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@@ -8,6 +8,7 @@ import (
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"blazing/logic/service/maps"
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"blazing/logic/service/space"
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mservice "blazing/modules/blazing/service"
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"math/rand"
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"time"
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)
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@@ -31,7 +32,15 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps
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// 启动刷怪协程
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go func(stopChan chan struct{}, currentMap int) {
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ticker := time.NewTicker(5 * time.Second)
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time.After(5 * time.Second)
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// 首次刷新
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if !c.IsFighting && c.MapId != 0 {
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spawnMonsters(c)
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}
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//循环刷新怪物
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ticker := time.NewTicker(10 * time.Second)
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defer ticker.Stop()
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for {
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@@ -103,29 +112,24 @@ func spawnMonsters(c *entity.Player) {
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// 创建数据包
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tt := handler.NewTomeeHeader(2004, c.UserID)
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t1 := genMonster(c.MapId)
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t1 := genMonster(c.MapId, generateThreeUniqueNumbers())
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c.SendPack(tt.Pack(&t1))
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}
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func genMonster(id uint32) maps.OgreInfo {
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// 应该根据怪物信息决定后端生成
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func genMonster(mapid uint32, wz [3]int) maps.OgreInfo {
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// 设置怪物信息
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t1 := maps.OgreInfo{}
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var localMenu = make([]int, 0)
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for i := 7; i <= 448; i++ {
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if bitsCount(i) == 3 {
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localMenu = append(localMenu, i)
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}
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}
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for i := 0; i < 3; i++ {
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ttt := maps.OgrePetInfo{}
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ttt.Id = mservice.NewMonsterService().GetId(id)
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ttt.Id = mservice.NewMonsterService().GetId(mapid) //待修改成xml获取
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ttt.Shiny = uint32(i + 1)
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ttt.Shiny = uint32(i + 1) //异色概率,待实现自定义
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//t1.Data[i] = mservice.NewMonsterService().GetId(c.MapId)
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t1.Data[i] = ttt
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t1.Data[wz[i]] = ttt
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}
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return t1
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@@ -140,3 +144,50 @@ func bitsCount(n int) int {
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}
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return count
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}
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// 生成0-9之间三个不重复的随机数 进地图5s
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func generateThreeUniqueNumbers() [3]int {
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rand.Seed(time.Now().UnixNano())
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selected := make(map[int]bool)
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var result [3]int
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index := 0
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for index < 3 {
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num := rand.Intn(10)
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if !selected[num] {
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selected[num] = true
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result[index] = num
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index++
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}
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}
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return result
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}
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// 从三个数字中移除一个,并从剩余6个数字中选一个补充 10s
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func replaceOneNumber(original [3]int) ([3]int, int, int) {
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// 随机选择要移除的索引(0-2)
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removeIndex := rand.Intn(3)
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removedNum := original[removeIndex]
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// 找出所有不在原始数组中的数字(候选数字)
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candidates := []int{}
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originalMap := make(map[int]bool)
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for _, num := range original {
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originalMap[num] = true
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}
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for i := 0; i < 10; i++ {
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if !originalMap[i] {
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candidates = append(candidates, i)
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}
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}
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// 从候选数字中随机选择一个
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newNum := candidates[rand.Intn(len(candidates))]
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// 创建新数组并替换数字
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newNumbers := original
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newNumbers[removeIndex] = newNum
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return newNumbers, removedNum, newNum
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}
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