feat: 新增技能效果 1248-1252
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This commit is contained in:
xinian
2026-03-30 01:13:51 +08:00
committed by cnb
parent 87fdccaddf
commit c5caab35ae
3 changed files with 155 additions and 36 deletions

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@@ -530,6 +530,11 @@ var effectInfoByID = map[int]string{
1245: "若自身处于能力提升状态则附加给对手等同于自身能力提升状态的能力下降状态,若未满足或未触发则令对手随机{0}项技能PP值归零",
1246: "消除双方能力提升、下降状态,消除任意一方成功则令对手下{0}次使用的攻击技能无效",
1247: "先出手时使对手当回合内无法通过技能恢复自身体力",
1248: "对手处于异常状态时{0}%令对手{1}",
1249: "造成伤害的{0}%恢复自身体力,若对手处于异常状态则附加等量百分比伤害",
1250: "{0}回合内自身能力提升状态消失则下回合自身必定致命一击",
1251: "自身体力低于200时必定先手",
1252: "自身体力低于1/{0}时造成的伤害为{1}倍低于1/{2}时伤害为{3}倍",
1393: "{0}回合内每回合使用技能则造成伤害前令对手防御-{1}、速度-{2}未触发则附加对手最大体力1/{3}的百分比伤害",
1394: "{0}回合内对手使用属性技能则随机进入{1}种异常状态",
1395: "若先出手则必定打出致命一击",