feat(room): 移除旧版房间控制器逻辑并重构家具展示信息结构
移除了 logic/controller/room.go 中已废弃的房间相关控制器方法,包括获取基地物品、展示精灵及房间家具的方法。同时,在 logic/service/room/FitmentShowInfo.go 中对家具展示信息结构进行了重构,引入了 model.FitmentShowInfo 并新增 SET_FITMENT 和 NullInfo 结构体以支持新的数据协议。另外,在 pet.go 中增加 PetInfo_One_ohter 方法用于查询指定用户的宠物信息,并在 user.go 中为 UserService 添加 RoomService 支持。
This commit is contained in:
27
logic/controller/room_buy.go
Normal file
27
logic/controller/room_buy.go
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
package controller
|
||||||
|
|
||||||
|
import (
|
||||||
|
"blazing/common/data/xmlres"
|
||||||
|
"blazing/common/socket/errorcode"
|
||||||
|
"blazing/logic/service/player"
|
||||||
|
"blazing/logic/service/room"
|
||||||
|
)
|
||||||
|
|
||||||
|
// 购买家具
|
||||||
|
func (h Controller) BUY_FITMENT(data *room.C2S_BUY_FITMENT, c *player.Player) (result *room.S2C_BUY_FITMENT, err errorcode.ErrorCode) {
|
||||||
|
|
||||||
|
result = &room.S2C_BUY_FITMENT{}
|
||||||
|
|
||||||
|
used := xmlres.ItemsMAP[int(data.ID)].Price * int(data.Count)
|
||||||
|
|
||||||
|
if !c.UseCoins(uint32(used)) {
|
||||||
|
return nil, errorcode.ErrorCodes.ErrPurchaseFailed
|
||||||
|
|
||||||
|
}
|
||||||
|
c.Service.Room.Add(data.ID, data.Count)
|
||||||
|
c.Info.Coins -= uint32(used)
|
||||||
|
result.ID = data.ID
|
||||||
|
result.Coins = c.Info.Coins
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
@@ -2,6 +2,7 @@ package controller
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"blazing/common/socket/errorcode"
|
"blazing/common/socket/errorcode"
|
||||||
|
"blazing/modules/blazing/model"
|
||||||
|
|
||||||
"blazing/logic/service/player"
|
"blazing/logic/service/player"
|
||||||
"blazing/logic/service/room"
|
"blazing/logic/service/room"
|
||||||
@@ -11,8 +12,11 @@ import (
|
|||||||
func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
|
func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
|
||||||
|
|
||||||
result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID}
|
result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID}
|
||||||
result.Fitments = make([]room.FitmentShowInfo, 0)
|
result.Fitments = make([]model.FitmentShowInfo, 0)
|
||||||
result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
|
result.Fitments = append(result.Fitments, model.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
|
||||||
|
|
||||||
|
r := c.Service.Room.Get(data.TargetUserID)
|
||||||
|
result.Fitments = append(result.Fitments, r.PlacedItems...)
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -21,6 +25,16 @@ func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *pl
|
|||||||
func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
|
func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
|
||||||
result = &room.PetRoomListOutboundInfo{}
|
result = &room.PetRoomListOutboundInfo{}
|
||||||
result.Pets = make([]room.PetShowInfo, 0)
|
result.Pets = make([]room.PetShowInfo, 0)
|
||||||
|
r := c.Service.Room.Get(data.TargetUserID)
|
||||||
|
for _, v := range r.ShowPokemon {
|
||||||
|
pet := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, v)
|
||||||
|
if pet.Data.ID == 0 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
result.Pets = append(result.Pets, room.PetShowInfo{CatchTime: v, TypeId: pet.Data.ID})
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -29,5 +43,12 @@ func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *player
|
|||||||
result = &room.FitmentAllOutboundInfo{}
|
