refactor: 优化玩家信息处理和注册检查逻辑
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移除不必要的IsReg方法,简化玩家信息获取流程 调整抢先服玩家登录时间检查逻辑
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@@ -310,7 +310,7 @@ func (f *FightC) resolveRound(p1Action, p2Action action.BattleActionI) {
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}
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// handleActiveSwitchAction 处理主动切换精灵动作
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func (f *FightC) handleActiveSwitchAction(switchAction *action.ActiveSwitchAction, otherAction action.BattleActionI) {
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func (f *FightC) handleActiveSwitchAction(_ *action.ActiveSwitchAction, otherAction action.BattleActionI) {
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if skillAction, ok := otherAction.(*action.SelectSkillAction); ok {
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if skillAction.SkillEntity != nil && skillAction.CD != nil {
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