refactor(login): 重构登录逻辑并优化用户信息获取
- 移除 controller 中的测试代码和不必要的注释 - 优化 login.go 中的用户信息获取逻辑,从 PlayerService 中获取玩家信息 - 删除 LoginSidInfo.go 中的冗余代码和未使用的函数 - 更新 admin 控制器中的 GetSession 方法,返回用户 ID 和 session - 调整 base_sys_user 模型,移除冗余字段和注释 - 新增 GetPerson 方法在 base_sys_user 服务中获取用户信息 - 在 player 模型中添加 NewPlayerInfo 函数创建默认玩家信息
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15
logic/controller/CreatePlayer.go
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15
logic/controller/CreatePlayer.go
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@@ -0,0 +1,15 @@
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/login"
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"blazing/modules/blazing/service"
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)
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// 处理命令: 1001
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func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *entity.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
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service.NewPlayerService().Reg(uint(data.Head.UserID), data.Nickname, data.Color)
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return result, 0
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}
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@@ -86,15 +86,9 @@ func init() { //默认初始化扫描
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for i := 0; i < typ.NumMethod(); i++ {
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method := typ.Method(i)
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// TODO 接收者 + 2个参数 一个是类型,一个是player
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//method.Type.In(1) == reflect.TypeOf([]byte{}
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// 获取方法值
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methodValue := value.MethodByName(method.Name)
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methodValue.Type().NumIn()
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var func_cmd uint32
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func_cmd = getcmd(methodValue.Type().In(0))
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var func_cmd uint32 = getcmd(methodValue.Type().In(0))
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if func_cmd == 0 { //说明不是注册方法
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glog.Warning(context.Background(), "方法参数必须是结构体", method.Name, "跳过注册")
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continue
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@@ -7,7 +7,7 @@ import (
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"blazing/logic/service"
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"blazing/logic/service/login"
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"blazing/logic/service/space"
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"blazing/modules/blazing/model"
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blservice "blazing/modules/blazing/service"
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"context"
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"time"
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@@ -28,20 +28,24 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Ou
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t.MapId = 1
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space.GetSpace(t.MapId).Set(t.UserID, t) //添加玩家
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glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(1).Len())
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playerinfo := blservice.NewPlayerService().Person(uint(t.UserID))
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t.Nick = playerinfo.Nick
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// blservice.NewPlayerService().ProcessAndSave(t.UserID, func(t *model.PlayerInfo) error {
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t.Nick = "测试"
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// t.Nick = t.Nick + " (在线)"
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// return nil
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// })
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result = login.NewOutInfo() //设置登录消息
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result.UserID = 10001 //注释掉就能进入
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result.UserID = t.UserID
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result.RegisterTime = uint32(time.Now().Unix())
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result.Nick = "骄阳号"
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result.Color = 0x00FF00
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result.Pos = model.Pos{X: 500, Y: 400}
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result.Clothes = append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
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result.Nick = t.Nick
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result.Color = playerinfo.Color
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result.Pos = playerinfo.Pos
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result.Clothes = playerinfo.Clothes ///append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
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result.MapID = t.MapId
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result.TimeLimit = 43200
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result.TimeToday = 339
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result.PetList = append(result.PetList, model.PetInfo{ID: 100, Level: 1})
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result.TimeLimit = playerinfo.TimeLimit
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result.TimeToday = playerinfo.TimeToday
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result.PetList = playerinfo.PetList
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return result, 0
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