```
refactor(common/rpc): 修改服务引用从blazing到config模块 将RPC服务中的blservice引用替换为config服务, 统一使用config.NewServerService()进行服务器信息获取。 feat(blazing): 实现新的会话生成机制 - 添加Gensession方法,基于accountID、UUID生成唯一会话标识 - 会话ID由accountID(4字节) + UUID(16字节)组成,编码为十六进制字符串 - 更新登录控制器使用新的会话生成方式 fix(pet_info): 添加宠物信息空值检查 在切换宠物背包仓库时,当宠物信息查询结果为空时, 返回系统错误避免空指针异常。
This commit is contained in:
@@ -10,7 +10,7 @@ import (
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"log"
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"net/http"
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blservice "blazing/modules/blazing/service"
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config "blazing/modules/config/service"
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"github.com/filecoin-project/go-jsonrpc"
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"github.com/gogf/gf/v2/util/gconv"
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@@ -50,7 +50,7 @@ func (h *ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) erro
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if !ok {
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return fmt.Errorf("no reverse client")
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}
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t := blservice.NewLoginServiceService().GetServerID(id)
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t := config.NewServerService().GetServerID((id))
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aa, ok := cool.GetClient(t.Port)
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if ok && aa != nil { //如果已经存在且这个端口已经被存过
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@@ -132,6 +132,9 @@ func (h Controller) TogglePetBagWarehouse(
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//如果背包没找到,再放入背包
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if !ok {
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r := player.Service.Pet.PetInfo_One(data.CatchTime)
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if r == nil {
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return result, errorcode.ErrorCodes.ErrSystemError
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}
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player.Info.PetList = append(player.Info.PetList, r.Data)
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result.PetInfo = r.Data
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}
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@@ -8,7 +8,7 @@ import (
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"blazing/logic/controller"
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blservice "blazing/modules/blazing/service"
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config "blazing/modules/config/service"
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"fmt"
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"log"
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@@ -56,7 +56,7 @@ func isPortAvailable(port uint32) bool {
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// 如果id是0,那就是login server
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func Start() {
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serverID := cool.Config.GameOnlineID
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cool.Config.ServerInfo = blservice.NewLoginServiceService().GetServerID(serverID).ServerList
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cool.Config.ServerInfo = config.NewServerService().GetServerID(serverID).ServerList
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if cool.Config.ServerInfo.IsVip == 1 {
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g.DB().SetDebug(true)
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@@ -78,6 +78,7 @@ func Start() {
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controller.Maincontroller.Port = uint16(port) //赋值服务器ID
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controller.Init(true)
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xmlres.Initfile()
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blservice.NewLoginServiceService().SetServerID(serverID, gconv.Uint16(port))
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config.NewServerService().SetServerID(serverID, gconv.Uint16(port))
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server.Boot()
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}
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@@ -7,7 +7,7 @@ import (
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"blazing/modules/base/service"
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blazing_service "blazing/modules/blazing/service"
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blazing "blazing/modules/blazing/service"
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"github.com/gogf/gf/v2/frame/g"
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)
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@@ -50,7 +50,7 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
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return &SessionRes{}, nil
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}
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retsid := blazing_service.NewLoginServiceService().GetSessionId(t.UserId)
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retsid := blazing.NewInfoService(uint32(t.UserId)).Gensession()
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res = &SessionRes{}
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@@ -58,7 +58,7 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
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res.Session = retsid
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if !blazing_service.NewUserService(uint32(t1.ID)).Info.IsReg() {
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if !blazing.NewUserService(uint32(t1.ID)).Info.IsReg() {
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res.UserID = int(t1.ID)
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}
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@@ -49,8 +49,8 @@ func init() {
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g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
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tt := new(ServerHandler)
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id := gconv.Uint32(r.URL.Query().Get("id"))
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tt.ServerList = service.NewServerService().GetServerByID(id)
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id := gconv.Uint16(r.URL.Query().Get("id"))
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tt.ServerList = service.NewServerService().GetServerID(id)
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tt.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
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upgrader := gws.NewUpgrader(tt, &gws.ServerOption{
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@@ -300,6 +300,7 @@ echo "#SCRIPT_EXECUTION_COMPLETE#"
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// 保存会话名称
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config.NewServerService().SetServerScreen(s.ServerList.OnlineID, randomFileName)
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s.sendTerminalOutput(s.session.WebSocket, "自动化部署完成")
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return nil
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@@ -3,7 +3,8 @@ package app
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import (
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"blazing/cool"
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baseservice "blazing/modules/base/service"
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"blazing/modules/blazing/service"
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blazing "blazing/modules/blazing/service"
