feat(room): 移除旧版房间控制器逻辑并重构家具展示信息结构
移除了 logic/controller/room.go 中已废弃的房间相关控制器方法,包括获取基地物品、展示精灵及房间家具的方法。同时,在 logic/service/room/FitmentShowInfo.go 中对家具展示信息结构进行了重构,引入了 model.FitmentShowInfo 并新增 SET_FITMENT 和 NullInfo 结构体以支持新的数据协议。另外,在 pet.go 中增加 PetInfo_One_ohter 方法用于查询指定用户的宠物信息,并在 user.go 中为 UserService 添加 RoomService 支持。
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34
logic/controller/room_set.go
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34
logic/controller/room_set.go
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package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/logic/service/room"
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"github.com/jinzhu/copier"
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)
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// 基地设置
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func (h Controller) SET_FITMENT(data *room.SET_FITMENT, c *player.Player) (result *room.NullInfo, err errorcode.ErrorCode) {
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c.Service.Room.Set(data.Fitments)
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return
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}
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func (h Controller) SET_Pet(data *room.C2S_PetShowList, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
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c.Service.Room.Show(data.CatchTime)
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result = &room.S2C_PET_ROOM_SHOW{}
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r := c.Service.Room.Get(c.Info.UserID)
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result.PetShowList = make([]pet.PetShortInfo, len(r.ShowPokemon))
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for _, v := range r.ShowPokemon {
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r1 := c.Service.Pet.PetInfo_One(v)
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var r12 pet.PetShortInfo
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copier.Copy(&r12, &r1)
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result.PetShowList = append(result.PetShowList, r12)
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}
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return
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}
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