result = &room.FitmentAllOutboundInfo{}
|
||||||
result.Fitments = make([]room.FitmentItemInfo, 0)
|
result.Fitments = make([]room.FitmentItemInfo, 0)
|
||||||
|
|
||||||
|
r := c.Service.Room.Get(c.Info.UserID)
|
||||||
|
|
||||||
|
for k, v := range r.OwnedItems {
|
||||||
|
|
||||||
|
result.Fitments = append(result.Fitments, room.FitmentItemInfo{Id: k, AllCount: v, UsedCount: r.UserItems[k]})
|
||||||
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
34
logic/controller/room_set.go
Normal file
34
logic/controller/room_set.go
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
package controller
|
||||||
|
|
||||||
|
import (
|
||||||
|
"blazing/common/socket/errorcode"
|
||||||
|
"blazing/logic/service/pet"
|
||||||
|
"blazing/logic/service/player"
|
||||||
|
"blazing/logic/service/room"
|
||||||
|
|
||||||
|
"github.com/jinzhu/copier"
|
||||||
|
)
|
||||||
|
|
||||||
|
// 基地设置
|
||||||
|
func (h Controller) SET_FITMENT(data *room.SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) {
|
||||||
|
|
||||||
|
c.Service.Room.Set(data.Fitments)
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func (h Controller) SET_Pet(data *room.C2S_PetShowList, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
|
||||||
|
|
||||||
|
c.Service.Room.Show(data.CatchTime)
|
||||||
|
result = &room.S2C_PET_ROOM_SHOW{}
|
||||||
|
r := c.Service.Room.Get(c.Info.UserID)
|
||||||
|
result.PetShowList = make([]pet.PetShortInfo, len(r.ShowPokemon))
|
||||||
|
for _, v := range r.ShowPokemon {
|
||||||
|
r1 := c.Service.Pet.PetInfo_One(v)
|
||||||
|
var r12 pet.PetShortInfo
|
||||||
|
copier.Copy(&r12, &r1)
|
||||||
|
result.PetShowList = append(result.PetShowList, r12)
|
||||||
|
}
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
@@ -1,20 +1,9 @@
|
|||||||
package room
|
package room
|
||||||
|
|
||||||
import "blazing/logic/service/common"
|
import (
|
||||||
|
"blazing/logic/service/common"
|
||||||
// FitmentShowInfo 表示家具展示信息
|
"blazing/modules/blazing/model"
|
||||||
type FitmentShowInfo struct {
|
)
|
||||||
// 家具id 或 默认房型id: 500001
|
|
||||||
Id uint32 `json:"id"`
|
|
||||||
// x坐标
|
|
||||||
X uint32 `json:"x"`
|
|
||||||
// y坐标
|
|
||||||
Y uint32 `json:"y"`
|
|
||||||
// 默认0
|
|
||||||
Dir uint32 `json:"dir"`
|
|
||||||
// 默认0
|
|
||||||
Status uint32 `json:"status"`
|
|
||||||
}
|
|
||||||
|
|
||||||
// FitmentUseringInboundInfo FitmentUseringInboundInfo类,实现InboundMessage接口
|
// FitmentUseringInboundInfo FitmentUseringInboundInfo类,实现InboundMessage接口
|
||||||
type FitmentUseringInboundInfo struct {
|
type FitmentUseringInboundInfo struct {
|
||||||
@@ -22,6 +11,16 @@ type FitmentUseringInboundInfo struct {
|
|||||||
// 需要获取基地信息的目标玩家账号ID
|
// 需要获取基地信息的目标玩家账号ID
|
||||||
TargetUserID uint32 `json:"targetUserId"`
|
TargetUserID uint32 `json:"targetUserId"`
|
||||||
}
|
}
|
||||||
|
type SET_FITMENT struct {
|
||||||
|
// RoomID 房间ID
|
||||||
|
// 特殊规则:怀旧服官服固定为1,新服与用户ID(userid)相同
|
||||||
|
RoomID uint32 `json:"roomID"`
|
||||||
|
|
||||||
|
FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
|
||||||
|
// UsedList 已摆放家具列表
|
||||||
|
// 包含家具ID、坐标,且内嵌房间小屋ID;其中小屋的坐标(PosX/PosY)固定为0
|
||||||
|
Fitments []model.FitmentShowInfo `json:"usedList"`
|
||||||
|
}
|
||||||
|
|
||||||
// FitmentUseringOutboundInfo FitmentUseringOutboundInfo,实现OutboundMessage接口
|
// FitmentUseringOutboundInfo FitmentUseringOutboundInfo,实现OutboundMessage接口
|
||||||
type FitmentUseringOutboundInfo struct {
|