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"blazing/modules/config/service"
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"context"
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"fmt"
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@@ -26,14 +27,12 @@ type BlazingController struct {
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*cool.Controller
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}
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var biazing_service = service.NewLoginServiceService()
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func init() {
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var blazing_controller = &BlazingController{
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&cool.Controller{
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Prefix: "/seer/game",
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Api: []string{},
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Service: biazing_service,
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Service: service.NewServerService(),
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},
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}
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// 注册路由
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@@ -61,7 +60,7 @@ func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (re
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accountID := res1.ID
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res.Session = biazing_service.GetSessionId(accountID)
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res.Session = blazing.NewInfoService(uint32(accountID)).Gensession()
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return
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}
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@@ -6,11 +6,15 @@ import (
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"blazing/modules/blazing/model"
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"blazing/modules/config/service"
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"context"
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"encoding/binary"
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"encoding/hex"
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"strings"
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"time"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/google/uuid"
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)
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// 是否注册,如果注册过,那么就会产生用户player信息
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@@ -104,6 +108,34 @@ func (s *InfoService) Personself() *model.PlayerInfo {
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}
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// 生成session
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// GetSessionId 生成并返回会话ID、UUID字符串及可能的错误
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// 会话ID由accountID(4字节) + UUID(16字节) + 随机数(4字节)组成,最终编码为十六进制字符串
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func (s *InfoService) Gensession() string {
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uuidV7, _ := uuid.NewV7()
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// 移除UUID中的连字符,便于后续处理
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uuidStr := strings.ReplaceAll(uuidV7.String(), "-", "")
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// 解码UUID字符串为字节数组(32位十六进制字符串对应16字节)
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uuidBytes, _ := hex.DecodeString(uuidStr)
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// 将accountID转换为4字节大端序字节数组
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accountBytes := make([]byte, 4)
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binary.BigEndian.PutUint32(accountBytes, uint32(s.userid))
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// 预分配缓冲区(总长度:4+16+4=24字节),减少内存分配
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sessionBytes := make([]byte, 0, 24)
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sessionBytes = append(sessionBytes, accountBytes...)
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sessionBytes = append(sessionBytes, uuidBytes...)
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//sessionBytes = append(sessionBytes, grand.B(4)...)
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// 编码为十六进制字符串作为最终会话ID
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sessionID := hex.EncodeToString(sessionBytes)
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share.ShareManager.SaveSession(string(uuidStr), uint32(s.userid))
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return sessionID
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}
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func (s *InfoService) Kick(id uint32) {
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cool.Logger.Info(context.TODO(), "服务器收到踢人")
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@@ -1,87 +0,0 @@
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package service
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import (
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"blazing/common/data/share"
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"blazing/cool"
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"blazing/modules/config/model"
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"strings"
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"encoding/binary"
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"encoding/hex"
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"github.com/google/uuid"
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)
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type LoginService struct {
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*cool.Service
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}
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func NewLoginServiceService() *LoginService {
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return &LoginService{
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&cool.Service{
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Model: model.NewServerList(),
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},
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}
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}
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// 生成session
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// GetSessionId 生成并返回会话ID、UUID字符串及可能的错误
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// 会话ID由accountID(4字节) + UUID(16字节) + 随机数(4字节)组成,最终编码为十六进制字符串
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func (s *LoginService) GetSessionId(accountID uint) string {
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uuidV7, _ := uuid.NewV7()
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// 移除UUID中的连字符,便于后续处理
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uuidStr := strings.ReplaceAll(uuidV7.String(), "-", "")
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// 解码UUID字符串为字节数组(32位十六进制字符串对应16字节)
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uuidBytes, _ := hex.DecodeString(uuidStr)
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// 将accountID转换为4字节大端序字节数组
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accountBytes := make([]byte, 4)
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binary.BigEndian.PutUint32(accountBytes, uint32(accountID))
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// 预分配缓冲区(总长度:4+16+4=24字节),减少内存分配
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sessionBytes := make([]byte, 0, 24)
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sessionBytes = append(sessionBytes, accountBytes...)
