feat(room): 移除旧版房间控制器逻辑并重构家具展示信息结构

移除了 logic/controller/room.go 中已废弃的房间相关控制器方法,包括获取基地物品、展示精灵及房间家具的方法。同时,在 logic/service/room/FitmentShowInfo.go 中对家具展示信息结构进行了重构,引入了 model.FitmentShowInfo 并新增 SET_FITMENT 和 NullInfo 结构体以支持新的数据协议。另外,在 pet.go 中增加 PetInfo_One_ohter 方法用于查询指定用户的宠物信息,并在 user.go 中为 UserService 添加 RoomService 支持。
This commit is contained in:
2025-12-13 22:51:39 +08:00
parent fe89620efb
commit d198e7446a
11 changed files with 329 additions and 18 deletions

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@@ -0,0 +1,71 @@
package model
import (
"blazing/cool"
)
// 基地房型表名
const TableNameBaseHouse = "base_house"
// NewBaseHouse 构造函数:创建基地房型实例
func NewBaseHouse() *BaseHouse {
return &BaseHouse{
Model: cool.NewModel(),
}
}
// BaseHouse 基地房型核心结构体
// 包含:基地展示精灵、基地拥有物品、基地摆放物品三大核心字段
type BaseHouse struct {
*cool.Model // 继承基础Model包含ID、创建时间、更新时间等通用字段
// 基础关联字段
PlayerID uint64 `gorm:"not null;index:idx_player_house;comment:'所属玩家ID'" json:"player_id"`
// 核心业务字段
// ShowPokemon 基地展示精灵ID列表支持展示多个精灵
ShowPokemon []uint32 `gorm:"type:json;not null;default:'[]';comment:'基地展示精灵ID列表'" json:"show_pokemon"`
// OwnedItems 基地拥有物品key=物品IDvalue=物品数量JSON格式存储
OwnedItems string `gorm:"type:json;not null;default:'{}';comment:'基地拥有物品物品ID:数量)'" json:"owned_items"`
UserItems string `gorm:"type:json;not null;default:'{}';comment:'用户物品列表物品ID:数量)'" json:"user_items"`
// PlacedItems 基地摆放物品包含物品ID、摆放坐标、朝向等信息
PlacedItems string `gorm:"type:json;not null;default:'[]';comment:'基地摆放物品列表(含位置/朝向)'" json:"placed_items"`
}
func (*BaseHouse) TableName() string {
return TableNameBaseHouse
}
type BaseHouseEx struct {
BaseHouse
PlacedItems []FitmentShowInfo `json:"placed_items"`
OwnedItems map[uint32]uint32 `json:"owned_items"`
UserItems map[uint32]uint32 `json:"user_items"`
}
// FitmentShowInfo 表示家具展示信息
type FitmentShowInfo struct {
// 家具id 或 默认房型id: 500001
Id uint32 `json:"id"`
// x坐标
X uint32 `json:"x"`
// y坐标
Y uint32 `json:"y"`
// 默认0
Dir uint32 `json:"dir"`
// 默认0
Status uint32 `json:"status"`
}
// UpdateShowPokemon 更新基地展示精灵列表
func (bh *BaseHouse) UpdateShowPokemon(pokemonIDs []uint32) {
bh.ShowPokemon = pokemonIDs
}
// --------------- 初始化创建表 ---------------
func init() {
// 初始化时创建基地房型表与现有Talk表初始化逻辑一致
cool.CreateTable(&BaseHouse{})
}

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@@ -62,6 +62,15 @@ func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX {
tt.Data.CatchTime = tt.CatchTime
return tt
}
func (s *PetService) PetInfo_One_ohter(userid, cachetime uint32) model.PetEX {
m := cool.DBM(s.Model).Where("player_id", userid).Where("catch_time", cachetime)
var tt model.PetEX
m.Scan(&tt)
tt.Data.CatchTime = tt.CatchTime
return tt
}
func (s *PetService) PetInfo_One_Unscoped(cachetime uint32) model.PetEX {
m := cool.DBM(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime).Unscoped()

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@@ -0,0 +1,89 @@
package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
)
func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
//todo待测试
var ttt model.BaseHouseEx
cool.DBM(s.Model).Where("player_id", userid).Scan(&ttt)
return ttt
}
func (s *RoomService) Add(id, count uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
if ttt.OwnedItems == nil {
ttt.OwnedItems = make(map[uint32]uint32)
}
t, ok := ttt.OwnedItems[id]
if ok {
ttt.OwnedItems[id] = t + count
} else {
ttt.OwnedItems[id] = count
}
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
func (s *RoomService) Set(id []model.FitmentShowInfo) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
ttt.PlacedItems = id
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
func (s *RoomService) Show(cactime uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.GModel(s.Model)
m.Scan(&ttt)
ttt.ShowPokemon = append(ttt.ShowPokemon, cactime)
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
// /添加进来的物品一定是保证存在的
type RoomService struct {
BaseService
}
func NewRoomService(id uint32) *RoomService {
return &RoomService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复",
}, PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"player_id"},
Where: func(ctx context.Context) [][]interface{} {
var (
//admin = cool.GetAdmin(ctx)
//userId = admin.UserId
)
return [][]interface{}{
// {"player_id", userId, true},
// {"free", 0, true},
}
},
}},
},
}
}

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@@ -17,6 +17,7 @@ type UserService struct {
Pet *PetService //精灵
Item *ItemService //物品
Done *DoneService //完成
Room *RoomService
}
func NewUserService(id uint32) *UserService {
@@ -28,6 +29,7 @@ func NewUserService(id uint32) *UserService {
Item: NewItemService(id),
Talk: NewTalkService(id),
Done: NewDoneService(id),
Room: NewRoomService(id),
}
}