refactor(model): 重构玩家登录信息结构并优化精灵技能定义
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35
modules/blazing/model/player.go
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35
modules/blazing/model/player.go
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package model
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import (
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"blazing/cool"
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)
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const TableNamePlayerInfo = "player_info"
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type PlayerInfo struct {
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*cool.Model
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PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"`
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}
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// TableName PlayerInfo's table name
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func (*PlayerInfo) TableName() string {
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return TableNamePlayerInfo
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}
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// GroupName PlayerInfo's table group
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func (*PlayerInfo) GroupName() string {
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return "default"
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}
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// NewPlayerInfo create a new PlayerInfo
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func NewPlayer() *PlayerInfo {
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return &PlayerInfo{
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Model: cool.NewModel(),
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}
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}
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// init 创建表
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func init() {
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cool.CreateTable(&PlayerInfo{})
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}
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