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sessionBytes = append(sessionBytes, uuidBytes...)
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//sessionBytes = append(sessionBytes, grand.B(4)...)
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// 编码为十六进制字符串作为最终会话ID
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sessionID := hex.EncodeToString(sessionBytes)
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share.ShareManager.SaveSession(string(uuidStr), uint32(accountID))
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return sessionID
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}
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func (s *LoginService) SetServerID(OnlineID uint16, Port uint16) error {
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m := cool.DBM(s.Model).Where("online_id", OnlineID)
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// record, err := m.One()
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// if err != nil {
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// return err
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// }
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// if record == nil {
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// //说明是新的服务器
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// _, err := m.InsertAndGetId(&model.ServerList{OnlineID: OnlineID, Port: Port})
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// return err
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// }
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var tttt model.ServerList
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m.Scan(&tttt)
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tttt.Port = Port
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tttt.OnlineID = OnlineID
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m.Save(tttt)
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return nil
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}
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func (s *LoginService) GetServerID(OnlineID uint16) *model.ServerList {
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var tttt *model.ServerList
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err := cool.DBM(s.Model).Where("online_id", OnlineID).Scan(&tttt)
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if err != nil {
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return nil
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}
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return tttt
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}
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@@ -59,10 +59,10 @@ func (s *PetService) UPdate(t model.PetInfo) {
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panic(err)
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}
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}
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func (s *PetService) PetInfo_One(cachetime uint32) model.PetEX {
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func (s *PetService) PetInfo_One(cachetime uint32) *model.PetEX {
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m := s.TestModel(s.Model).Where("player_id", s.userid).Where("catch_time", cachetime)
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var tt model.PetEX
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var tt *model.PetEX
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m.Scan(&tt)
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tt.Data.CatchTime = tt.CatchTime
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@@ -78,13 +78,32 @@ func (s *ServerService) GetServer() []model.ServerList {
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return item
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}
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func (s *ServerService) GetServerByID(id uint32) model.ServerList {
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var item model.ServerList
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dbm(s.Model).Where("online_id", id).Scan(&item)
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return item
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func (s *ServerService) SetServerID(OnlineID uint16, Port uint16) error {
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m := cool.DBM(s.Model).Where("online_id", OnlineID)
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var tttt model.ServerList
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m.Scan(&tttt)
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tttt.Port = Port
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tttt.OnlineID = OnlineID
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m.Save(tttt)
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// s.CleanCache()
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return nil
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}
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func (s *ServerService) GetServerID(OnlineID uint16) model.ServerList {
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var tttt model.ServerList
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cool.DBM(s.Model).Where("online_id", OnlineID).Scan(&tttt)
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return tttt
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}
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// func (s *ServerService) CleanCache() {
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// g.DB().GetCore().ClearCache(context.TODO(), s.Model.TableName())
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// }
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func (s *ServerService) SetServerScreen(id uint16, name string) {
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dbm(s.Model).Where("online_id", id).Data("old_screen", name).Update()
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Reference in New Issue
Block a user