refactor: 优化RPC对战加入与
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@@ -52,6 +52,7 @@ type Fightinfo struct {
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FightType uint32
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}
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type RPCFightinfo struct {
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Type int
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PlayerID uint32
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// 战斗模式 1 = 1v1 2 = 6v6 3大乱斗 0 什么都不做
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Mode uint32
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@@ -60,6 +61,15 @@ type RPCFightinfo struct {
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Status uint32
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// FightType uint32
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}
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type RPCFightStartinfo struct {
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Servierid int // 非0表示rpc跨服
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PlayerID uint32
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// 战斗模式 1 = 1v1 2 = 6v6 3大乱斗 0 什么都不做
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Mode uint32
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//Type uint32 //战斗类型
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Status uint32
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}
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// FightPetInfo 战斗精灵信息结构体,FightPetInfo类
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type FightPetInfo struct {
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@@ -93,6 +93,7 @@ type Player struct {
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MainConn gnet.Conn
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baseplayer
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IsLogin bool //是否登录
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IsJoin bool //是否加入RPC对局 用重连函数写临时缓存join,重连后统一join
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Done
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MapNPC *time.Timer
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