{})
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}
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// 重写EFFectID
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