diff --git a/logic/controller/room_buy.go b/logic/controller/room_buy.go new file mode 100644 index 000000000..f38f430fd --- /dev/null +++ b/logic/controller/room_buy.go @@ -0,0 +1,27 @@ +package controller + +import ( + "blazing/common/data/xmlres" + "blazing/common/socket/errorcode" + "blazing/logic/service/player" + "blazing/logic/service/room" +) + +// 购买家具 +func (h Controller) BUY_FITMENT(data *room.C2S_BUY_FITMENT, c *player.Player) (result *room.S2C_BUY_FITMENT, err errorcode.ErrorCode) { + + result = &room.S2C_BUY_FITMENT{} + + used := xmlres.ItemsMAP[int(data.ID)].Price * int(data.Count) + + if !c.UseCoins(uint32(used)) { + return nil, errorcode.ErrorCodes.ErrPurchaseFailed + + } + c.Service.Room.Add(data.ID, data.Count) + c.Info.Coins -= uint32(used) + result.ID = data.ID + result.Coins = c.Info.Coins + + return +} diff --git a/logic/controller/room.go b/logic/controller/room_info.go similarity index 56% rename from logic/controller/room.go rename to logic/controller/room_info.go index 366a2cae1..ec62f1b71 100644 --- a/logic/controller/room.go +++ b/logic/controller/room_info.go @@ -2,6 +2,7 @@ package controller import ( "blazing/common/socket/errorcode" + "blazing/modules/blazing/model" "blazing/logic/service/player" "blazing/logic/service/room" @@ -11,8 +12,11 @@ import ( func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID} - result.Fitments = make([]room.FitmentShowInfo, 0) - result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) + result.Fitments = make([]model.FitmentShowInfo, 0) + result.Fitments = append(result.Fitments, model.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) + + r := c.Service.Room.Get(data.TargetUserID) + result.Fitments = append(result.Fitments, r.PlacedItems...) return } @@ -21,6 +25,16 @@ func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *pl func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { result = &room.PetRoomListOutboundInfo{} result.Pets = make([]room.PetShowInfo, 0) + r := c.Service.Room.Get(data.TargetUserID) + for _, v := range r.ShowPokemon { + pet := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, v) + if pet.Data.ID == 0 { + continue + } + result.Pets = append(result.Pets, room.PetShowInfo{CatchTime: v, TypeId: pet.Data.ID}) + + } + return } @@ -29,5 +43,12 @@ func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *player result = &room.FitmentAllOutboundInfo{} result.Fitments = make([]room.FitmentItemInfo, 0) + r := c.Service.Room.Get(c.Info.UserID) + + for k, v := range r.OwnedItems { + + result.Fitments = append(result.Fitments, room.FitmentItemInfo{Id: k, AllCount: v, UsedCount: r.UserItems[k]}) + } + return } diff --git a/logic/controller/room_set.go b/logic/controller/room_set.go new file mode 100644 index 000000000..04444e315 --- /dev/null +++ b/logic/controller/room_set.go @@ -0,0 +1,34 @@ +package controller + +import ( + "blazing/common/socket/errorcode" + "blazing/logic/service/pet" + "blazing/logic/service/player" + "blazing/logic/service/room" + + "github.com/jinzhu/copier" +) + +// 基地设置 +func (h Controller) SET_FITMENT(data *room.SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) { + + c.Service.Room.Set(data.Fitments) + + return +} + +func (h Controller) SET_Pet(data *room.C2S_PetShowList, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) { + + c.Service.Room.Show(data.CatchTime) + result = &room.S2C_PET_ROOM_SHOW{} + r := c.Service.Room.Get(c.Info.UserID) + result.PetShowList = make([]pet.PetShortInfo, len(r.ShowPokemon)) + for _, v := range r.ShowPokemon { + r1 := c.Service.Pet.PetInfo_One(v) + var r12 pet.PetShortInfo + copier.Copy(&r12, &r1) + result.PetShowList = append(result.PetShowList, r12) + } + + return +} diff --git a/logic/service/room/FitmentShowInfo.go b/logic/service/room/FitmentShowInfo.go index 1faf1c77e..2acaac622 100644 --- a/logic/service/room/FitmentShowInfo.go +++ b/logic/service/room/FitmentShowInfo.go @@ -1,20 +1,9 @@ package room -import "blazing/logic/service/common" - -// FitmentShowInfo 表示家具展示信息 -type FitmentShowInfo struct { - // 家具id 或 默认房型id: 500001 - Id uint32 `json:"id"` - // x坐标 - X uint32 `json:"x"` - // y坐标 - Y uint32 `json:"y"` - // 默认0 - Dir uint32 `json:"dir"` - // 默认0 - Status uint32 `json:"status"` -} +import ( + "blazing/logic/service/common" + "blazing/modules/blazing/model" +) // FitmentUseringInboundInfo FitmentUseringInboundInfo类,实现InboundMessage接口 type FitmentUseringInboundInfo struct { @@ -22,6 +11,16 @@ type FitmentUseringInboundInfo struct { // 需要获取基地信息的目标玩家账号ID TargetUserID uint32 `json:"targetUserId"` } +type SET_FITMENT struct { + // RoomID 房间ID + // 特殊规则:怀旧服官服固定为1,新服与用户ID(userid)相同 + RoomID uint32 `json:"roomID"` + + FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"` + // UsedList 已摆放家具列表 + // 包含家具ID、坐标,且内嵌房间小屋ID;其中小屋的坐标(PosX/PosY)固定为0 + Fitments []model.FitmentShowInfo `json:"usedList"` +} // FitmentUseringOutboundInfo FitmentUseringOutboundInfo,实现OutboundMessage接口 type FitmentUseringOutboundInfo struct { @@ -31,7 +30,7 @@ type FitmentUseringOutboundInfo struct { RoomId uint32 `codec:"auto" json:"roomId"` FitmentsLen uint32 `json:"fitmentsLen" struc:"sizeof=Fitments"` // 基地摆放物品的数组, 就算没有摆放物品, 也必带一个小屋的参数 - Fitments []FitmentShowInfo `codec:"auto" json:"fitments"` + Fitments []model.FitmentShowInfo `codec:"auto" json:"fitments"` } // PetShowInfo 宠物展示信息 @@ -69,3 +68,6 @@ type FitmentItemInfo struct { // AllCount 拥有数量(默认房型id项目的拥有数量固定为1)( AllCount uint32 `json:"allCount"` } + +type NullInfo struct { +} diff --git a/logic/service/room/buy.go b/logic/service/room/buy.go new file mode 100644 index 000000000..01dcca066 --- /dev/null +++ b/logic/service/room/buy.go @@ -0,0 +1,22 @@ +package room + +import "blazing/logic/service/common" + +// C2S_BUY_FITMENT 客户端(前端)向服务端(后端)发送的「购买家具」请求结构体 +// 对应前端定义的 C2S_BUY_FITMENT 结构体 +type C2S_BUY_FITMENT struct { + Head common.TomeeHeader `cmd:"10004" struc:"skip"` //玩家登录 + // ID 家具ID(对应前端 id 字段) + ID uint32 `json:"id"` // JSON序列化tag,保证与前端字段名一致 + // Count 购买数量(对应前端 count 字段) + Count uint32 `json:"count"` +} +type S2C_BUY_FITMENT struct { + // Coins 购买后剩余的赛尔豆(对应前端 coins 字段) + Coins uint32 `json:"coins"` + // ID 购买的物品ID(对应前端 id 字段,即家具ID) + ID uint32 `json:"id"` + // Count 字段说明:前端未调用该参数,推测为购买数量(与C2S的count对应) + // 若后续确认无业务意义,可标注为废弃(如 `// Deprecated: 前端未使用,暂保留字段`) + Count uint32 `json:"count"` +} diff --git a/logic/service/room/logic b/logic/service/room/logic deleted file mode 100755 index