refactor(fight/effect): 统一方法接收器命名并实现OnHit方法

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1
2025-09-23 22:31:37 +00:00
parent aa8ba39ff3
commit c2fb2fb25f
2 changed files with 4 additions and 4 deletions

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@@ -55,11 +55,11 @@ func (this *EffectNode) IsCrit(opp *input.Input, skill *info.SkillEntity) {
//return skill.Crit
}
func (this *EffectNode) OnHit() bool {
panic("not implemented") // TODO: Implement
func (e *EffectNode) OnHit() bool {
return true
}
func (this *EffectNode) OnMiss() bool {
func (e *EffectNode) OnMiss() bool {
panic("not implemented") // TODO: Implement
}