```
fix(fight): 修正任务完成奖励参数 - 将PlayerFightBoss中CompletedTask的奖励参数从0改为100 - 确保战斗胜利时玩家能获得正确的任务完成奖励 refactor(fight_tawor): 移除废弃的暗黑portal逻辑 - 删除已过时的CMD 2424相关代码 - 移除不必要的暗黑portal开启逻辑 refactor(config): 修正勇敢之塔配置表名 - 将Tower600Config的表名从
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@@ -137,7 +137,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *pla
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fight.NewFight(p, ai, func(foi *info.FightOverInfo) {
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if taskID != 0 {
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if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
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p.CompletedTask(taskID, 0)
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p.CompletedTask(taskID, 100)
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}
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}
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