b73d4cb44..000000000 Binary files a/logic/service/room/logic and /dev/null differ diff --git a/logic/service/room/pet.go b/logic/service/room/pet.go new file mode 100644 index 000000000..90bc74034 --- /dev/null +++ b/logic/service/room/pet.go @@ -0,0 +1,34 @@ +package room + +import ( + "blazing/logic/service/common" + "blazing/logic/service/pet" +) + +type C2S_PetShowList struct { + + // CatchTime 展示精灵的捕获时间(Unix时间戳/自定义时间格式,按前端规则) + CatchTime uint32 `json:"catchTime"` // C# uint → Go uint32,严格匹配32位无符号整数 + // PetID 展示精灵的唯一ID + PetID uint32 `json:"petID"` +} + +// C2S_PET_ROOM_SHOW 客户端→服务端的「精灵房间展示」请求结构体 +// 对应前端 C2S_PET_ROOM_SHOW 结构体 +type C2S_PET_ROOM_SHOW struct { + Head common.TomeeHeader `cmd:"2323" struc:"skip"` //玩家登录 + PetShowInfoLen uint32 `json:"PetShowInfoLen" struc:"sizeof=PetShowList"` + // PetShowList 整个展示精灵的数组 + // 业务规则:展示1只精灵对应数组1个元素;展示多只时,所有已展示精灵的结构体均包含在内 + // 数据来源:前端展示精灵的map数组直接转换而来 + PetShowList []C2S_PetShowList `json:"PetShowList"` +} + +// S2C_PET_ROOM_SHOW 服务端→客户端的「精灵房间展示」响应结构体 +// 对应前端 S2C_PET_ROOM_SHOW 结构体 +type S2C_PET_ROOM_SHOW struct { + // PetShowList 整个展示精灵的数组 + PetShowListLen uint32 `json:"PetShowListLen" struc:"sizeof=PetShowList"` + // 数组内每个元素为 S2C_PetShowList(字段顺序:petID → catchTime) + PetShowList []pet.PetShortInfo `json:"PetShowList"` +} diff --git a/modules/blazing/model/room.go b/modules/blazing/model/room.go new file mode 100644 index 000000000..0df621f9f --- /dev/null +++ b/modules/blazing/model/room.go @@ -0,0 +1,71 @@ +package model + +import ( + "blazing/cool" +) + +// 基地房型表名 +const TableNameBaseHouse = "base_house" + +// NewBaseHouse 构造函数:创建基地房型实例 +func NewBaseHouse() *BaseHouse { + return &BaseHouse{ + Model: cool.NewModel(), + } +} + +// BaseHouse 基地房型核心结构体 +// 包含:基地展示精灵、基地拥有物品、基地摆放物品三大核心字段 +type BaseHouse struct { + *cool.Model // 继承基础Model(包含ID、创建时间、更新时间等通用字段) + + // 基础关联字段 + PlayerID uint64 `gorm:"not null;index:idx_player_house;comment:'所属玩家ID'" json:"player_id"` + + // 核心业务字段 + // ShowPokemon 基地展示精灵ID列表(支持展示多个精灵) + ShowPokemon []uint32 `gorm:"type:json;not null;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"` + + // OwnedItems 基地拥有物品(key=物品ID,value=物品数量,JSON格式存储) + OwnedItems string `gorm:"type:json;not null;default:'{}';comment:'基地拥有物品(物品ID:数量)'" json:"owned_items"` + UserItems string `gorm:"type:json;not null;default:'{}';comment:'用户物品列表(物品ID:数量)'" json:"user_items"` + + // PlacedItems 基地摆放物品(包含物品ID、摆放坐标、朝向等信息) + PlacedItems string `gorm:"type:json;not null;default:'[]';comment:'基地摆放物品列表(含位置/朝向)'" json:"placed_items"` +} + +func (*BaseHouse) TableName() string { + return TableNameBaseHouse +} + +type BaseHouseEx struct { + BaseHouse + PlacedItems []FitmentShowInfo `json:"placed_items"` + OwnedItems map[uint32]uint32 `json:"owned_items"` + UserItems map[uint32]uint32 `json:"user_items"` +} + +// FitmentShowInfo 表示家具展示信息 +type FitmentShowInfo struct { + // 家具id 或 默认房型id: 500001 + Id uint32 `json:"id"` + // x坐标 + X uint32 `json:"x"` + // y坐标 + Y uint32 `json:"y"` + // 默认0 + Dir uint32 `json:"dir"` + // 默认0 + Status uint32 `json:"status"` +} + +// UpdateShowPokemon 更新基地展示精灵列表 +func (bh *BaseHouse) UpdateShowPokemon(pokemonIDs []uint32) { + bh.ShowPokemon = pokemonIDs +} + +// --------------- 初始化创建表 --------------- +func init() { + // 初始化时创建基地房型表(与现有Talk表初始化逻辑一致) + cool.CreateTable(&BaseHouse{}) +} diff --git a/modules/blazing/service/pet.go b/modules/blazing/service/pet.go index ba7c4bbcf..a862bc2c9 100644 --- a/modules/blazing/service/pet.go +++ b/modules/blazing/service/pet.go @@ -62,6 +62,15 @@ func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX { tt.Data.CatchTime = tt.CatchTime return tt } +func (s *PetService) PetInfo_One_ohter(userid, cachetime uint32) model.PetEX { + + m := cool.DBM(s.Model).Where("player_id", userid).Where("catch_time", cachetime) + var tt model.PetEX + + m.Scan(&tt) + tt.Data.CatchTime = tt.CatchTime + return tt +} func (s *PetService) PetInfo_One_Unscoped(cachetime uint32) model.PetEX { m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Unscoped() diff --git a/modules/blazing/service/room.go b/modules/blazing/service/room.go new file mode 100644 index 000000000..6973b5258 --- /dev/null +++ b/modules/blazing/service/room.go @@ -0,0 +1,89 @@ +package service + +import ( + "blazing/cool" + "blazing/modules/blazing/model" + "context" +) + +func (s *RoomService) Get(userid uint32) model.BaseHouseEx { + + //todo待测试 + var ttt model.BaseHouseEx + + cool.DBM(s.Model).Where("player_id", userid).Scan(&ttt) + + return ttt + +} +func (s *RoomService) Add(id, count uint32) { + //todo待测试 + var ttt model.BaseHouseEx + m := s.GModel(s.Model) + m.Scan(&ttt) + if ttt.OwnedItems == nil { + ttt.OwnedItems = make(map[uint32]uint32) + + } + t, ok := ttt.OwnedItems[id] + if ok { + ttt.OwnedItems[id] = t + count + } else { + ttt.OwnedItems[id] = count + } + ttt.PlayerID = uint64(s.userid) + m.Save(ttt) + +} +func (s *RoomService) Set(id []model.FitmentShowInfo) { + //todo待测试 + var ttt model.BaseHouseEx + m := s.GModel(s.Model) + m.Scan(&ttt) + ttt.PlacedItems = id + + ttt.PlayerID = uint64(s.userid) + m.Save(ttt) + +} +func (s *RoomService) Show(cactime uint32) { + //todo待测试 + var ttt model.BaseHouseEx + m := s.GModel(s.Model) + m.Scan(&ttt) + ttt.ShowPokemon = append(ttt.ShowPokemon, cactime) + + ttt.PlayerID = uint64(s.userid) + m.Save(ttt) + +} + +// /添加进来的物品一定是保证存在的 +type RoomService struct { + BaseService +} + +func NewRoomService(id uint32) *RoomService { + return &RoomService{ + + BaseService: BaseService{userid: id, + + Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{ + "player_id": "角色名称不能重复", + }, PageQueryOp: &cool.QueryOp{ + KeyWordField: []string{"player_id"}, + Where: func(ctx context.Context) [][]interface{} { + var ( + //admin = cool.GetAdmin(ctx) + //userId = admin.UserId + ) + return [][]interface{}{ + // {"player_id", userId, true}, + // {"free", 0, true}, + } + }, + }}, + }, + } + +} diff --git a/modules/blazing/service/user.go b/modules/blazing/service/user.go index 52be44860..e4de30ee0 100644 --- a/modules/blazing/service/user.go +++ b/modules/blazing/service/user.go @@ -17,6 +17,7 @@ type UserService struct { Pet *PetService //精灵 Item *ItemService //物品 Done *DoneService //完成 + Room *RoomService } func NewUserService(id uint32) *UserService { @@ -28,6 +29,7 @@ func NewUserService(id uint32) *UserService { Item: NewItemService(id), Talk: NewTalkService(id), Done: NewDoneService(id), + Room: NewRoomService(id), } }