refactor(common/rpc): 修改服务引用从blazing到config模块

将RPC服务中的blservice引用替换为config服务,
统一使用config.NewServerService()进行服务器信息获取。

feat(blazing): 实现新的会话生成机制

- 添加Gensession方法,基于accountID、UUID生成唯一会话标识
- 会话ID由accountID(4字节) + UUID(16字节)组成,编码为十六进制字符串
- 更新登录控制器使用新的会话生成方式

fix(pet_info): 添加宠物信息空值检查

在切换宠物背包仓库时,当宠物信息查询结果为空时,
返回系统错误避免空指针异常。
This commit is contained in:
2026-01-09 19:58:12 +08:00
parent cde64b1898
commit caa5fc37b9
11 changed files with 76 additions and 108 deletions

View File

@@ -10,7 +10,7 @@ import (
"log" "log"
"net/http" "net/http"
blservice "blazing/modules/blazing/service" config "blazing/modules/config/service"
"github.com/filecoin-project/go-jsonrpc" "github.com/filecoin-project/go-jsonrpc"
"github.com/gogf/gf/v2/util/gconv" "github.com/gogf/gf/v2/util/gconv"
@@ -50,7 +50,7 @@ func (h *ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) erro
if !ok { if !ok {
return fmt.Errorf("no reverse client") return fmt.Errorf("no reverse client")
} }
t := blservice.NewLoginServiceService().GetServerID(id) t := config.NewServerService().GetServerID((id))
aa, ok := cool.GetClient(t.Port) aa, ok := cool.GetClient(t.Port)
if ok && aa != nil { //如果已经存在且这个端口已经被存过 if ok && aa != nil { //如果已经存在且这个端口已经被存过

View File

@@ -132,6 +132,9 @@ func (h Controller) TogglePetBagWarehouse(
//如果背包没找到,再放入背包 //如果背包没找到,再放入背包
if !ok { if !ok {
r := player.Service.Pet.PetInfo_One(data.CatchTime) r := player.Service.Pet.PetInfo_One(data.CatchTime)
if r == nil {
return result, errorcode.ErrorCodes.ErrSystemError
}
player.Info.PetList = append(player.Info.PetList, r.Data) player.Info.PetList = append(player.Info.PetList, r.Data)
result.PetInfo = r.Data result.PetInfo = r.Data
} }

View File

@@ -8,7 +8,7 @@ import (
"blazing/logic/controller" "blazing/logic/controller"
blservice "blazing/modules/blazing/service" config "blazing/modules/config/service"
"fmt" "fmt"
"log" "log"
@@ -56,7 +56,7 @@ func isPortAvailable(port uint32) bool {
// 如果id是0,那就是login server // 如果id是0,那就是login server
func Start() { func Start() {
serverID := cool.Config.GameOnlineID serverID := cool.Config.GameOnlineID
cool.Config.ServerInfo = blservice.NewLoginServiceService().GetServerID(serverID).ServerList cool.Config.ServerInfo = config.NewServerService().GetServerID(serverID).ServerList
if cool.Config.ServerInfo.IsVip == 1 { if cool.Config.ServerInfo.IsVip == 1 {
g.DB().SetDebug(true) g.DB().SetDebug(true)
@@ -78,6 +78,7 @@ func Start() {
controller.Maincontroller.Port = uint16(port) //赋值服务器ID controller.Maincontroller.Port = uint16(port) //赋值服务器ID
controller.Init(true) controller.Init(true)
xmlres.Initfile() xmlres.Initfile()
blservice.NewLoginServiceService().SetServerID(serverID, gconv.Uint16(port)) config.NewServerService().SetServerID(serverID, gconv.Uint16(port))
server.Boot() server.Boot()
} }

View File

@@ -7,7 +7,7 @@ import (
"blazing/modules/base/service" "blazing/modules/base/service"
blazing_service "blazing/modules/blazing/service" blazing "blazing/modules/blazing/service"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
) )
@@ -50,7 +50,7 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
return &SessionRes{}, nil return &SessionRes{}, nil
} }
retsid := blazing_service.NewLoginServiceService().GetSessionId(t.UserId) retsid := blazing.NewInfoService(uint32(t.UserId)).Gensession()
res = &SessionRes{} res = &SessionRes{}
@@ -58,7 +58,7 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
res.Session = retsid res.Session = retsid
if !blazing_service.NewUserService(uint32(t1.ID)).Info.IsReg() { if !blazing.NewUserService(uint32(t1.ID)).Info.IsReg() {
res.UserID = int(t1.ID) res.UserID = int(t1.ID)
} }

