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@@ -7,6 +7,7 @@ import (
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"fmt"
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"io"
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"log"
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"os"
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"sync/atomic"
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"time"
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@@ -98,10 +99,10 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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}
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func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
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g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
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// if s.quit && atomic.LoadInt64(&s.connected) == 0 {
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// //执行正常退出逻辑
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// os.Exit(0)
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// }
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if s.quit && atomic.LoadInt64(&cool.Connected) == 0 {
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//执行正常退出逻辑
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os.Exit(0)
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}
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return 30 * time.Second, gnet.None
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}
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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@@ -23,7 +23,7 @@ type Server struct {
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codec codec.SocketCodec
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handler Handler
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discorse bool
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//quit bool
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quit bool
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// batchRead int
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serverid uint16
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port uint16
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@@ -40,7 +40,7 @@ func (s *Server) QuitSelf(a int) error {
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//TODO 这里待退出
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fmt.Println("检测到退出请求")
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//s.quit = true
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s.quit = true
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if a != 0 {
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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if value != nil {
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@@ -200,9 +200,9 @@ func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInf
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if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
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exp := uint32(xmlres.PetMAP[int(monster.ID)].YieldingExp) * monster.Level / 7
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addlevel, pookevel := p.CanGetExp()
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addlevel, poolevel := p.CanGetExp()
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addexp := uint32(addlevel) * (exp)
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poolexp := uint32(pookevel) * (exp)
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poolexp := uint32(poolevel) * (exp)
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items := &info.S2C_GET_BOSS_MONSTER{
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//EV: 45,
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EXP: poolexp,
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