refactor: 优化玩家信息处理和注册检查逻辑
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移除不必要的IsReg方法,简化玩家信息获取流程 调整抢先服玩家登录时间检查逻辑
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@@ -20,15 +20,6 @@ import (
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csmap "github.com/mhmtszr/concurrent-swiss-map"
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)
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func (s *InfoService) IsReg() bool {
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m := s.dbm_fix(s.Model)
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record, _ := m.Exist()
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return record
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}
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// 是否注册,如果注册过,那么就会产生用户player信息
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// 实现注册,id+昵称+颜色
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