type FitmentUseringOutboundInfo struct {
|
||||||
@@ -31,7 +30,7 @@ type FitmentUseringOutboundInfo struct {
|
|||||||
RoomId uint32 `codec:"auto" json:"roomId"`
|
RoomId uint32 `codec:"auto" json:"roomId"`
|
||||||
FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
|
FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"`
|
||||||
// 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数
|
// 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数
|
||||||
Fitments []FitmentShowInfo `codec:"auto" json:"fitments"`
|
Fitments []model.FitmentShowInfo `codec:"auto" json:"fitments"`
|
||||||
}
|
}
|
||||||
|
|
||||||
// PetShowInfo 宠物展示信息
|
// PetShowInfo 宠物展示信息
|
||||||
@@ -69,3 +68,6 @@ type FitmentItemInfo struct {
|
|||||||
// AllCount 拥有数量(默认房型id项目的拥有数量固定为1)(
|
// AllCount 拥有数量(默认房型id项目的拥有数量固定为1)(
|
||||||
AllCount uint32 `json:"allCount"`
|
AllCount uint32 `json:"allCount"`
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type NullInfo struct {
|
||||||
|
}
|
||||||
|
|||||||
22
logic/service/room/buy.go
Normal file
22
logic/service/room/buy.go
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
package room
|
||||||
|
|
||||||
|
import "blazing/logic/service/common"
|
||||||
|
|
||||||
|
// C2S_BUY_FITMENT 客户端(前端)向服务端(后端)发送的「购买家具」请求结构体
|
||||||
|
// 对应前端定义的 C2S_BUY_FITMENT 结构体
|
||||||
|
type C2S_BUY_FITMENT struct {
|
||||||
|
Head common.TomeeHeader `cmd:"10004" struc:"skip"` //玩家登录
|
||||||
|
// ID 家具ID(对应前端 id 字段)
|
||||||
|
ID uint32 `json:"id"` // JSON序列化tag,保证与前端字段名一致
|
||||||
|
// Count 购买数量(对应前端 count 字段)
|
||||||
|
Count uint32 `json:"count"`
|
||||||
|
}
|
||||||
|
type S2C_BUY_FITMENT struct {
|
||||||
|
// Coins 购买后剩余的赛尔豆(对应前端 coins 字段)
|
||||||
|
Coins uint32 `json:"coins"`
|
||||||
|
// ID 购买的物品ID(对应前端 id 字段,即家具ID)
|
||||||
|
ID uint32 `json:"id"`
|
||||||
|
// Count 字段说明:前端未调用该参数,推测为购买数量(与C2S的count对应)
|
||||||
|
// 若后续确认无业务意义,可标注为废弃(如 `// Deprecated: 前端未使用,暂保留字段`)
|
||||||
|
Count uint32 `json:"count"`
|
||||||
|
}
|
||||||
Binary file not shown.
34
logic/service/room/pet.go
Normal file
34
logic/service/room/pet.go
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
package room
|
||||||
|
|
||||||
|
import (
|
||||||
|
"blazing/logic/service/common"
|
||||||
|
"blazing/logic/service/pet"
|
||||||
|
)
|
||||||
|
|
||||||
|
type C2S_PetShowList struct {
|
||||||
|
|
||||||
|
// CatchTime 展示精灵的捕获时间(Unix时间戳/自定义时间格式,按前端规则)
|
||||||
|
CatchTime uint32 `json:"catchTime"` // C# uint → Go uint32,严格匹配32位无符号整数
|
||||||
|
// PetID 展示精灵的唯一ID
|
||||||
|
PetID uint32 `json:"petID"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// C2S_PET_ROOM_SHOW 客户端→服务端的「精灵房间展示」请求结构体
|
||||||
|
// 对应前端 C2S_PET_ROOM_SHOW 结构体
|
||||||
|
type C2S_PET_ROOM_SHOW struct {
|
||||||
|
Head common.TomeeHeader `cmd:"2323" struc:"skip"` //玩家登录
|
||||||
|
PetShowInfoLen uint32 `json:"PetShowInfoLen" struc:"sizeof=PetShowList"`
|
||||||
|
// PetShowList 整个展示精灵的数组
|
||||||
|
// 业务规则:展示1只精灵对应数组1个元素;展示多只时,所有已展示精灵的结构体均包含在内
|
||||||
|
// 数据来源:前端展示精灵的map数组直接转换而来
|
||||||
|
PetShowList []C2S_PetShowList `json:"PetShowList"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// S2C_PET_ROOM_SHOW 服务端→客户端的「精灵房间展示」响应结构体
|
||||||
|
// 对应前端 S2C_PET_ROOM_SHOW 结构体
|
||||||
|
type S2C_PET_ROOM_SHOW struct {
|
||||||
|
// PetShowList 整个展示精灵的数组
|
||||||
|
PetShowListLen uint32 `json:"PetShowListLen" struc:"sizeof=PetShowList"`
|
||||||
|
// 数组内每个元素为 S2C_PetShowList(字段顺序:petID → catchTime)
|
||||||
|
