```
feat(logic/controller): 修改Boss战中宠物昵称显示逻辑 将Boss战中宠物昵称的显示方式从默认名称改为Boss配置中的自定义名称, 注释掉原有的默认名称赋值逻辑,优先使用Boss配置中的名称字段。 ```
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@@ -101,7 +101,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
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if bc.BossCatchable == 1 {
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if bc.BossCatchable == 1 {
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cancpet = xmlres.PetMAP[int(mo.ID)].CatchRate
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cancpet = xmlres.PetMAP[int(mo.ID)].CatchRate
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}
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}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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moinfo.Nick = bc.Name //xmlres.PetMAP[int(mo.ID)].DefName
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break
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break
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}
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}
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