feat(logic): 实现地图刷怪功能并优化数据库查询
- 在玩家结构中添加 StopChan 通道,用于停止刷怪协程 - 优化 MapEnter 和 MapLeave 函数,支持刷怪功能 - 新增 spawnMonsters 函数实现具体刷怪逻辑 - 优化多个模块的数据库查询语句,提高查询效率 - 调整 PlayerService 中的 Reg 函数,优化数据插入操作
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@@ -30,7 +30,7 @@ func (s *BaseSysMenuService) GetPerms(roleIds []string) []string {
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if garray.NewIntArrayFrom(gconv.Ints(roleIds)).Contains(1) {
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result, _ = m.Fields("a.perms").All()
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} else {
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result, _ = m.InnerJoin("base_sys_role_menu b", "a.id=b.menuId").InnerJoin("base_sys_role c", "b.roleId=c.id").Where("c.id IN (?)", roleIds).Fields("a.perms").All()
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result, _ = m.InnerJoin("base_sys_role_menu b", `a.id=b."menuId"`).InnerJoin("base_sys_role c", `b."roleId"=c.id`).Where("c.id IN (?)", roleIds).Fields("a.perms").All()
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}
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for _, v := range result {
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vmap := v.Map()
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@@ -51,7 +51,7 @@ func (s *BaseSysMenuService) GetMenus(roleIds []string, isAdmin bool) (result gd
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result, err = m.Group("a.id").Order("a.orderNum", "asc").All()
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fmt.Println(err)
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} else {
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result, _ = m.InnerJoin("base_sys_role_menu b", "a.id=b.menuId").Where("b.roleId IN (?)", roleIds).Group("a.id").Order("a.orderNum asc").All()
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result, _ = m.InnerJoin("base_sys_role_menu b", `a.id=b."menuId"`).Where(`b."roleId" IN (?)`, roleIds).Group("a.id").Order("a.orderNum asc").All()
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}
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return
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