refactor(logic): 重构 GetServer 函数
- 引入 entity 包中的 Conn 类型,替换 gnet.Conn - 移除未使用的 import 语句
This commit is contained in:
@@ -1,14 +1,13 @@
|
|||||||
package controller
|
package controller
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"blazing/common/data/entity"
|
||||||
"blazing/common/socket/errorcode"
|
"blazing/common/socket/errorcode"
|
||||||
"blazing/logic/service/commendsvr"
|
"blazing/logic/service/commendsvr"
|
||||||
|
|
||||||
"github.com/panjf2000/gnet/v2"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// 处理命令: 105
|
// 处理命令: 105
|
||||||
func (h Controller) GetServer(data *commendsvr.SidInfo, c gnet.Conn) (result *commendsvr.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
func (h Controller) GetServer(data *commendsvr.SidInfo, c *entity.Conn) (result *commendsvr.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||||
result = commendsvr.NewInInfo()
|
result = commendsvr.NewInInfo()
|
||||||
result.ServerList = commendsvr.GetServerInfoList()
|
result.ServerList = commendsvr.GetServerInfoList()
|
||||||
return
|
return
|
||||||
|
|||||||
Reference in New Issue
Block a user