PetShowList []pet.PetShortInfo `json:"PetShowList"`
|
||||||
|
}
|
||||||
71
modules/blazing/model/room.go
Normal file
71
modules/blazing/model/room.go
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
package model
|
||||||
|
|
||||||
|
import (
|
||||||
|
"blazing/cool"
|
||||||
|
)
|
||||||
|
|
||||||
|
// 基地房型表名
|
||||||
|
const TableNameBaseHouse = "base_house"
|
||||||
|
|
||||||
|
// NewBaseHouse 构造函数:创建基地房型实例
|
||||||
|
func NewBaseHouse() *BaseHouse {
|
||||||
|
return &BaseHouse{
|
||||||
|
Model: cool.NewModel(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// BaseHouse 基地房型核心结构体
|
||||||
|
// 包含:基地展示精灵、基地拥有物品、基地摆放物品三大核心字段
|
||||||
|
type BaseHouse struct {
|
||||||
|
*cool.Model // 继承基础Model(包含ID、创建时间、更新时间等通用字段)
|
||||||
|
|
||||||
|
// 基础关联字段
|
||||||
|
PlayerID uint64 `gorm:"not null;index:idx_player_house;comment:'所属玩家ID'" json:"player_id"`
|
||||||
|
|
||||||
|
// 核心业务字段
|
||||||
|
// ShowPokemon 基地展示精灵ID列表(支持展示多个精灵)
|
||||||
|
ShowPokemon []uint32 `gorm:"type:json;not null;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"`
|
||||||
|
|
||||||
|
// OwnedItems 基地拥有物品(key=物品ID,value=物品数量,JSON格式存储)
|
||||||
|
OwnedItems string `gorm:"type:json;not null;default:'{}';comment:'基地拥有物品(物品ID:数量)'" json:"owned_items"`
|
||||||
|
UserItems string `gorm:"type:json;not null;default:'{}';comment:'用户物品列表(物品ID:数量)'" json:"user_items"`
|
||||||
|
|
||||||
|
// PlacedItems 基地摆放物品(包含物品ID、摆放坐标、朝向等信息)
|
||||||
|
PlacedItems string `gorm:"type:json;not null;default:'[]';comment:'基地摆放物品列表(含位置/朝向)'" json:"placed_items"`
|
||||||
|
}
|
||||||
|
|
||||||
|
func (*BaseHouse) TableName() string {
|
||||||
|
return TableNameBaseHouse
|
||||||
|
}
|
||||||
|
|
||||||
|
type BaseHouseEx struct {
|
||||||
|
BaseHouse
|
||||||
|
PlacedItems []FitmentShowInfo `json:"placed_items"`
|
||||||
|
OwnedItems map[uint32]uint32 `json:"owned_items"`
|
||||||
|
UserItems map[uint32]uint32 `json:"user_items"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// FitmentShowInfo 表示家具展示信息
|
||||||
|
type FitmentShowInfo struct {
|
||||||
|
// 家具id 或 默认房型id: 500001
|
||||||
|
Id uint32 `json:"id"`
|
||||||
|
// x坐标
|
||||||
|
X uint32 `json:"x"`
|
||||||
|
// y坐标
|
||||||
|
Y uint32 `json:"y"`
|
||||||
|
// 默认0
|
||||||
|
Dir uint32 `json:"dir"`
|
||||||
|
// 默认0
|
||||||
|
Status uint32 `json:"status"`
|
||||||
|
}
|
||||||
|
|
||||||
|
// UpdateShowPokemon 更新基地展示精灵列表
|
||||||
|
func (bh *BaseHouse) UpdateShowPokemon(pokemonIDs []uint32) {
|
||||||
|
bh.ShowPokemon = pokemonIDs
|
||||||
|
}
|
||||||
|
|
||||||
|
// --------------- 初始化创建表 ---------------
|
||||||
|
func init() {
|
||||||
|
// 初始化时创建基地房型表(与现有Talk表初始化逻辑一致)
|
||||||
|
cool.CreateTable(&BaseHouse{})
|
||||||
|
}
|
||||||
@@ -62,6 +62,15 @@ func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX {
|
|||||||
tt.Data.CatchTime = tt.CatchTime
|
tt.Data.CatchTime = tt.CatchTime
|
||||||
return tt
|
return tt
|
||||||
}
|
}
|
||||||
|
func (s *PetService) PetInfo_One_ohter(userid, cachetime uint32) model.PetEX {
|
||||||
|
|
||||||
|
m := cool.DBM(s.Model).Where("player_id", userid).Where("catch_time", cachetime)
|
||||||
|
var tt model.PetEX
|
||||||
|
|
||||||
|
m.Scan(&tt)
|
||||||
|
tt.Data.CatchTime = tt.CatchTime
|
||||||
|
return tt
|
||||||
|
}
|
||||||
func (s *PetService) PetInfo_One_Unscoped(cachetime uint32) model.PetEX {
|
func (s *PetService) PetInfo_One_Unscoped(cachetime uint32) model.PetEX {
|
||||||
|
|
||||||
