feat(room): 移除旧版房间控制器逻辑并重构家具展示信息结构
移除了 logic/controller/room.go 中已废弃的房间相关控制器方法,包括获取基地物品、展示精灵及房间家具的方法。同时,在 logic/service/room/FitmentShowInfo.go 中对家具展示信息结构进行了重构,引入了 model.FitmentShowInfo 并新增 SET_FITMENT 和 NullInfo 结构体以支持新的数据协议。另外,在 pet.go 中增加 PetInfo_One_ohter 方法用于查询指定用户的宠物信息,并在 user.go 中为 UserService 添加 RoomService 支持。
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@@ -62,6 +62,15 @@ func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX {
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tt.Data.CatchTime = tt.CatchTime
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return tt
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}
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func (s *PetService) PetInfo_One_ohter(userid, cachetime uint32) model.PetEX {
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m := cool.DBM(s.Model).Where("player_id", userid).Where("catch_time", cachetime)
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var tt model.PetEX
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m.Scan(&tt)
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tt.Data.CatchTime = tt.CatchTime
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return tt
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}
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func (s *PetService) PetInfo_One_Unscoped(cachetime uint32) model.PetEX {
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m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Unscoped()
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89
modules/blazing/service/room.go
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89
modules/blazing/service/room.go
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@@ -0,0 +1,89 @@
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package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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"context"
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)
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func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
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//todo待测试
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var ttt model.BaseHouseEx
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cool.DBM(s.Model).Where("player_id", userid).Scan(&ttt)
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return ttt
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}
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func (s *RoomService) Add(id, count uint32) {
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//todo待测试
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var ttt model.BaseHouseEx
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m := s.GModel(s.Model)
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m.Scan(&ttt)
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if ttt.OwnedItems == nil {
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ttt.OwnedItems = make(map[uint32]uint32)
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}
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t, ok := ttt.OwnedItems[id]
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if ok {
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ttt.OwnedItems[id] = t + count
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} else {
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ttt.OwnedItems[id] = count
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}
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ttt.PlayerID = uint64(s.userid)
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m.Save(ttt)
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}
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func (s *RoomService) Set(id []model.FitmentShowInfo) {
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//todo待测试
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var ttt model.BaseHouseEx
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m := s.GModel(s.Model)
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m.Scan(&ttt)
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ttt.PlacedItems = id
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ttt.PlayerID = uint64(s.userid)
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m.Save(ttt)
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}
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func (s *RoomService) Show(cactime uint32) {
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//todo待测试
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var ttt model.BaseHouseEx
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m := s.GModel(s.Model)
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m.Scan(&ttt)
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ttt.ShowPokemon = append(ttt.ShowPokemon, cactime)
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ttt.PlayerID = uint64(s.userid)
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m.Save(ttt)
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}
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// /添加进来的物品一定是保证存在的
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type RoomService struct {
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BaseService
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}
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func NewRoomService(id uint32) *RoomService {
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return &RoomService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}, PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"player_id"},
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Where: func(ctx context.Context) [][]interface{} {
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var (
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//admin = cool.GetAdmin(ctx)
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//userId = admin.UserId
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)
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return [][]interface{}{
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// {"player_id", userId, true},
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// {"free", 0, true},
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}
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},
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}},
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},
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}
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}
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@@ -17,6 +17,7 @@ type UserService struct {
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Pet *PetService //精灵
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Item *ItemService //物品
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Done *DoneService //完成
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Room *RoomService
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}
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func NewUserService(id uint32) *UserService {
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@@ -28,6 +29,7 @@ func NewUserService(id uint32) *UserService {
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Item: NewItemService(id),
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Talk: NewTalkService(id),
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Done: NewDoneService(id),
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Room: NewRoomService(id),
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}
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}
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