View File

@@ -49,8 +49,8 @@ func init() {
g.Server().BindHandler("/server/*", func(r *ghttp.Request) { g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
tt := new(ServerHandler) tt := new(ServerHandler)
id := gconv.Uint32(r.URL.Query().Get("id")) id := gconv.Uint16(r.URL.Query().Get("id"))
tt.ServerList = service.NewServerService().GetServerByID(id) tt.ServerList = service.NewServerService().GetServerID(id)
tt.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall")) tt.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
upgrader := gws.NewUpgrader(tt, &gws.ServerOption{ upgrader := gws.NewUpgrader(tt, &gws.ServerOption{

View File

@@ -300,6 +300,7 @@ echo "#SCRIPT_EXECUTION_COMPLETE#"
// 保存会话名称 // 保存会话名称
config.NewServerService().SetServerScreen(s.ServerList.OnlineID, randomFileName) config.NewServerService().SetServerScreen(s.ServerList.OnlineID, randomFileName)
s.sendTerminalOutput(s.session.WebSocket, "自动化部署完成") s.sendTerminalOutput(s.session.WebSocket, "自动化部署完成")
return nil return nil

View File

@@ -3,7 +3,8 @@ package app
import ( import (
"blazing/cool" "blazing/cool"
baseservice "blazing/modules/base/service" baseservice "blazing/modules/base/service"
"blazing/modules/blazing/service" blazing "blazing/modules/blazing/service"
"blazing/modules/config/service"
"context" "context"
"fmt" "fmt"
@@ -26,14 +27,12 @@ type BlazingController struct {
*cool.Controller *cool.Controller
} }
var biazing_service = service.NewLoginServiceService()
func init() { func init() {
var blazing_controller = &BlazingController{ var blazing_controller = &BlazingController{
&cool.Controller{ &cool.Controller{
Prefix: "/seer/game", Prefix: "/seer/game",
Api: []string{}, Api: []string{},
Service: biazing_service, Service: service.NewServerService(),
}, },
} }
// 注册路由 // 注册路由
@@ -61,7 +60,7 @@ func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (re
accountID := res1.ID accountID := res1.ID
res.Session = biazing_service.GetSessionId(accountID) res.Session = blazing.NewInfoService(uint32(accountID)).Gensession()
return return
} }

View File

@@ -6,11 +6,15 @@ import (
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
"blazing/modules/config/service" "blazing/modules/config/service"
"context" "context"
"encoding/binary"
"encoding/hex"
"strings"
"time" "time"
"github.com/gogf/gf/v2/os/glog" "github.com/gogf/gf/v2/os/glog"
"github.com/gogf/gf/v2/os/gtime" "github.com/gogf/gf/v2/os/gtime"
"github.com/google/uuid"
) )
// 是否注册,如果注册过,那么就会产生用户player信息 // 是否注册,如果注册过,那么就会产生用户player信息
@@ -104,6 +108,34 @@ func (s *InfoService) Personself() *model.PlayerInfo {
} }
// 生成session
// GetSessionId 生成并返回会话ID、UUID字符串及可能的错误
// 会话ID由accountID(4字节) + UUID(16字节) + 随机数(4字节)组成,最终编码为十六进制字符串
func (s *InfoService) Gensession() string {
uuidV7, _ := uuid.NewV7()
// 移除UUID中的连字符便于后续处理
uuidStr := strings.ReplaceAll(uuidV7.String(), "-", "")
// 解码UUID字符串为字节数组32位十六进制字符串对应16字节
uuidBytes, _ := hex.DecodeString(uuidStr)
// 将accountID转换为4字节大端序字节数组
accountBytes := make([]byte, 4)
binary.BigEndian.PutUint32(accountBytes, uint32(s.userid))
// 预分配缓冲区总长度4+16+4=24字节减少内存分配
sessionBytes := make([]byte, 0, 24)
sessionBytes = append(sessionBytes, accountBytes...)
sessionBytes = append(sessionBytes, uuidBytes...)
//sessionBytes = append(sessionBytes, grand.B(4)...)
// 编码为十六进制字符串作为最终会话ID
sessionID := hex.EncodeToString(sessionBytes)
share.ShareManager.SaveSession(string(uuidStr), uint32(s.userid))
return sessionID
}
func (s *InfoService) Kick(id uint32) { func (s *InfoService) Kick(id uint32) {
cool.Logger.Info(context.TODO(), "服务器收到踢人") cool.Logger.Info(context.TODO(), "服务器收到踢人")

