fix: 修正 effect 642-646 实现逻辑
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This commit is contained in:
xinian
2026-03-29 21:44:27 +08:00
committed by cnb
parent 0580cb0fef
commit a7171e9ef4
4 changed files with 193 additions and 38 deletions

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@@ -381,6 +381,11 @@ var effectInfoByID = map[int]string{
639: "造成伤害{0}{1},则下{2}回合所有技能附带{3}点固定伤害",
640: "命中后{0}%使对手{1}{2}回合,遇到天敌概率翻倍",
641: "命中后{0}%使对手进入流血状态",
642: "{0}回合内若对手攻击技能命中则己方在场精灵{1}%做出{2}",
643: "{0}%概率使对手{1}回合内{2}能力每回合变化{3}",
644: "当回合未击败对手则减少对手当前体力1/{0}",
645: "体力低于1/{0}时威力{1}倍",
646: "体力高于对手时此技能命中后100%使对手{0}",
680: "先出手时{0}%使对手{1}{2}回合",
681: "下{0}回合自身攻击技能必定致命、必定命中",
682: "受到的伤害超过{0},自身{1}",