fix(fight): 修复技能效果ID配置错误 - 修复NewSeIdx_66.go中空指针检查,避免程序崩溃 - 修正effect/407.go中技能ID从138改为407 - 修正effect/440.go中技能ID从138改为440,并修复类型引用错误 - 修正effect/523.go中属性设置对象错误,从Ctx().Opp改为Ctx().Our - 修正effect_517.go中技能ID从452改为517 ```
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@@ -15,6 +15,9 @@ func (e *NewSel66) Skill_Use() bool {
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if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL {
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return true
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}
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