View File

@@ -1,87 +0,0 @@
package service
import (
"blazing/common/data/share"
"blazing/cool"
"blazing/modules/config/model"
"strings"
"encoding/binary"
"encoding/hex"
"github.com/google/uuid"
)
type LoginService struct {
*cool.Service
}
func NewLoginServiceService() *LoginService {
return &LoginService{
&cool.Service{
Model: model.NewServerList(),
},
}
}
// 生成session
// GetSessionId 生成并返回会话ID、UUID字符串及可能的错误
// 会话ID由accountID(4字节) + UUID(16字节) + 随机数(4字节)组成,最终编码为十六进制字符串
func (s *LoginService) GetSessionId(accountID uint) string {
uuidV7, _ := uuid.NewV7()
// 移除UUID中的连字符便于后续处理
uuidStr := strings.ReplaceAll(uuidV7.String(), "-", "")
// 解码UUID字符串为字节数组32位十六进制字符串对应16字节
uuidBytes, _ := hex.DecodeString(uuidStr)
// 将accountID转换为4字节大端序字节数组
accountBytes := make([]byte, 4)
binary.BigEndian.PutUint32(accountBytes, uint32(accountID))
// 预分配缓冲区总长度4+16+4=24字节减少内存分配
sessionBytes := make([]byte, 0, 24)
sessionBytes = append(sessionBytes, accountBytes...)
sessionBytes = append(sessionBytes, uuidBytes...)
//sessionBytes = append(sessionBytes, grand.B(4)...)
// 编码为十六进制字符串作为最终会话ID
sessionID := hex.EncodeToString(sessionBytes)
share.ShareManager.SaveSession(string(uuidStr), uint32(accountID))
return sessionID
}
func (s *LoginService) SetServerID(OnlineID uint16, Port uint16) error {
m := cool.DBM(s.Model).Where("online_id", OnlineID)
// record, err := m.One()
// if err != nil {
// return err
// }
// if record == nil {
// //说明是新的服务器
// _, err := m.InsertAndGetId(&model.ServerList{OnlineID: OnlineID, Port: Port})
// return err
// }
var tttt model.ServerList
m.Scan(&tttt)
tttt.Port = Port
tttt.OnlineID = OnlineID
m.Save(tttt)
return nil
}
func (s *LoginService) GetServerID(OnlineID uint16) *model.ServerList {
var tttt *model.ServerList
err := cool.DBM(s.Model).Where("online_id", OnlineID).Scan(&tttt)
if err != nil {
return nil
}
return tttt
}

View File

@@ -59,10 +59,10 @@ func (s *PetService) UPdate(t model.PetInfo) {
panic(err) panic(err)
} }
} }
func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX { func (s *PetService) PetInfo_One(cachetime uint32) *model.PetEX {
m := s.TestModel(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime) m := s.TestModel(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
var tt model.PetEX var tt *model.PetEX
m.Scan(&tt) m.Scan(&tt)
tt.Data.CatchTime = tt.CatchTime tt.Data.CatchTime = tt.CatchTime

View File

@@ -78,13 +78,32 @@ func (s *ServerService) GetServer() []model.ServerList {
return item return item
} }
func (s *ServerService) GetServerByID(id uint32) model.ServerList {
var item model.ServerList
dbm(s.Model).Where("online_id", id).Scan(&item)
return item func (s *ServerService) SetServerID(OnlineID uint16, Port uint16) error {
m := cool.DBM(s.Model).Where("online_id", OnlineID)
var tttt model.ServerList
m.Scan(&tttt)
tttt.Port = Port
tttt.OnlineID = OnlineID
m.Save(tttt)
// s.CleanCache()
return nil
} }
func (s *ServerService) GetServerID(OnlineID uint16) model.ServerList {
var tttt model.ServerList
cool.DBM(s.Model).Where("online_id", OnlineID).Scan(&tttt)
return tttt
}
// func (s *ServerService) CleanCache() {
// g.DB().GetCore().ClearCache(context.TODO(), s.Model.TableName())
// }
func (s *ServerService) SetServerScreen(id uint16, name string) { func (s *ServerService) SetServerScreen(id uint16, name string) {
dbm(s.Model).Where("online_id", id).Data("old_screen", name).Update() dbm(s.Model).Where("online_id", id).Data("old_screen", name).Update()