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Unscoped()
|
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Unscoped()
|
||||||
|
|||||||
89
modules/blazing/service/room.go
Normal file
89
modules/blazing/service/room.go
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
package service
|
||||||
|
|
||||||
|
import (
|
||||||
|
"blazing/cool"
|
||||||
|
"blazing/modules/blazing/model"
|
||||||
|
"context"
|
||||||
|
)
|
||||||
|
|
||||||
|
func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
|
||||||
|
|
||||||
|
//todo待测试
|
||||||
|
var ttt model.BaseHouseEx
|
||||||
|
|
||||||
|
cool.DBM(s.Model).Where("player_id", userid).Scan(&ttt)
|
||||||
|
|
||||||
|
return ttt
|
||||||
|
|
||||||
|
}
|
||||||
|
func (s *RoomService) Add(id, count uint32) {
|
||||||
|
//todo待测试
|
||||||
|
var ttt model.BaseHouseEx
|
||||||
|
m := s.GModel(s.Model)
|
||||||
|
m.Scan(&ttt)
|
||||||
|
if ttt.OwnedItems == nil {
|
||||||
|
ttt.OwnedItems = make(map[uint32]uint32)
|
||||||
|
|
||||||
|
}
|
||||||
|
t, ok := ttt.OwnedItems[id]
|
||||||
|
if ok {
|
||||||
|
ttt.OwnedItems[id] = t + count
|
||||||
|
} else {
|
||||||
|
ttt.OwnedItems[id] = count
|
||||||
|
}
|
||||||
|
ttt.PlayerID = uint64(s.userid)
|
||||||
|
m.Save(ttt)
|
||||||
|
|
||||||
|
}
|
||||||
|
func (s *RoomService) Set(id []model.FitmentShowInfo) {
|
||||||
|
//todo待测试
|
||||||
|
var ttt model.BaseHouseEx
|
||||||
|
m := s.GModel(s.Model)
|
||||||
|
m.Scan(&ttt)
|
||||||
|
ttt.PlacedItems = id
|
||||||
|
|
||||||
|
ttt.PlayerID = uint64(s.userid)
|
||||||
|
m.Save(ttt)
|
||||||
|
|
||||||
|
}
|
||||||
|
func (s *RoomService) Show(cactime uint32) {
|
||||||
|
//todo待测试
|
||||||
|
var ttt model.BaseHouseEx
|
||||||
|
m := s.GModel(s.Model)
|
||||||
|
m.Scan(&ttt)
|
||||||
|
ttt.ShowPokemon = append(ttt.ShowPokemon, cactime)
|
||||||
|
|
||||||
|
ttt.PlayerID = uint64(s.userid)
|
||||||
|
m.Save(ttt)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// /添加进来的物品一定是保证存在的
|
||||||
|
type RoomService struct {
|
||||||
|
BaseService
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewRoomService(id uint32) *RoomService {
|
||||||
|
return &RoomService{
|
||||||
|
|
||||||
|
BaseService: BaseService{userid: id,
|
||||||
|
|
||||||
|
Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{
|
||||||
|
"player_id": "角色名称不能重复",
|
||||||
|
}, PageQueryOp: &cool.QueryOp{
|
||||||
|
KeyWordField: []string{"player_id"},
|
||||||
|
Where: func(ctx context.Context) [][]interface{} {
|
||||||
|
var (
|
||||||
|
//admin = cool.GetAdmin(ctx)
|
||||||
|
//userId = admin.UserId
|
||||||
|
)
|
||||||
|
return [][]interface{}{
|
||||||
|
// {"player_id", userId, true},
|
||||||
|
// {"free", 0, true},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -17,6 +17,7 @@ type UserService struct {
|
|||||||
Pet *PetService //精灵
|
Pet *PetService //精灵
|
||||||
Item *ItemService //物品
|
Item *ItemService //物品
|
||||||
Done *DoneService //完成
|
Done *DoneService //完成
|
||||||
|
Room *RoomService
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewUserService(id uint32) *UserService {
|
func NewUserService(id uint32) *UserService {
|
||||||
@@ -28,6 +29,7 @@ func NewUserService(id uint32) *UserService {
|
|||||||
Item: NewItemService(id),
|
Item: NewItemService(id),
|
||||||
Talk: NewTalkService(id),
|
Talk: NewTalkService(id),
|
||||||
Done: NewDoneService(id),
|
Done: NewDoneService(id),
|
||||||
|
Room: NewRoomService(id),
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user